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Why are simmed games so high scoring?
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Why are simmed games so high scoring?
Like the title says. I use 12 minute quarters for both played and simmed games, and simmed games are routinely in the 130+ range for points for the winning team. Is there a fix for this, besides shortening the simmed quarter length? I imagine pace of play is contributing as well.
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Re: Why are simmed games so high scoring?
I like it. It's wild. I'm doing simcast, but I watch the highlights sometimes, and I got AI on my stuff, so he's lighting it up. It is definitely weird, but I think it evens out. The percentages are rarely off, tho I did have my team shoot 72% for a game, but we won like 140 to 59 or something lolll.
But yea, with people making shots inside (which is what makes the scoring high) opposed to missing them, it also makes the rebounds less ridic so you don't see cs getting like 30 rebs every game.
-SmakComment
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Re: Why are simmed games so high scoring?
Seems like a few things at play here.
The Sim engine has a lot of 3PT shots, very high assists, and a lot of fouls that all create higher scores.
Default roster tendencies have too many players with very high shoot and touch tendencies so Luca, and others score too much. 2K roster tendencies are almost always problematic like this.
Adjustments -
Tweak tendencies to lower Shoot and Touch scores lower (make the Max values 90 instead of 99 or something like that.
Adjust the Sim engine settings to reduce pace, 3 point shots, assists, and fouls a bit. Experiment until the simmed stats look about right.Comment
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Re: Why are simmed games so high scoring?
I find 2K tendencies favor drive, inside, and close scoring too much. I adjust tendencies globally to reduce inside, close and drive categories and increase midrange, 3PT, and dish to open man tendencies to even things out a bit.
But this is somewhat a personal preference.
Then I find you need to adjust the Sim engine to reduce pace, assist, and fouls to keep stats more in line with real life stats.
It's a bit of trial and error to find a mix that fits your likes and gives realistic stats.Comment
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Re: Why are simmed games so high scoring?
Like the title says. I use 12 minute quarters for both played and simmed games, and simmed games are routinely in the 130+ range for points for the winning team. Is there a fix for this, besides shortening the simmed quarter length? I imagine pace of play is contributing as well.
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Like Mike Lowe said, you have to adjust your simulation sliders during the MyNBA setup to your liking. Devs have given you a lot of control in this regard.Comment
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Re: Why are simmed games so high scoring?
Too many players have 99 drive tendency ratings so I lower those to 88-92 for most (unless it’s the rare player who actually should have a 99 drive rating).
I do this for gameplay though (less constant drives and more mid range), not sim stats. I actually like the crazy sim stats since I run a custom all time superleague roster and put up video game stats with MJ (which for him, his real stats are video game stats anyway). So I like it when other players go nuts, making me have competition for the MVP race and scoring title etc.
Does lowering drive tendencies lower the potential for sim scoring?Comment
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Re: Why are simmed games so high scoring?
Tendencies are the reason. Star players have too high shot tendencies while role/bench players have too low shot tendencies.Like the title says. I use 12 minute quarters for both played and simmed games, and simmed games are routinely in the 130+ range for points for the winning team. Is there a fix for this, besides shortening the simmed quarter length? I imagine pace of play is contributing as well.
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Re: Why are simmed games so high scoring?
Originally posted by Mike Lowe
These have been playing amazing, thanks Mike!Comment
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Re: Why are simmed games so high scoring?
Originally posted by Mike Lowe
I like these, Mike. My only gripe is low shooting percentages--I had to bump up the shooting sliders a bit for both USER and CPU. No one could hit the broad side of a barn. Other than that--great work!Comment
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Re: Why are simmed games so high scoring?
What % were you seeing? I played a game and the Lakers shot 47% and I (Bucks) shot 49%Comment
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Re: Why are simmed games so high scoring?
I find 2K tendencies favor drive, inside, and close scoring too much. I adjust tendencies globally to reduce inside, close and drive categories and increase midrange, 3PT, and dish to open man tendencies to even things out a bit.
But this is somewhat a personal preference.
Then I find you need to adjust the Sim engine to reduce pace, assist, and fouls to keep stats more in line with real life stats.
It's a bit of trial and error to find a mix that fits your likes and gives realistic stats.
Ye I mean I haven’t touched sliders since it seems the game sims better than normal on reg. Pip is high, the two things I aim to stop most are ai dribbling out shot clock and launching red three and ai driving and stopping in paint. I usually lower ball security. I mean I get lulsy steals on hof w my center, but they have ball security at 100 for that. Yikes. The only things that need editing are fouls and speed curve. Adjusting the speed curve is strange for 2k, to 30 60. I want people free moving and I want plays. Stagnation is not an option. I haven’t seen a lot of wetness from 3 but my team is a d powerhouse w defend perimeter focus. We have had some amazing blow outs. Those low 3% prol come from stifled 3 jacks.
And yes, it is preference, we all have things we’ll deal with and things that are not cool. I personally believe these old heads like ai would actually be putting up 40. Gilbert Arenas was a wep (no pun) too, so 45 no big deal.
But yea there are things I’d fix for sure. At reg all star imo it generates better stats than 2k has before except still low tos.
-SmakComment
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Why are simmed games so high scoring?
Originally posted by Mike LoweTiming or real player %?
Real player.
Edit: In played games.
Sent from my iPhone using TapatalkLast edited by bobeureally27; 09-17-2022, 05:29 PM.Comment

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