Vision and direction for Madden 24?

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  • kingsofthevalley
    MVP
    • May 2011
    • 1965

    #1

    Vision and direction for Madden 24?

    Good morning all! Curious to know what do you all think the vision for Madden 24 will be? Where can they go from here?

    Personally, I feel that franchise and presentation will take a front seat and here’s why. The gameplay on the field is pretty rock solid to the point where it only needs small tweaks and refinement to polish it off. Im not an expert on game development, however, this may free up dev time which allows more focus on “off the field” items this year.

    My fingers are crossed for an extreme deep dive into the workings of franchise mode, multiple broadcast teams, actual broadcast representatives (at the desk), equipment, etc.

    Like I say, I don’t think they need much manpower for “on field” this year. Gents, I’m having a BLAST, haven’t been this wrapped up in the actual gameplay since 05, really a testament to the great work “on field” this year.
  • Hooe
    Hall Of Fame
    • Aug 2002
    • 21555

    #2
    Re: Vision and direction for Madden 24?

    If some amount of modernization of defensive tactics - including but not limited to a robust expansion of pattern match coverage, read blitzes, creeper blitzes, and/or defensive line stunts - is not front and center in Madden 24, then honestly I’m not very interested in playing.

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    • kingsofthevalley
      MVP
      • May 2011
      • 1965

      #3
      Re: Vision and direction for Madden 24?

      Originally posted by CM Hooe
      If some amount of modernization of defensive tactics - including but not limited to a robust expansion of pattern match coverage, read blitzes, creeper blitzes, and/or defensive line stunts - is not front and center in Madden 24, then honestly I’m not very interested in playing.
      Fair assessment. My knowledge of detailed X’s and O’s is very limited. Did the PS2 Madden’s have that? Do you think it’s possible for those intricacies to be coded in?
      Last edited by kingsofthevalley; 01-17-2023, 02:48 PM.

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      • Hooe
        Hall Of Fame
        • Aug 2002
        • 21555

        #4
        Re: Vision and direction for Madden 24?

        Originally posted by kingsofthevalley
        Fair assessment. My knowledge of detailed X’s and O’s is very limited. Did the PS2 Madden’s have that?
        Madden has had a very limited collection of match coverage calls since Madden 17 (Madden 23 currently has Cover 3 Match, Quarters, and Palms, along with automatic Solo, Special, Box, and Cut checks built into Quarters and Palms play calls depending on the offense's formation), but match coverage took a backseat this year and I haven't been happy about it since that game direction was revealed last summer. Match coverage flat out does not happen in Madden 23 unless you enable a coaching adjustment buried in a menu, which makes playing the CPU very boring because they just spot drop the whole time and I can beat spot-drop zones with my eyes closed.

        You can sort of do simulated pressures in Madden now using defensive hot routes, but it requires fast fingers, memorization of said defensive hot routes, and a thorough understanding of the game's available coverage calls so you don't break your coverages. Read blitzes such as what the Miami Dolphins run with frequency the past two years (where the defenders' blitz assignments may change into zone drops post-snap) have never appeared in any football video game.

        The NFL 2K series had very limited functionality for defensive line stunts in that you could choose how your defensive line attempted to rush the passer independent of the defensive coverage call behind it. However, those games did not include any concept of marrying the called pressure scheme with the coverage behind it, though, so it was mostly just set dressing.

        Do you think it’s possible to be coded in?
        Absolutely I do. It's just a matter of the football gameplay designers and engineers getting the go-ahead to add more real football into the football game they work on. I really hope the producers at EA let them do that.

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        • Caulfield
          Hall Of Fame
          • Apr 2011
          • 10986

          #5
          Re: Vision and direction for Madden 24?

          dont want to turn this into another wishlisht thread but I hope the vision involves more in the game that iscustomisable, not even anything really specific, just more in general. I'd like my Madden to be more sandbox-like. though I would enjoy it if the created faces were unlimited
          OSFM23 - Building Better Baseball - OSFM23

          A Work in Progress

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          • kingsofthevalley
            MVP
            • May 2011
            • 1965

            #6
            Re: Vision and direction for Madden 24?

            Originally posted by Caulfield
            dont want to turn this into another wishlisht thread but I hope the vision involves more in the game that iscustomisable, not even anything really specific, just more in general. I'd like my Madden to be more sandbox-like. though I would enjoy it if the created faces were unlimited
            Same here. I would love for the legend head models along with all of the current players head models to be unlocked for use. Also, a random face generator would be nice. More motion capture of players milling about after the play would go a long way as well, you can see them shift to a stiff robotic gait in certain instances which breaks immersion.

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            • Madden Air Raid
              Rookie
              • Sep 2021
              • 20

              #7
              Re: Vision and direction for Madden 24?

              Most likely some flashy "back of the box" feature to sell casuals on like momentum in 22 or abilities in 20.

              There are a few schematic improvements on the way. If you paid attention there was a patch a few months ago where they accidently included several test plays called "STUNT_TEST_ET" and "STUNT_TEST_TE" where they had two stunts added to cover 2 man in nickel over. They worked in the sense that the players would do stunts provided there was no tight end attached to the line (then they just rushed straight upfield like normal), but it didn't really ever confuse the offensive line or create issues for the blocking unless an offensive lineman got bumped by somebody.

              Things that I would like to see but have no clue if they would add them would be the mable/skate check for 3 match against trips put in the game and some competent RPO defense. We had RPOs added several Maddens ago, but never got the tools on defense to help counter them. Nick Saban and Kirby Smart have a check called "Mix" for their Cover 7 (Cover 4 Quarters and Palms in Madden). Any time the QB puts the ball in the backs belly for the "mesh" the apex gets involved in the run game and the safety has to come down and help more in the pass game. In Madden what happens is on read RPOs the end will crash on the back, the apex will crash to take the QB, and the safety sits back at 10 yards enjoying the show as the QB throws the bubble. We need more tools in our chest on defense to handle RPOs, and we need more tools to handle trips and compressed formations.

              Playbook wise I know they intend to expand the custom playbook system at some point. The reason it's as limited as it is now is because of PS4 and Xbox 1 memory constraints, but now they have more to work with. It may not be this next Madden, but I expect by the time the CFB game comes out the playbook system will be overhauled. They completely butchered things in Madden 22 with how much they took out, and hopefully they at least add some of it back in for 24. There are too many coverages that exist in only 1-3 formations in the game total. On offense they took out plays that worked, and took out constraint/counter plays to the base plays in some formations, and in other formations they took out the base plays but left the constraint/counter plays. That stuff needs to be brought back.

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              • PhillyPhanatic14
                MVP
                • Jun 2015
                • 4824

                #8
                Re: Vision and direction for Madden 24?

                NGL after the Madden 23 nightmare i would be happy if their first bullet point for M24 was "Server Overhaul"

                Outside of that, I hope they don't make the mistake of cutting out precision passing. It's a near perfect system this year and needs to always be an option in future games. No need to continue the adding/removing passing mechanics cycle every 5 years.

                I expect nothing from this clown studio, but better AI team management in CFM and some new relocation uniforms and stadiums would be great. Just copy & paste the Fifa system with some stadiums that weren't built on the Xbox 360 and it'll be light years better than the trash we have now.
                Last edited by PhillyPhanatic14; 01-18-2023, 10:59 AM.

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                • Dagan
                  Pro
                  • Jun 2020
                  • 623

                  #9
                  Re: Vision and direction for Madden 24?

                  As soon as I wrote a blog because I didn't think starting a thread would work out, haha.

                  I came to the conclusion that what we should hope for is full blown customization/editing across the board (including more sliders, ratings, etc.) because as it stands right now, as it has been for quite a while, Madden is always what we love, hate or can just tolerate enough all because of the customization/editing allowed. If opened up wide like The Show, NHL, NBA2K, Fifa, even NCAA14 combined, then we'd do as always, putting a ton more QA time into the game compared to the actual dev team and most likely figure out how to make the game really shine.

                  Preferably, I would hope it all worked day of release, too.
                  (...brought to you by Carl's Jr.)

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                  • Caulfield
                    Hall Of Fame
                    • Apr 2011
                    • 10986

                    #10
                    Re: Vision and direction for Madden 24?

                    I guess part of the direction Madden will move is to integrate the cfb series into Madden though we wont see that until 25. definitely excited about playing drafting my college teams players into Madden, esp. those fake players I personally recruit to my cfb team, then get to see them progress into draft-worthy players
                    OSFM23 - Building Better Baseball - OSFM23

                    A Work in Progress

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                    • Kramer5150
                      Medicore Mike
                      • Dec 2002
                      • 7395

                      #11
                      Re: Vision and direction for Madden 24?

                      Originally posted by Dagan
                      (including more sliders.
                      I'm sorry to say this, while I can appreciate where you're coming from I would have to say EA needs to get the sliders currently in the game to function properly before adding any more.

                      While they might work to some degree, some are simply not responsive and show nothing in regards to change...looking specifically at the coverage/reaction sliders
                      People are for reviews if it backs their argument, and against them when they don't.
                      “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                      “Quarterbacks should wear dresses.” Jack Lambert

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                      • oneamongthefence
                        Nothing to see here folks
                        • Apr 2009
                        • 5683

                        #12
                        Re: Vision and direction for Madden 24?

                        I imagine the next year will be a big year for refinement. Less big features and more refinement of what we already have. I think franchise will slowly fall off again in terms of new features. This year we haven't gotten much post launch support. But that might be due to the bevy of problems in franchise mode getting it to actually work. But prerelease there wasn't any mention of post launch updates.

                        Sent from my Pixel 6 Pro using Tapatalk
                        Because I live in van down by the river...

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                        • TON1C
                          Rookie
                          • Mar 2010
                          • 262

                          #13
                          Re: Vision and direction for Madden 24?

                          I’d personally like to see a lot of small things that’d go a long way, especially in franchise mode regarding team building:

                          -Restructuring contracts (and CPU doing so)
                          -CPU trading players for picks instead of for players
                          -Teams having different phases (contender, hopeful, fringe playoff team, developing, rebuilding) and acting accordingly (trading players on expiring contracts or that’ll be past their prime for their “window”, playing young players more, not being appealing for vets looking to win, etc)
                          -Expansion on tag system, which could be used to help influence the above
                          -More injuries, especially at QB (instead of having to drop injury ratings) and injuries you can play through at the cost of some ratings
                          -More dynamic ratings like only seeing grades for opposing players and your own until you play enough snaps with them or lots of practice or training camp

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                          • Boling4Humor
                            Rookie
                            • May 2010
                            • 433

                            #14
                            Re: Vision and direction for Madden 24?

                            A more polished polished version of Madden will be next.


                            Sent from my iPhone using Operation Sports

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                            • JoshC1977
                              All Star
                              • Dec 2010
                              • 11564

                              #15
                              Re: Vision and direction for Madden 24?

                              Madden's vision hasn't changed in over a decade - and that is to create a game that appeals to as many individual buyers as possible. I just don't see that changing - because that model has been quite successful.

                              They create a game that many people can play for 15-20 hours, have fun with it, and then be gone. If they're lucky, they get a few extra bucks from that person buying stuff for the online modes.

                              The more hard core franchise and MUT players will continue to pay the price with more shallow, simplified modes (and gameplay) that do not challenge them or offer any true sense of adversity (that last item being a bit more specific to franchise players).

                              You can throw all your cutesy little wish lists together that you want, but to answer the OP's actual question - I don't see EA's vision changing for M24 (or beyond).

                              There's still a lot of fun to be had with the series - but we all have to remember, this is NOT a football game, it is Madden.
                              Play the games you love, not the games you want to love.

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