Why the 'Interior Defense' nerf is unrealistic

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  • Luke Skywalker
    Pro
    • Dec 2014
    • 917

    #1

    Why the 'Interior Defense' nerf is unrealistic

    In the other thread 'Interior Defense got a MAJOR buff' - I am seeing a lot of players saying that the game felt good before (on slider 50, the absolute) and the inside shots have drastically declined, forcing users who set their gameplay sliders up to tweak to 56 Inside Shot Success (referencing AIRJ23).

    Now, the online users, the Rec players like myself in particular, have to suffer this unrealistic nerf to make us miss good shots. Because the 2K Devs felt that Inside Shot Success was being made way too frequently.

    Let me explain why that reasoning is flawed and the Interior Defense/Close Shot success should have never been touched:

    For one, the Rec is NOT a realistic environment. It's realistic to the sense that basketball is being played, but what makes it unrealistic is: when, in any NBA game, have you seen 10 players on the court, 5v5, all be 99 overall?

    Never.

    Moral of the story: revert the interior defense back to the way it was. A player with a 70 interior defense now feels like he has Anchor HOF. Before the update, it felt just right. Players who made shots in traffic reflected their rating and attributes. If my guy has a 95 driving layup, why should that not dictate I can make a lot of shots inside?

    If a guy with a 75 driving layup rating like Klay Thompson was finishing inside consistently - yeah, you fix it and nerf the interior defense. But, that is not the case and now everyone has to adjust [adapt] their sliders just so the guy who has a 95 driving layup can reflect his game. And the online community has to suffer.

    This is my rant:
    I am a 6' 7" Shooting Guard with an 85 Inside Shot and 87 Post Control - basically made an old school George Gervin-type guard. I would back down a lot of guards, spin around them - take advantage of their low interior defense rating and make a layup right on them - as it should be. Now with the update, I will spin around the guy, establish good position directly infront of the basket and when I go to shoot, the ball goes flying over the rim. Mind you, I have HoF post tech spin, among others. I doubt the SG has ANY interior defense-oriented badges.

    Anyway, rant over - 2K, fix it.
  • AIRJ23
    MVP
    • Apr 2021
    • 2804

    #2
    Re: Why the 'Interior Defense' nerf is unrealistic

    Originally posted by Luke Skywalker
    In the other thread 'Interior Defense got a MAJOR buff' - I am seeing a lot of players saying that the game felt good before (on slider 50, the absolute) and the inside shots have drastically declined, forcing users who set their gameplay sliders up to tweak to 56 Inside Shot Success (referencing AIRJ23).

    Now, the online users, the Rec players like myself in particular, have to suffer this unrealistic nerf to make us miss good shots. Because the 2K Devs felt that Inside Shot Success was being made way too frequently.

    Let me explain why that reasoning is flawed and the Interior Defense/Close Shot success should have never been touched:

    For one, the Rec is NOT a realistic environment. It's realistic to the sense that basketball is being played, but what makes it unrealistic is: when, in any NBA game, have you seen 10 players on the court, 5v5, all be 99 overall?

    Never.

    Moral of the story: revert the interior defense back to the way it was. A player with a 70 interior defense now feels like he has Anchor HOF. Before the update, it felt just right. Players who made shots in traffic reflected their rating and attributes. If my guy has a 95 driving layup, why should that not dictate I can make a lot of shots inside?

    If a guy with a 75 driving layup rating like Klay Thompson was finishing inside consistently - yeah, you fix it and nerf the interior defense. But, that is not the case and now everyone has to adjust [adapt] their sliders just so the guy who has a 95 driving layup can reflect his game. And the online community has to suffer.

    This is my rant:
    I am a 6' 7" Shooting Guard with an 85 Inside Shot and 87 Post Control - basically made an old school George Gervin-type guard. I would back down a lot of guards, spin around them - take advantage of their low interior defense rating and make a layup right on them - as it should be. Now with the update, I will spin around the guy, establish good position directly infront of the basket and when I go to shoot, the ball goes flying over the rim. Mind you, I have HoF post tech spin, among others. I doubt the SG has ANY interior defense-oriented badges.

    Anyway, rant over - 2K, fix it.
    I agree it was perfect the way it was. My worry now is (especially since online crowds are justifiably mad and they seem to only tweak gameplay according to what online crowds want) that they’ll overcorrect the other way and inside scoring will become insanely easy. They always go way too far in one or the other direction.

    I just want them to make it exactly how it was. I wouldn’t mind a LITTLE TINY nerf from how O/P it was before, but just a little tiny bit.

    That’s why I used to have inside and layup sliders at 50 before (when shooting sliders otherwise were usually around 52-56). Because I knew they were O/P inside and matching inside scoring sliders to outside sliders would make inside scoring WAY too easy. But at 50 sliders they were pretty perfect.

    Comment

    • howardphillips214
      MVP
      • Jan 2018
      • 1928

      #3
      Re: Why the 'Interior Defense' nerf is unrealistic

      Ton more missed dunks. I'd be cool if we were seeing more BLOCKS like chase downs and straight spikes. But missing dunks with 99 driving and HOF badges is crazy when the dude is BEHIND you on the break.

      I'm convinced this was in direct response to the shooting being more difficult than years past. So many people started making inside builds and of course the Twitter kids complained.

      Comment

      • The 24th Letter
        ERA
        • Oct 2007
        • 39373

        #4
        Why the 'Interior Defense' nerf is unrealistic

        Finishers have acrobat, limitless take off, slithery finisher, giant slayer, the list goes on and on.

        bigs have….anchor to protect the rim

        Whatever they decide to do…. a 95 interior/block should matter just as much as 95 layup or dunk. because It didn’t before.

        I actually enjoy the fact that layups/ creative finishes are more successful this year….let’s just separate the unskilled rim runners from the finishers that make good decisions (like OP)….that’s all I ask.


        Sent from my iPhone using Tapatalk
        Last edited by The 24th Letter; 01-25-2023, 07:29 AM.

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3352

          #5
          Re: Why the 'Interior Defense' nerf is unrealistic

          I am going back and forth on whether or not I like this or not. Call more fouls and lower the effectiveness of defenders without high interior defense ratings, and I would probably be good with it.

          They also need to spotlight the difference between Interior defense and shot blocking. Having high shot blocking numbers does not automatically make you a rim protector. Opponent FG at the rim stats don’t correlate with shot blocking numbers.

          A lot of shot blockers are foul prone. There are only a handful of guys who can protect the rim, not foul and block shots.


          What I don’t like is seeing DeMar Derozan make John Collins miss a layup simply by putting a hand up without jumping. So I don’t know if the issue is the lack of badges on bigs finishing around the rim or a contest issue at the rim.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • The 24th Letter
            ERA
            • Oct 2007
            • 39373

            #6
            Re: Why the 'Interior Defense' nerf is unrealistic

            Originally posted by alabamarob
            I am going back and forth on whether or not I like this or not. Call more fouls and lower the effectiveness of defenders without high interior defense ratings, and I would probably be good with it.

            They also need to spotlight the difference between Interior defense and shot blocking. Having high shot blocking numbers does not automatically make you a rim protector. Opponent FG at the rim stats don’t correlate with shot blocking numbers.

            A lot of shot blockers are foul prone. There are only a handful of guys who can protect the rim, not foul and block shots.


            What I don’t like is seeing DeMar Derozan make John Collins miss a layup simply by putting a hand up without jumping. So I don’t know if the issue is the lack of badges on bigs finishing around the rim or a contest issue at the rim.

            100% agree

            Javale has been a dominant 2K defender too long

            but that’s a whoooole different topic altogether


            Sent from my iPhone using Tapatalk

            Comment

            • ILLSmak
              MVP
              • Sep 2008
              • 2397

              #7
              Re: Why the 'Interior Defense' nerf is unrealistic

              Originally posted by The 24th Letter
              100% agree

              Javale has been a dominant 2K defender too long

              but that’s a whoooole different topic altogether


              Sent from my iPhone using Tapatalk

              like I said in other thread. ARM LENGTH. So much in 2k is predicated on arm length and height. There are guys online who play like Javale would and they are pretty effective, even taunting you when they get a block off pogo-ing. They made pogo a tier 3 for big bigs ahaha. WHO TAKES POGO THO??



              My boy got robbed 2x on lay ups, like I said I wasn't even aware of this nerf before. He has his inside shot low, tho, like a little under 70. Which is TOO LOW imo. But he was not contested AT ALL. He can get in, get the big jumping, then just do a lil pop finish. And last night when we played, it was like... bonk... two times haha. Dudes w/ 85~ ratings do need to realize that those of us with 90+ ratings are still bonkers, but yeah. Also that change shot lay up is monster, still. I can get that vs the cpu on HoF and my lay up is 50 locked, but I haven't put a point in it. No acrobat, either. ALL HEIGHT BABY.


              100% real, I keep saying this... if the 2k community wasn't so cloned, you would be seeing A LOT more nuts stuff. There are plenty of nuts things that you can still do that would not be seen in a high level game because, like, who posts up in a high level game? ME. ahem. Nah, but you know? Same with that double pump, it can get you above a contest, so you can do some like throwing it up over your back easy shots pretty reliably, and that's not even saying I mastered the timing or have the attributes.



              That and jump passing (tho as I push my passing rating up, lol I put 90 in passing to get the badges I need,) my dude actually did a jump pass a la Larry Bird without me doing anything but icon-ing haha. I was like :o



              2k has all sorts of wonky things that can happen, and I definitely wish they could fix them, like jyoung said, if you know how to feed people you can get them right under the rim where they not only go thru their guy but end up bumping him out of contest range. They even added the 'bump catch push' animation to compensate for it, but more often than not, you will get the other if the passer does it right.



              If you get bumped like stiff arm pushed, tho, I would advise NEVER SHOOT IT unless you put it on the floor and establish some rhythm first. CUZ U WILL MISS.



              -Smak

              Comment

              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #8
                Re: Why the 'Interior Defense' nerf is unrealistic

                Word is guys will be back to mashing their hearts out here shortly.

                Enjoyed bringing out my old gold anchor build for a bit though….and seeing “dunked on” 5 times a game instead of 20, lol


                Sent from my iPhone using Tapatalk

                Comment

                • AIRJ23
                  MVP
                  • Apr 2021
                  • 2804

                  #9
                  Re: Why the 'Interior Defense' nerf is unrealistic

                  Originally posted by The 24th Letter
                  Word is guys will be back to mashing their hearts out here shortly.

                  Enjoyed bringing out my old gold anchor build for a bit though….and seeing “dunked on” 5 times a game instead of 20, lol


                  Sent from my iPhone using Tapatalk
                  Meaning 2K is reversing course?

                  Lovely! Just when I got sliders balanced to work with how it currently plays.

                  As expected, they’ll undo it. Now to see how far they overcorrect it and instead of making interior scoring SLIGHTLY nerfed from how it originally was, watch them make it even more O/P than it originally was.

                  Comment

                  • AIRJ23
                    MVP
                    • Apr 2021
                    • 2804

                    #10
                    Re: Why the 'Interior Defense' nerf is unrealistic

                    So according to Reddit, they also severely nerfed steals. Which explains at I can’t get steals lately with guys like MJ who often averaged over 3 steals per game

                    Apparently steals were overpowered before (I don’t think in ball steals were) and now as usual they’ve nerfed it like 70% when all it needed was maybe a 10% nerf.

                    Comment

                    • Luke Skywalker
                      Pro
                      • Dec 2014
                      • 917

                      #11
                      Re: Why the 'Interior Defense' nerf is unrealistic

                      Karl Malone was an effective scorer pre-nerf. The game in its current state can have a bum center like Ervin Johnson stop him just because he is taller. Aslong as Ervin’s nead him, Malone’s good inside shots will fly over the rim like he has a 70 Inside Score rating. A dude with 90+ inside, 90+ post control should bully Ervin.

                      Comment

                      • ILLSmak
                        MVP
                        • Sep 2008
                        • 2397

                        #12
                        Re: Why the 'Interior Defense' nerf is unrealistic

                        Originally posted by Luke Skywalker
                        Karl Malone was an effective scorer pre-nerf. The game in its current state can have a bum center like Ervin Johnson stop him just because he is taller. Aslong as Ervin’s nead him, Malone’s good inside shots will fly over the rim like he has a 70 Inside Score rating. A dude with 90+ inside, 90+ post control should bully Ervin.

                        You know what I've noticed... sometimes being ignorant is good! haha. No, but after I 'knew' about this change I played kinda meh. I had meh games before, too, but I thought it was my fault. So, impressions are, I used to be able to back people down and just score on them in Rec and in HoF MC. I still CAN, but it's not as reliable. It seems random! If I get deep under the rim, it's still buckets, but my two dribble or so and go up that was major green bar unless blocked is not like that anymore.



                        I still can get it. I can make those shots. I admit I am 'off' since awhile ago on raw greening everything, but I have my moments. It's easier on HoF because I have more control of getting the ball.



                        But yes, as of last night, I became MADDD at the game. Why? Those stupid dunk into lay up animations. Some badge you need? I got silver vice (should be gold if I did my build right heh,) gold rise, 90 inside dunk, big man contact (not elite.) And dude behind me somehow forces me into a lay up? On HoF it turns into a foul a lot, and I make it a lot, but it's still wack to me because it's RANDOM. That's what bothers me a lot about these under the rim shots, too. Unless dudes are pressing toward me or hands up at a certain time and getting it right some time, I don't understand why sometimes I get a shot that is not able to be made and others I get a big green bar. My dude isn't as strong as Shaq, but he is compared to him, and he kind of went in like him. Still does, but all I want is a chance to make it, and I want a chance to make it regardless. If someone doesn't do anything but hands up or push in w/ turbo that should not be enough contest to completely muff my shot.

                        Edit: Apparently steals were overpowered before (I don’t think in ball steals were) and now as usual they’ve nerfed it like 70% when all it needed was maybe a 10% nerf.

                        must be build dependent because the other night we played a squad w/ total bums and they must have gotten 30 steals. It got so bad, I was handling it haha. Dudes don't take it from ME but who cares ey? I need to start facing up on my 7'3, got 49 handle (no points in yet lol) and not bad speed w/ the ball. I can do a lil sauce cuz I'm a yellow main take over (and I put that on anything that it affects you regardless of attributes.)

                        Also, I put 60 in steal and I can rip people. I ripped dudes in that game cuz they were severely blowing us out, stealing all the passes, too, and dudes were clowning so I reached in on dude and was like pluck! YA DIDN'T THINK I COULD DO IT TOO? Then take it back on the other side and just make them foul me.

                        But yea that 'intimidator' defense is WACK! Hands up should make you have to do a good release on a small green bar, but it shouldn't kill your shot. It's also completely ruined HOF game play... cpu drives and gets red contested even more.

                        -Smak
                        Last edited by ILLSmak; 01-26-2023, 06:59 AM.

                        Comment

                        • sirdez
                          Pro
                          • Aug 2020
                          • 700

                          #13
                          Re: Why the 'Interior Defense' nerf is unrealistic

                          One change I do like is if you get a mismatch in the post and are backing down a smaller opponent, the CPU will either collapse and double or the defender will try and strip you. Makes it much more challenging as previously a drop step would give you an automatic basket.

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #14
                            Re: Why the 'Interior Defense' nerf is unrealistic

                            Originally posted by ILLSmak
                            Also, I put 60 in steal and I can rip people. I ripped dudes in that game cuz they were severely blowing us out, stealing all the passes, too, and dudes were clowning so I reached in on dude and was like pluck! YA DIDN'T THINK I COULD DO IT TOO? Then take it back on the other side and just make them foul me.

                            But yea that 'intimidator' defense is WACK! Hands up should make you have to do a good release on a small green bar, but it shouldn't kill your shot. It's also completely ruined HOF game play... cpu drives and gets red contested even more.

                            -Smak

                            Steals weren’t nerfed, just the animation that activates when you’re behind a player


                            Sent from my iPhone using Tapatalk

                            Comment

                            • AIRJ23
                              MVP
                              • Apr 2021
                              • 2804

                              #15
                              Re: Why the 'Interior Defense' nerf is unrealistic

                              Originally posted by sirdez
                              One change I do like is if you get a mismatch in the post and are backing down a smaller opponent, the CPU will either collapse and double or the defender will try and strip you. Makes it much more challenging as previously a drop step would give you an automatic basket.
                              It does that for you? I can still back down little guards with huge centers and AI won’t double or recognize the mismatch. Sometimes they randomly will, but it doesn’t seem tied to size mismatches to me. That mismatch issue is definitely an exploit I use to get a leg up on the cpu.

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