Funkycorm's Madden 24 XP Sliders

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  • Funkycorm
    Cleveland Baseball Guru
    • Nov 2016
    • 3160

    #1

    Funkycorm's Madden 24 XP Sliders

    Welcome to Madden 24.



    For those that do not know me, this is my third year doing an XP sliders thread and my fifth year making XP sliders. I think my XP sliders really grew in popularity last year with 80,000 views on here. Now I don't care about views but if even a small percentage of players used my XP sliders and it improved their franchise experience, that is a win to me!

    I am excited for Madden 24. We have new sliders to customize our experience.

    That being said, let's just dive into it.

    I had to adjust my thinking and approach this year with the XP sliders as there are more factors than in the past. Luckily, I was able to get a weekend with the beta this year and really was able to dive deep. I had an initial set of numbers all lined up but as I was looking at everything last week, there was definitely room for improvement.

    Before we get to the XP sliders and the progression/regression sliders, let's talk real quick about the draft class sliders. I will make it simple. Everything I tested was on default settings for the draft sliders. But, because these are on default, any setting for these will work because I accounted for the adjustments. Just like you have to account for 6 focus player slots now and the new mini game XP boosts.



    We next need to ask a few questions.

    How long does the average player play a Madden franchise? I would say anywhere from 5-7 seasons. There may be some outliers higher and certainly many lower, but that is going to likely be your average and what we work from.

    Ok, Funky, but then why do we run 10 year sims to test XP sliders? We shouldn’t. I have danced around this question for a few years now but I am going to come out and be blunt about it. The 10 year only sim to see where everything is and adjust on that only, is wrong. Flat out wrong. If we are playing a franchise for 5 years, why does it matter where the league is only in 10 years? It doesn’t.

    How many of you play 10 seasons on a single Madden version? Very few.

    I spent a large part of my time with the beta doing testing. If I set numbers to be where I want the league to be in 10 years only, guess what? In 3-5 years it is nowhere close to the 10 year mark. No where close at all. This proves what I have believed to be true from the beginning. Testing in a year to year environment is the only way to go. It takes longer but gives us more accurate numbers for long term stability. And that is what we want. Stability.

    Side tracking for a moment as discussing stability. It appears as if EA has finally squished the franchise save corruption bug. Hazzah!

    The system of doing 10 year sims only is flawed. Despite what everyone who tests this way only says otherwise.

    Ok, that was blunt. I understand that. But it needs to be made clear that the original way users have done XP sliders, since their inception, has been wrong.

    Funky, don’t you do 10 year sims to get your numbers? I do not do a single 10 year sim. I look at data year to year. This ensures that the league stays within parameters for the duration of a franchise. I will do a few 10 year sims at the end to ensure numbers hold true but I don't and will never use it as my source to get numbers. But this is in a single file. Sim 10 years. Assess. Sim a second set of 10 years. But I will never adjust numbers from that single 20 year sim source. That adjustment source belongs to the year to year data I compile in years 1-10. I stop and I assess yearly. Repeatedly. I am retentive like that.

    But that aside…

    Now to the good stuff.



    XP Sliders:

    Ok so first things first. These numbers are going to look weird when you first look at them. On top of the regression sliders, EA very much adjusted regression in this game as whole. It has impacted a lot and a ton of adjustments needed to be made. Even from the beta to release version. The overinflated base roster ratings also are a factor.

    I really feel I have set forth my best work on these sliders yet.

    Trust the numbers. Trust the settings. Trust the process.


    Star: 320
    Superstar: 70
    X-Factors: 50


    QB: 70
    HB: 74
    TE: 76
    WR: 76
    FB: 88
    T: 76
    G: 72
    C: 74

    DE: 82
    DT: 76
    MLB: 76
    OLB: 72
    CB: 74
    FS: 78
    SS: 76

    K: 100
    P: 100



    Age Progression XP Rate Sliders:

    20: 100
    21: 100
    22: 100
    23: 100
    24: 100
    25: 100
    26: 100
    27: 110
    28: 110
    29: 100
    30: 100
    31: 100
    32: 100
    33: 100
    34: 100
    35+: 100


    Offense Regression Rate Sliders:

    QB: 120
    HB: 100
    TE: 110
    WR: 100
    FB: 100
    T: 100
    G: 120
    C: 110


    Defense Regression Rate Sliders:

    DE: 110
    DT: 100
    MLB: 110
    OLB: 110
    CB: 110
    FS: 100
    SS: 100


    Special Team Regression Rate Sliders:

    K: 100
    P: 100


    Age Regression Sliders:

    26: 100
    27: 100
    28: 100
    29: 90
    30: 90
    31: 110
    32: 110
    33: 110
    34: 100
    35+: 100



    Draft Quality Sliders:

    Do what you want. That is the beauty here. Customize your universe how you see fit!


    Progressive fatigue was turned on for all testing.


    That's it. Those are the sliders and a bit of a rant mixed into the middle there.


    They numbers do look odd but EA really messed with regression. Even at this level, you still see a bit of inflation in ratings but nothing like you would with the numbers at default.


    At this point, these numbers are final. Feel free to ask questions about the numbers or the process. But per usual, I will not entertain statements like 'you should…,' 'why haven't you…,' etc. This is nothing personal. It is confidence in knowing my numbers are right and that I trust the process I have set forth.


    I hope there are once again those that can use these. That alone makes the hours put into this worthwhile.


    Happy Madden 24 gaming everyone!
    Last edited by Funkycorm; 09-08-2023, 11:48 PM.
    Funkycorm

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    Red Dead Redemption 2 (PS4)
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  • cdcool
    Slider Guru
    • Aug 2005
    • 6695

    #2
    Re: Funkycorm's Madden 24 XP Sliders

    Thank you Funky for returning to the grind.

    I believe you are correct on many points.

    I've been dealing with Madden longer than I've been a member of Operation Sports.

    CPU vs CPU Franchise I would say most only get through 3-10 seasons at best, before the next Madden comes out.

    Most probably won't continue their Franchise on the old version, I may start doing that but haven't.

    Slider testing is getting shorter, I will say that from my experience since Madden 2019 came back to the PC or I'm just getting better.

    Keep up the good work!

    cdcool
    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

    Comment

    • Funkycorm
      Cleveland Baseball Guru
      • Nov 2016
      • 3160

      #3
      Re: Funkycorm's Madden 24 XP Sliders

      Reserved for future info.
      Funkycorm

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      • Instant C1a55ic
        2022 Clark Cup Champions!
        • Mar 2007
        • 2960

        #4
        Re: Funkycorm's Madden 24 XP Sliders

        You the man Funky!

        Appreciate everything you have done, NOW GO ENJOY THE GAME!!

        Sent from my SM-F916U using Operation Sports mobile app
        NFL - Denver Broncos
        NCAAF - Boise State Broncos
        Champions Indoor Football - Sioux City Bandits 9-2
        MLB - Toronto Blue Jays 56-45
        NHL - Colorado Avalanche 2022 STANLEY CUP CHAMPIONS
        United States Hockey League - Sioux City Musketeers
        2022 Clark Cup Champions

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        • Funkycorm
          Cleveland Baseball Guru
          • Nov 2016
          • 3160

          #5
          Re: Funkycorm's Madden 24 XP Sliders

          Originally posted by cdcool
          Thank you Funky for returning to the grind.

          I believe you are correct on many points.

          I've been dealing with Madden longer than I've been a member of Operation Sports.

          CPU vs CPU Franchise I would say most only get through 3-10 seasons at best, before the next Madden comes out.

          Most probably won't continue their Franchise on the old version, I may start doing that but haven't.

          Slider testing is getting shorter, I will say that from my experience since Madden 2019 came back to the PC or I'm just getting better.

          Keep up the good work!

          cdcool
          Thanks!

          Though I do not personally play CPU vs CPU but I like following your thread every year because you have a lot of valuable insight into sliders.

          Keep up the good work as well!
          Last edited by Funkycorm; 08-20-2023, 04:46 PM.
          Funkycorm

          Currently Playing:

          MLB The Show 25 (PS5)
          Red Dead Redemption 2 (PS4)
          Pokemon Violet (Switch)


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          • Funkycorm
            Cleveland Baseball Guru
            • Nov 2016
            • 3160

            #6
            Re: Funkycorm's Madden 24 XP Sliders

            Originally posted by Instant C1a55ic
            You the man Funky!

            Appreciate everything you have done, NOW GO ENJOY THE GAME!!

            Sent from my SM-F916U using Operation Sports mobile app
            Thanks! Appreciate it. My goal was always Sunday for these sliders because I am itching to play. Starting a present day franchise with the Browns and doing a sim build then play with the Rams so I can see and experience the sliders in full action.
            Last edited by Funkycorm; 08-20-2023, 04:46 PM.
            Funkycorm

            Currently Playing:

            MLB The Show 25 (PS5)
            Red Dead Redemption 2 (PS4)
            Pokemon Violet (Switch)


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            • HoundsOfHowl
              @HoundsOfHowl
              • Jul 2009
              • 852

              #7
              Re: Funkycorm's Madden 24 XP Sliders

              I’ll definitely be running some using these! I’ve been using similar progression sliders, but regression I’ve set very high except for QB/K/P and they’re high. 10 year sims give me maybe 1 99 player and then some good top end, but really makes it a perform or bust league.

              Also have my draft classes set at all weak.

              Really reserves 95-98 for top talent, and 99 for the top 1 or 2

              Comment

              • Btj98
                Rookie
                • Mar 2018
                • 69

                #8
                Re: Funkycorm's Madden 24 XP Sliders

                Thank you Funky for these sliders every year they are always fantastic! One thing i had a question about however was about Running Back regression in particular. So one thing i’ve wanted in madden the past few years is for Running backs to replicate real life trajectories. And especially recently most Running Backs have not even made it to a big second contract or Age 30 at all before they are completely out the league. So my question is would there be a way to have the new regression sliders have Runnings backs reach their peak really fast and start to regress in their 20s without compromising other positions?

                Comment

                • F17
                  Rookie
                  • Aug 2017
                  • 114

                  #9
                  Re: Funkycorm's Madden 24 XP Sliders

                  Originally posted by Btj98
                  Thank you Funky for these sliders every year they are always fantastic! One thing i had a question about however was about Running Back regression in particular. So one thing i’ve wanted in madden the past few years is for Running backs to replicate real life trajectories. And especially recently most Running Backs have not even made it to a big second contract or Age 30 at all before they are completely out the league. So my question is would there be a way to have the new regression sliders have Runnings backs reach their peak really fast and start to regress in their 20s without compromising other positions?
                  I need to have a look into it myself, but my assumption would be that we can adjust the regression rate by age to go up exponentially, but then slow the regression rate by position to counter, except for RB. But I don't know as of yet

                  Comment

                  • Funkycorm
                    Cleveland Baseball Guru
                    • Nov 2016
                    • 3160

                    #10
                    Re: Funkycorm's Madden 24 XP Sliders

                    Originally posted by HoundsOfHowl
                    I’ll definitely be running some using these! I’ve been using similar progression sliders, but regression I’ve set very high except for QB/K/P and they’re high. 10 year sims give me maybe 1 99 player and then some good top end, but really makes it a perform or bust league.

                    Also have my draft classes set at all weak.

                    Really reserves 95-98 for top talent, and 99 for the top 1 or 2
                    It is an exceedingly difficult balance this year. Ignoring the regression sliders for a second, EA really messed with regression. Something fierce. My first sim during the beta was on default everything and in 8 years the league was insanely bloated. It's why I near started over when I was testing this weekend.

                    Running default on that first sim, the league average for team overalls was 87. Bad indicator of individual but it can give a quicl glimpse at what they did to regression.
                    Funkycorm

                    Currently Playing:

                    MLB The Show 25 (PS5)
                    Red Dead Redemption 2 (PS4)
                    Pokemon Violet (Switch)


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                    None at the moment

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                    • Funkycorm
                      Cleveland Baseball Guru
                      • Nov 2016
                      • 3160

                      #11
                      Re: Funkycorm's Madden 24 XP Sliders

                      Originally posted by Btj98
                      Thank you Funky for these sliders every year they are always fantastic! One thing i had a question about however was about Running Back regression in particular. So one thing i’ve wanted in madden the past few years is for Running backs to replicate real life trajectories. And especially recently most Running Backs have not even made it to a big second contract or Age 30 at all before they are completely out the league. So my question is would there be a way to have the new regression sliders have Runnings backs reach their peak really fast and start to regress in their 20s without compromising other positions?
                      So, the game almost already does this. As do my XP sliders. You would need to set the HB position specific regression percentage a lot higher. But the problem is that the game will not start regression on anyone until age 29. With the HB position specific regression slider much higher than I have it, you should get a drop. But (yes again)... you would need to adjust the age regression slider. And that will impact the whole league.
                      Funkycorm

                      Currently Playing:

                      MLB The Show 25 (PS5)
                      Red Dead Redemption 2 (PS4)
                      Pokemon Violet (Switch)


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                      None at the moment

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                      • HoundsOfHowl
                        @HoundsOfHowl
                        • Jul 2009
                        • 852

                        #12
                        Re: Funkycorm's Madden 24 XP Sliders

                        Originally posted by Funkycorm
                        It is an exceedingly difficult balance this year. Ignoring the regression sliders for a second, EA really messed with regression. Something fierce. My first sim during the beta was on default everything and in 8 years the league was insanely bloated. It's why I near started over when I was testing this weekend.

                        Running default on that first sim, the league average for team overalls was 87. Bad indicator of individual but it can give a quicl glimpse at what they did to regression.
                        I noticed that in the beta myself.

                        The team overalls with regression by position raised to 190, with QB, K, P as exceptions, they’re at 150 I believe, and I left age regression default. That gave me closer to base rosters. Also had draft classes at weak.

                        Still don’t see <80 overalls for teams, which is a bummer. It’s hard to find a good balance where the team overalls at close to base, but you still get a good healthy top end.

                        Comment

                        • Funkycorm
                          Cleveland Baseball Guru
                          • Nov 2016
                          • 3160

                          #13
                          Re: Funkycorm's Madden 24 XP Sliders

                          Originally posted by HoundsOfHowl
                          I noticed that in the beta myself.

                          The team overalls with regression by position raised to 190, with QB, K, P as exceptions, they’re at 150 I believe, and I left age regression default. That gave me closer to base rosters. Also had draft classes at weak.

                          Still don’t see <80 overalls for teams, which is a bummer. It’s hard to find a good balance where the team overalls at close to base, but you still get a good healthy top end.
                          The first roster is also usually inflated, especially for rookies and such. I figure once the first major roster update comes and ratings are more in check at the start, that will also have a big impact.

                          The problem with lowering XP sliders more than I have will result in rookies and young players not increasing in overalls as they should and it creates a whole other problem.

                          I took the road of finding the middle balance between everything so these are beneficial for all the roster updates and not the first.

                          The base roster has an average rating of teams around 81. My sliders are 82.5 when I finished all of my testing. As roster updates happen and has happened in the past, the team average overall will drop a bit. By about 1 to 1.5 overall.

                          This is the difference I strove for. It will make these hold true all season long.

                          And again, we have to look at how many players will play 10 seasons. The average is a lot less than that as many set the game down before next version for various reasons (season is done in real life, bored of the game, etc.)

                          The extra player focus slots has also really screwed things up since they added those in.

                          Weakening draft classes can certainly help with a bit of roster inflation. But my concern remains the same with making it a permanent lowering. You lower the incoming overalls and those players are less likely to start because we know how the CPU sorts its depth charts. They earn less experience because they play less, and it screws with the stability long term.

                          There is no magic XP slider setting that will be perfect for everyone. My goal was to give everyone a quality XP slider set using the default draft class settings so they can customize their experience.

                          Most of this is just general and not directed at you at all. I just started typing it and wanted to point some things out.

                          Happy gaming!
                          Funkycorm

                          Currently Playing:

                          MLB The Show 25 (PS5)
                          Red Dead Redemption 2 (PS4)
                          Pokemon Violet (Switch)


                          Twitch:

                          Twitch


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                          None at the moment

                          Comment

                          • Instant C1a55ic
                            2022 Clark Cup Champions!
                            • Mar 2007
                            • 2960

                            #14
                            Re: Funkycorm's Madden 24 XP Sliders

                            Originally posted by Funkycorm
                            The first roster is also usually inflated, especially for rookies and such. I figure once the first major roster update comes and ratings are more in check at the start, that will also have a big impact.

                            The problem with lowering XP sliders more than I have will result in rookies and young players not increasing in overalls as they should and it creates a whole other problem.

                            I took the road of finding the middle balance between everything so these are beneficial for all the roster updates and not the first.

                            The base roster has an average rating of teams around 81. My sliders are 82.5 when I finished all of my testing. As roster updates happen and has happened in the past, the team average overall will drop a bit. By about 1 to 1.5 overall.

                            This is the difference I strove for. It will make these hold true all season long.

                            And again, we have to look at how many players will play 10 seasons. The average is a lot less than that as many set the game down before next version for various reasons (season is done in real life, bored of the game, etc.)

                            The extra player focus slots has also really screwed things up since they added those in.

                            Weakening draft classes can certainly help with a bit of roster inflation. But my concern remains the same with making it a permanent lowering. You lower the incoming overalls and those players are less likely to start because we know how the CPU sorts its depth charts. They earn less experience because they play less, and it screws with the stability long term.

                            There is no magic XP slider setting that will be perfect for everyone. My goal was to give everyone a quality XP slider set using the default draft class settings so they can customize their experience.

                            Most of this is just general and not directed at you at all. I just started typing it and wanted to point some things out.

                            Happy gaming!
                            So would you recommend using just normal draft classes with these Sliders for as close as we can get results?

                            Sent from my SM-F916U using Operation Sports mobile app
                            NFL - Denver Broncos
                            NCAAF - Boise State Broncos
                            Champions Indoor Football - Sioux City Bandits 9-2
                            MLB - Toronto Blue Jays 56-45
                            NHL - Colorado Avalanche 2022 STANLEY CUP CHAMPIONS
                            United States Hockey League - Sioux City Musketeers
                            2022 Clark Cup Champions

                            Comment

                            • HoundsOfHowl
                              @HoundsOfHowl
                              • Jul 2009
                              • 852

                              #15
                              Re: Funkycorm's Madden 24 XP Sliders

                              Originally posted by Funkycorm
                              The first roster is also usually inflated, especially for rookies and such. I figure once the first major roster update comes and ratings are more in check at the start, that will also have a big impact.

                              The problem with lowering XP sliders more than I have will result in rookies and young players not increasing in overalls as they should and it creates a whole other problem.

                              I took the road of finding the middle balance between everything so these are beneficial for all the roster updates and not the first.

                              The base roster has an average rating of teams around 81. My sliders are 82.5 when I finished all of my testing. As roster updates happen and has happened in the past, the team average overall will drop a bit. By about 1 to 1.5 overall.

                              This is the difference I strove for. It will make these hold true all season long.

                              And again, we have to look at how many players will play 10 seasons. The average is a lot less than that as many set the game down before next version for various reasons (season is done in real life, bored of the game, etc.)

                              The extra player focus slots has also really screwed things up since they added those in.

                              Weakening draft classes can certainly help with a bit of roster inflation. But my concern remains the same with making it a permanent lowering. You lower the incoming overalls and those players are less likely to start because we know how the CPU sorts its depth charts. They earn less experience because they play less, and it screws with the stability long term.

                              There is no magic XP slider setting that will be perfect for everyone. My goal was to give everyone a quality XP slider set using the default draft class settings so they can customize their experience.

                              Most of this is just general and not directed at you at all. I just started typing it and wanted to point some things out.

                              Happy gaming!
                              No I definitely agree with you 100% on these points. It’s a hard balance, I’m just glad we have more tools to try to make it how we want it. The AI roster management is a huge challenge to getting the sliders right as well. I did make notes for my next testing to bump to Normal draft classes across the board.

                              1 thing that would be awesome and I’m sure everyone would agree with, I wish they’d give us import/export of XP sliders

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