TapOrSnap AMA

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  • TapOrSnap
    EA Sports UFC Gameplay Developer
    • Aug 2020
    • 149

    #1

    TapOrSnap AMA

    Hello Everyone

    Now that the game has officially launched I am free to comment, answer questions and in general share a lot more than I could just a few days ago.

    So I thought I would provide a thread where folks can tell me what they think, and ask questions about the game.

    I'll try to answer what I can and if I don't know the answer I'll know who does and I'll try to find out.

    I only have two caveats:

    There might be questions I can't answer. It's rare that members of a game team are given the leeway to speak to customers directly. It's a privilege I enjoy but I have to be aware that the potential for my answers to be misinterpreted or taken out of context. So if I can't answer something immediately please know that I will still bring that feedback back to the rest of the team and we will be looking to address your concerns either directly or through future communications.

    Additionally I ask that folks remain respectful. I understand that your vision of the game doesn't always agree with ours but I won't respond to abuse.

    This should be interesting
    TOS
  • Skynet
    EA Sports UFC Developer
    • Mar 2015
    • 703

    #2
    Re: TapOrSnap AMA

    Question: What are your top 5 reasons for admitting that Skynet is the best UFC Dev?

    Comment

    • TapOrSnap
      EA Sports UFC Gameplay Developer
      • Aug 2020
      • 149

      #3
      Re: TapOrSnap AMA

      Originally posted by Skynet
      Question: What are your top 5 reasons for admitting that Skynet is the best UFC Dev?
      1. They're not
      2. HAHAHAHA
      3. See 1
      4. See 2
      5. All of the above.

      This is what I get for sharing the link with my compatriots.

      Comment

      • The_Waterboy92
        Pro
        • Mar 2016
        • 528

        #4
        Re: TapOrSnap AMA

        I’m looking at things strictly from offline perspective:
        1) is there a reason for limited if any new active fighters or is the plan to add them throughout the lifespan of the game? Like monthly additions type thing?
        2) just feedback on presentation in event mode… I had my main event, co main event, and 3 round fight before the co main all introduced as the “main event of the evening”.

        Comment

        • MeowingForVengeance
          Pro
          • May 2016
          • 576

          #5
          Re: TapOrSnap AMA

          If at all possible, please add more body types for female fighters. I don't understand why there's only been the same four for the last few games when male fighters get so many more options.

          Comment

          • AleBrew
            Rookie
            • Jun 2016
            • 98

            #6
            Re: TapOrSnap AMA

            Thanks for doing this!

            Not sure if you’re able to comment on rosters? Seems like no new additions other than the preorder guys or alter egos.

            Any chance there will be an early patch with new fighters?

            Comment

            • TapOrSnap
              EA Sports UFC Gameplay Developer
              • Aug 2020
              • 149

              #7
              Re: TapOrSnap AMA

              Originally posted by The_Waterboy92
              I’m looking at things strictly from offline perspective:
              1) is there a reason for limited if any new active fighters or is the plan to add them throughout the lifespan of the game? Like monthly additions type thing?
              2) just feedback on presentation in event mode… I had my main event, co main event, and 3 round fight before the co main all introduced as the “main event of the evening”.
              1) I am unable at this time to comment on our plans for the title moving forward I would suggest that you keep your eyes on the official channels for updates.
              2) Thank you for that feedback. I'll pass it on to our Presentation team.

              TOS

              Comment

              • The_Waterboy92
                Pro
                • Mar 2016
                • 528

                #8
                Re: TapOrSnap AMA

                Originally posted by Skynet
                Question: What are your top 5 reasons for admitting that Skynet is the best UFC Dev?
                If you are in charge of AI then I’m giving you the gold medal hahaha. I’d love to know does the AI act differently based on simulation vs competitive or is it just based on the slider change?

                I’m not trying to gas you or anything haha but the AI on simulation/hard and pro has been the best I’ve fought on any ufc game

                Comment

                • Skynet
                  EA Sports UFC Developer
                  • Mar 2015
                  • 703

                  #9
                  Re: TapOrSnap AMA

                  Yes I am the primary AI dev on the team, however we are indeed a team. Other people contribute to AI and I contribute to many other domains as well. The AI benefits just as much as the players from all the improvements in gameplay mechanics and systems, as well as the work done directly to the AI's systems.

                  Glad you're enjoying it

                  Comment

                  • Leiqueros
                    Rookie
                    • Oct 2019
                    • 371

                    #10
                    Re: TapOrSnap AMA

                    Originally posted by MeowingForVengeance
                    If at all possible, please add more body types for female fighters. I don't understand why there's only been the same four for the last few games when male fighters get so many more options.

                    Totally agree on that.

                    But also in terms of hairstyles, girls have an immense world of hairstyles to exploit, and until now it is very simple, even inferior to that of men, I lack big hair, long hair, both straight and with curls, long hair also tied up with a ponytail. , pigtails, braids...

                    I know that the majority leans toward the male gender, but there are those of us who also like to enjoy the female gender.

                    Comment

                    • TapOrSnap
                      EA Sports UFC Gameplay Developer
                      • Aug 2020
                      • 149

                      #11
                      Re: TapOrSnap AMA

                      Originally posted by MeowingForVengeance
                      If at all possible, please add more body types for female fighters. I don't understand why there's only been the same four for the last few games when male fighters get so many more options.
                      That's very useful feedback thank you.

                      I was never privy to the reasons why we have X male vs X female body types in game. Though having worked on the technologies we employ to deal with variation in body types I can say most of our challenges are in men's divisions. Especially in divisions like Heavy weight where you can have someone like Stephan Struve fighting Daniel Cormier. This has necessitated a wider range of body types for males whereas in the female divisions, which lack heavier weight divisions, fighters are typically distinguished more by height than by girth.

                      I remember how excited I was when we got to add female divisions to the game and I hope the sport in general continues to have more female representation.

                      TOS

                      Comment

                      • TapOrSnap
                        EA Sports UFC Gameplay Developer
                        • Aug 2020
                        • 149

                        #12
                        Re: TapOrSnap AMA

                        Originally posted by Leiqueros
                        Totally agree on that.

                        But also in terms of hairstyles, girls have an immense world of hairstyles to exploit, and until now it is very simple, even inferior to that of men, I lack big hair, long hair, both straight and with curls, long hair also tied up with a ponytail. , pigtails, braids...

                        I know that the majority leans toward the male gender, but there are those of us who also like to enjoy the female gender.
                        Thank you for this feedback

                        I agree more is always better and I don't think there is a soul on the dev team who would argue that fact.

                        We replaced our hair simulation tech on this iteration of the game and I believe all of the associated assets had to be recreated. The focus would have been on roster fighters.

                        Comment

                        • Player2793
                          Rookie
                          • May 2016
                          • 82

                          #13
                          Re: TapOrSnap AMA

                          Might not be a question you can answer, but the new character models are honestly phenominal - Bruce Leeroy, TKZ, Cruz just to name a few. Is there any chance other legends will get new model updates - characters like Pettis, Frankie, Machida, Rashad etc might get updates too? Or is that only likely with Alter Egos?

                          Comment

                          • Leiqueros
                            Rookie
                            • Oct 2019
                            • 371

                            #14
                            Re: TapOrSnap AMA

                            Well I know we're tired of hearing this, but I'm just as tired of having to use archetypes to play offline.

                            Archetypes are a good idea to create a fighter quickly, without too much work, even to play online, they will surely be very necessary,
                            but for those of us who like to completely edit a fighter, this can be an absolute disappointment.

                            There are things that I can't understand, like forcing us all to use archetypes.

                            Although now I know that I increased the creation CAF to 50, I think, clearly better than 22, but even so I expected at least 100 spaces.

                            I don't understand why you always limit, you have to give free rein to the creation of fighters, I can spend hours and hours creating, even more time on occasions than playing, I have always liked creating and editing characters.

                            Comment

                            • TapOrSnap
                              EA Sports UFC Gameplay Developer
                              • Aug 2020
                              • 149

                              #15
                              Re: TapOrSnap AMA

                              Originally posted by Player2793
                              Might not be a question you can answer, but the new character models are honestly phenominal - Bruce Leeroy, TKZ, Cruz just to name a few. Is there any chance other legends will get new model updates - characters like Pettis, Frankie, Machida, Rashad etc might get updates too? Or is that only likely with Alter Egos?
                              Thank you for your kind words. We put a lot of work into getting onto this engine for the visual fidelity improvements it gave us.

                              I can't speak to plans moving forward but I know that on previous titles we have made updates to fighter's models. Typically it is due to an active fighter changing with time or because we are adding a variant from a different time in their career.
                              Last edited by TapOrSnap; 10-23-2023, 03:44 PM.

                              Comment

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