So finishes. The good is the new ground and pound tko animations. That’s going in the right direction. Those with the ref interaction look way better than ground finishes in UFC 4.
The bad. We still don’t have proper Finish the Fight after KOs. We need to have the ability to follow opponents to the ground after all KOs.
I know the main problem with this is needing both fighters to line up in some “paired” ground and pound animation. But that begs the question is there no way to keep the KOed fighter in pure rag doll physics while the attacker simply targets the head of the rag doll? I know this will cause jank once in a while with physics, but I think the majority of players would accept that for a true Finish the Fight system. Ragdoll KOs in UFC 2 certainly had their janky moments but most players want them back.
Also I would love to see some sort of replacement for the sitting against cage finish. I actually avoid finishing players in that position because I’ve just seen that exact animation too much at this point.

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