Cpu vs cpu sliders
Where best difficulty and sliders to make have play realistic
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Re: Cpu vs cpu sliders
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This is his thread from last year's game: https://forums.operationsports.com/f...3-project.html He will be uploading his '24 attributes sometime this/next week I would guess. He is a treasure to this wrestling community. :) |
Re: Cpu vs cpu sliders
I found something interesting this year. I wanted to test the CPU v CPU match. So I had Roman Reigns vs Akira Tozawa.
I moved Akira's Finisher/Recovery/Special stats downs to 35 and reduced arm and leg power by 10. On NORMAL difficulty, Akira still put up a fight and at one point, Roman was all yellow damage. But on EASY difficulty, after about 5 matches between these 2, the game seemed to play to the wrestler attributes more. In 4/5, Roman pretty much squashed Akira to where the announcers even said how one sided the match was. In a rare event, Akira took control and caused yellow damage on Roman's head, but then Reigns came back and destroyed Akira. It seems like EASY difficulty is the way to go for CPU v CPU. You can always reduce the damage output to make the matches longer. Just my thoughts so far. |
Re: Cpu vs cpu sliders
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I could be wrong, but I believe the numeric attributes for Finisher and Special is tied to how fast that meter fills, and not how powerful they are. I think. |
Re: Cpu vs cpu sliders
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I've never been able to figure out the main difference between the difficulty sliders. But it seems Normal is balancing the game more to a fair fight. Again, I could be wrong, but huge difference so far with CPU v CPU in easy vs normal. |
Re: Cpu vs cpu sliders
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I know over in the EA UFC5 forums, the developers directly commented about CPU vs CPU and said that PRO level is the level to play on; as they directly programmed the AI to use all the bells and whistles of the game at that level. I wonder how that same idea fairs with this game? Sidenote: anyone else noticing the same thing as last year where the AI would use a weapon and just continue to batter the opponent, in an endless loop? I just had HHH tee off on Orton with about 2 minutes straight of sledge hammer strikes in the first few minutes of the match; depleting Ortons health down to literally 0. |
Re: Cpu vs cpu sliders
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Playing on any level higher than NORMAL will give the CPU a artificial boost, especially in their reversal abilities. I would start there |
Re: Cpu vs cpu sliders
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So Undertaker with maximum recovery, is not going to stay down to the mat long, but a wrestler with low recovery will stay down more. |
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