What I'm not clear about is what the xp is spent on. Are there entirely different trees for each archetype or is there overlap? Are the archetypes only a way to accumulate xp?
Something I'm not entirely clear about is coaching archetypes
Collapse
Recommended Videos
Collapse
X
-
Something I'm not entirely clear about is coaching archetypes
My understanding is there are 3 archetypes. Development, recruiting and scheme. They appear to accumulate xp based upon different criteria/accomplishments.
What I'm not clear about is what the xp is spent on. Are there entirely different trees for each archetype or is there overlap? Are the archetypes only a way to accumulate xp?≡Tags: None -
Re: Something I'm not entirely clear about is coaching archetypes
There are perks within each Archetype that you buy with the XP you earn. You can also upgrade the Archetype. The example they gave was with the recruiter archetype. You have to buy so many perks within the archetype plus have two top 5 recruiting classes before unlocking that archetype. Once you unlock it you can buy perks in that archetype now. There are 11 total and the 3 base perks I think can be unlocked at anytime without some kind of goal (I am assuming you use XP to unlock perks but don't remember specifically). I believe that is the gist of it. -
Re: Something I'm not entirely clear about is coaching archetypes
Thanks. So there are some upgrades within the archetype and others across all archetypes? I wonder if we can view these archetype flow charts/perks before we make a decision as to which one we want.There are perks within each Archetype that you buy with the XP you earn. You can also upgrade the Archetype. The example they gave was with the recruiter archetype. You have to buy so many perks within the archetype plus have two top 5 recruiting classes before unlocking that archetype. Once you unlock it you can buy perks in that archetype now. There are 11 total and the 3 base perks I think can be unlocked at anytime without some kind of goal (I am assuming you use XP to unlock perks but don't remember specifically). I believe that is the gist of it.≡Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
I wonder what kind of archtype should I start withas on OC at Army?
EDIT, probably scheme most likely?Last edited by Ghost Of The Year; 07-04-2024, 02:11 PM.Talk about things nobody cares.
Screw Discord. Make OS Great Again.Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
I heard a max of 50 points. I did see a coach in the carousel that had 51 going to NFL or retiring though so not sure. Anyone know?
I wonder how many skill tree levels there are? if all are filled/bought is there like 200 of them?
The coach skill trees were brilliant in 14. This looks like it’s 10 times that depth. ExcellentJust another Ohio State Buckeye
PSN:Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
Motivator, skewed towards developing the OL would be my guess. Or take it a completely different way.
They talked about certain recruits being drawn towards more academic schools I wonder what type gets drawn to service academies?Just another Ohio State Buckeye
PSN:Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
Ok, thanks I misunderstood there to be three archetypes but maybe theres four, possibly more. Motivator does sound like a better fit at Army.Talk about things nobody cares.
Screw Discord. Make OS Great Again.Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
In theory the coach skill trees were brilliant in 14. The only problem is the tuning was terrible for them. I hope that this is tuned much better than 14 was. I mean it should be. It's been 11 yearsI heard a max of 50 points. I did see a coach in the carousel that had 51 going to NFL or retiring though so not sure. Anyone know?
I wonder how many skill tree levels there are? if all are filled/bought is there like 200 of them?
The coach skill trees were brilliant in 14. This looks like it’s 10 times that depth. ExcellentComment
-
Re: Something I'm not entirely clear about is coaching archetypes
I know we can be a Hybrid coach, but I wonder earn abilities in each archetype. I'll lean towards a Recruiter primary and Motivator. I think they called it a "Talent Developer", someone who can recruit players and develop them. But, I'm sure they're might be some Tactician abilities I want to work towards. One for sure is recognizing Defensive Shells. I'd sacrifice being an elite Recruiter or even a very good Recruiter/Motivator for the ability to be a solid all around HCComment
-
Re: Something I'm not entirely clear about is coaching archetypes
Motivator sounds good if he gets more progression from players. I didn't quite understand what scheme benefits were other than xp for winning games. Do I get to create my own plays? They didn't really say.I know we can be a Hybrid coach, but I wonder earn abilities in each archetype. I'll lean towards a Recruiter primary and Motivator. I think they called it a "Talent Developer", someone who can recruit players and develop them. But, I'm sure they're might be some Tactician abilities I want to work towards. One for sure is recognizing Defensive Shells. I'd sacrifice being an elite Recruiter or even a very good Recruiter/Motivator for the ability to be a solid all around HC≡Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
No, on creating plays.
From what I can remember from videos, some of it is winning games, attribute boosts in games, certain formation boosts. Like less fatigue for offense for hurry up, or being able to recognize cover shells, when you audible your players don't have to look over to the sidelines. I think I heard less crowd noise on defense. So most of the benefits with Tactician are attributes boosts and boosts towards playing a specific style.
I do want to know the defensive Tactician skills. My initial plan was to be a Tactician DC, but I'm leaning towards Recruiter since I'm starting at a one star school. I think at the highest ability for Tactician defense is probably quickly showing you the offensive playart. I say that because for offense it'll tell you the coverage shells and even defense at higher levels.Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
Thanks. I'll need to know more before I make a decision but player progression while building a program will be a big plus so probably development. All 3 have upside.No, on creating plays.
From what I can remember from videos, some of it is winning games, attribute boosts in games, certain formation boosts. Like less fatigue for offense for hurry up, or being able to recognize cover shells, when you audible your players don't have to look over to the sidelines. I think I heard less crowd noise on defense. So most of the benefits with Tactician are attributes boosts and boosts towards playing a specific style.
I do want to know the defensive Tactician skills. My initial plan was to be a Tactician DC, but I'm leaning towards Recruiter since I'm starting at a one star school. I think at the highest ability for Tactician defense is probably quickly showing you the offensive playart. I say that because for offense it'll tell you the coverage shells and even defense at higher levels.≡Comment
-
Re: Something I'm not entirely clear about is coaching archetypes
Starting as a 1 star school with low recruiting pitches, I just feel that being the archetype "Talent Developer" is the way to go for me. I want to be able to recruit, develop, and keep them from transferring. In theory, I would want to choose Tactician. But, I feel that recruiting is more important to start.
But, the beauty of this system is that you can hire coordinators that fill the weaknesses. I want to have all three coaches to be a recruiter to start. But, once I'm a HC and my recruiting ability is good enough on its own, I want my OC and DC to be Tacticians. I'll focus on recruiting and developing, I want my coordinators to have the gameplay and scheme boostsComment
-
Re: Something I'm not entirely clear about is coaching archetypes
That’s what I’m thinking - maybe put in for the things you really need. Like if you wanna do a HUNH the HC should pick that up so you aren’t relying on coordinators for it.I know we can be a Hybrid coach, but I wonder earn abilities in each archetype. I'll lean towards a Recruiter primary and Motivator. I think they called it a "Talent Developer", someone who can recruit players and develop them. But, I'm sure they're might be some Tactician abilities I want to work towards. One for sure is recognizing Defensive Shells. I'd sacrifice being an elite Recruiter or even a very good Recruiter/Motivator for the ability to be a solid all around HCComment

Comment