While this is the best football game EA has produced, I'd say the biggest issue is the inflated ratings across the board. Since we can't edit ratings, I decided to drop all slider settings equally to see how it would play out. Below, I'll post details of the games I've observed.
*Credit to CoachGunns and the members that contributed to his thread. I'm using some of their same settings
Quarter Length: 15 minutes
Accelerated Clock: On
Minimum Play Clock Time: 15 seconds
Passing type: user preference
Injuries: 50
Fatigue: 100
Player Speed Parity Scale: 50
QB Accuracy: 30
Pass Blocking: 30
WR Catch: 30
Run Blocking: 30
Ball Security: 30
Defense Reaction: 30
Interceptions: 30
Pass Coverage: 30
Tackling: 30
Special Teams: All default / 50
I did change FG power to 40 over the last two games. More testing is needed but for whatever reason, maybe it's just me, I feel changing ST sliders somehow impacts gameplay.
Penalties are user preference. I know it may seem strange, but for testing I moved all of my penalty sliders to 40 in order to reflect the drop in other sliders across the board.
I do recommend turning intentional grounding and roughing the kicker off. I've seen back to back roughing the kicker penalties on the same drive in multiple games.
Auto Subs (credit to CoachGunns)
QB out: 60
QB in: 80
RB out: 88
RB in: 96
WR out: 84
WR in: 89
TE/FB out: 84
TE/FB in: 89
OL out: 60
OL in: 80
DE out: 88
DE in: 96
DT out: 88
DT in: 96
LB out: 84
LB in: 89
CB out: 60
CB in: 80
S out: 60
S in: 80
Version Two: Designed and tested for Play Now
Difficulty: Freshman
Quarter Length: 13 minutes
Accelerated Clock: On
Minimum Play Clock Time: 16 seconds
Passing type: Placement w/ Large lead
All helper items turned off.
Injuries: 45
Fatigue: 85
Player Speed Parity Scale: 70
*The player speed parity is crucial for this set. I was seeing far too many RAC yards while testing version 1. Moving this slider to 70 has helped tremendously.
Offensive settings: 30 (same as v1)
Defensive settings: 30 (same as v1)
Special teams: 45 for FG power and KO power. The rest are default.
Auto Subs: default 60/80
Penalties: Default with roughing the kicker and intentional grounding turned off.
I now make changes manually if a RB is getting too many carries. I'll also mass sub late in the game when appropriate.

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