Just curious what everyone is using. Iโm currently at 58 i believe. Thanks.
Consensus on speed threshold
Collapse
X
-
Re: Consensus on speed threshold
35. Lower number makes for better animations in general. Too low though and it becomes an instant TD on running plays. For example on 25, it was way too easy to get long running TDs or get wide open fly routes. -
Re: Consensus on speed threshold
You won't find a consensus on this setting lol. I'm currently on 100. 95-100 is the only way I personally feel there is any balance to the game. Anything lower and it's far too offensive sided and explosive play heavy. Even at 100 some concepts are still busted like outside zone because the defense simply can't set the edge fast enough.โNo one is more hated than he who speaks the truth.โ
โ PlatoComment
-
Re: Consensus on speed threshold
Lowkey the higher the better if you want realismJust one manโs opinion.
I donโt actually care about any of this.Comment
-
Re: Consensus on speed threshold
Easy..you want "wide open gameplay"? lower threshold gives you that.
Want "tighter" gameplay? raise it to where you like it...
Also, contrary to what some may believe, a higher threshold is more than capable of producing big plays, I have been using 100 and have NEVER witnessed a LB or better yet a defensive lineman catch up to my RB, WR or a TE.
So I would say adjust it to where you feel it is best for YOUR playstyle and what you like to see out of the game.People are for reviews if it backs their argument, and against them when they don't.โI believe the game is designed to reward the ones who hit the hardest โ If you canโt take it, you shouldnโt play!โ Jack LambertโQuarterbacks should wear dresses.โ Jack LambertComment
-
Re: Consensus on speed threshold
I agree 100%. There may even be too many big plays on 100 as is. My focus isn't so much the speed, but now how does this affect other areas like pursuit angles, block shedding, etc
Sent from my moto g stylus using TapatalkComment
-
Re: Consensus on speed threshold
Iโve been rolling with 95 since launch. Still have big plays. Fast players are still fast."Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
-
-
Re: Consensus on speed threshold
Currently set on 25. I like the lower setting. I've played on 30 and 35 as well, those were also solid for gameplay. From my experience the higher the scale, the worse the pursuit angles, and player movements are. There's also the really dumb animation where the defender will sometimes stop next to the ball carrier and let him pass by before reengaging in pursuit. Those are my two biggest gripes with it set 50 or above.Comment
-
Re: Consensus on speed threshold
Yeah I actually tried 30 off others opinion and it actually makes the defense play better. I play on heisman only. But that with pass coverage at 70 has been outstanding so far.
Sent from my SM-S926U using Operation Sports mobile appLIFE IS GOOD WHEN YOUR A TROJAN!!!Comment
-
Comment
-
Re: Consensus on speed threshold
I've been testing many such things. Per the Madden crash/max set I've used for years, this game isn't too far off from the same baseline. Save for kicking that is. Kicking is something else, now - and I'm stuck doing Varsity because I just can't handle the kick meter any higher level.
So, right now, at Varsity - 7 minute quarters - 82 speed threshold seems decent, but I can see myself creeping it up towards 90 because when there's a blowout against a "bad team," boy has it gotten ugly too easy - felt like the CPU just quit trying.
I'm trying to achieve a slider set with average scoring per the following:
Close game win/loss - averaging 20 points at least - hard yardage preferably.
Shootout win/loss - averaging 45 points - 1 or 3 point wins preferably (outside of overtime win/loss, of course).
Blowout win/loss - average of 70 points preferably.
Long story short, I feel like the quarter length AND the speed threshold have to be perfectly married in this game the same as Madden has been this last decade.(...brought to you by Carl's Jr.)Comment
Comment