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-   -   Consensus on speed threshold (/forums/showthread.php?t=1021818)

jsou4646 07-29-2024 11:33 PM

Consensus on speed threshold
 
Just curious what everyone is using. I’m currently at 58 i believe. Thanks.

Gotmadskillzson 07-29-2024 11:38 PM

Re: Consensus on speed threshold
 
35. Lower number makes for better animations in general. Too low though and it becomes an instant TD on running plays. For example on 25, it was way too easy to get long running TDs or get wide open fly routes.

M112Eagle 07-29-2024 11:43 PM

Re: Consensus on speed threshold
 
Anything higher than 40 makes all players too equal and causes weird animations, IMO.

jsou4646 07-30-2024 12:15 AM

Consensus on speed threshold
 
Just curious what everyone is using. I’m currently at 58 i believe. Thanks.

canes21 07-30-2024 12:53 AM

Re: Consensus on speed threshold
 
You won't find a consensus on this setting lol. I'm currently on 100. 95-100 is the only way I personally feel there is any balance to the game. Anything lower and it's far too offensive sided and explosive play heavy. Even at 100 some concepts are still busted like outside zone because the defense simply can't set the edge fast enough.

Detroit Tigers 07-30-2024 04:28 AM

Re: Consensus on speed threshold
 
Lowkey the higher the better if you want realism

Kramer5150 07-30-2024 05:41 AM

Re: Consensus on speed threshold
 
Easy..you want "wide open gameplay"? lower threshold gives you that.

Want "tighter" gameplay? raise it to where you like it...

Also, contrary to what some may believe, a higher threshold is more than capable of producing big plays, I have been using 100 and have NEVER witnessed a LB or better yet a defensive lineman catch up to my RB, WR or a TE.

So I would say adjust it to where you feel it is best for YOUR playstyle and what you like to see out of the game.

BrewCrew16 07-30-2024 05:56 AM

Re: Consensus on speed threshold
 
I agree 100%. There may even be too many big plays on 100 as is. My focus isn't so much the speed, but now how does this affect other areas like pursuit angles, block shedding, etc

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