Looking forward to seeing everyone’s ideas!
House Rules Hub
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House Rules Hub
I thought it would be great if we had a list of house rules that people use in their dynasties for realism, immersion, challenge, longevity, etc.
Looking forward to seeing everyone’s ideas!Tags: None -
Re: House Rules Hub
One thing I've experimented with is different levels of scouting based on my pipelines. I can only scout twice if it's a full level pipeline, every other pipeline I can only scout the player once, and if I don't have the pipeline at all for that player I can't scout at all. Then, during the offseason, when I get to change positions, I find out just how good my recruits are, once they're "on campus". -
Re: House Rules Hub
I have thought about doing this as well. What I like about it is it forces you to use the yellow bars/ranges rather than a clear cut number. I also like that you will have more points to use to “soft” scout and recruit.One thing I've experimented with is different levels of scouting based on my pipelines. I can only scout twice if it's a full level pipeline, every other pipeline I can only scout the player once, and if I don't have the pipeline at all for that player I can't scout at all. Then, during the offseason, when I get to change positions, I find out just how good my recruits are, once they're "on campus".Comment
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Re: House Rules Hub
Exactly. One thing I got wrong, is that I let myself scout in state players fully, kind of like if they had come to a camp on campus. Then the other max pipelines twice, the lesser ones once, and no scouting for no pipeline players. But, you're very right in that with a qb, for instance, you might see speed and mid accuracy, but only know that his throwing power looks to be in the 90 range, and awareness in the 70 range. I've also thought about then not following up and scouting in full until the players visit week. You have to scout before the visit most of the time, because if they commit, you can't retroactively scout. A rule I have with that is that even though you could still cancel the visit, by removing them from your list and pulling the scholly, I just take what I get with the player, instead of "not letting him visit once he's arrived in town". It's similar to my old game rule where I couldn't scout in full until a player commited.Comment
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Re: House Rules Hub
Here is ours for our 10-man dynasty.
Always open to suggestions and add-ons if needed:
Coaching:
1. Adaptive AI - Aggressive
Recruiting:
1. Players must be in from your pipelines
a. EXCEPTION - If a player's preseason top-10 teams has your school in it, you may recruit that player regardless.
2. You may recruit only 2 stars above your school's star level
a. 1 ★ can recruit 3 ★s and under
b. 2★ can recruit 4 ★s and under
c. 3-5★ can recruit 5 ★s and under
d. EXCEPTION - If a player's preseason top-10 teams has your school in it, you may recruit that player regardless. You MUST show a screenshot to the commishes before he is added to your board
Gameplay:
1. One hot route per play allowed
a. Pass protect doesn't count as one
2. You must stream all your games and have archives of your streams available for others to see
a. Instructions to do so can be found at #set-up-streaming
3. There will be play cooldowns (5) and limits (5). These are done automatically in game.
4. Chew clock only in final 2 minutes of 2nd Quarter and last 5 min of 4th QuarterComment
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Re: House Rules Hub
If I'm using a 3* or less school my initial recruiting board has to include every player from the state I'm located in. I can only remove them when they commit elsewhere.
When adding players after that initial board, I can only add players that fit exactly what I want for their player type. (if I'm running an air raid or passing offense, the QB has to be field general. If I'm running a 4-3, 4-2-5, or 3-3-5, I can only recruit pass coverage or field general linebackers. I play a lot of zone defense so only can target Zone or Hybrid specialty defensive backs)
Only exception is players that want to go to my school can be any type of player and any level but I can't go after guys that don't "fit" my program if they aren't initially interested.
Once I get to 4* and above then I still have to recruit in state players but don't have to target the ones lower than 3 stars. I can also now recruit nationally when it comes to finding program fits, and also recruit anyone that has an initial interest in my school.
As far as gameplay goes, call the game like a real coach would. Get multiple players involved. I have my auto subs set really high so I can see a rotation. (I really hope they add formation subs) If I have to change 5 things before the play I am not really running my playbook so I limit myself to at most 3 pre play adjustments (this includes any offensive line slide, DB shading, hot routes, flipping run plays, shifting or slanting my D line.) Don't abuse broken plays.NHL: Vegas Golden Knights
NCAAF: Ohio State
NFL: Minnesota Vikings
MLB: Chicago CubsComment
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Re: House Rules Hub
Recruiting
After seeing how bad the AI is at recruiting and for some reason not offering scholarships; rules are definitely needed for me or I'll lose interest in this game quickly.
1.) Don't recruit past one star above your prestige. If I have a half star, I am allowed up to 5 recruits the star level above prestige.
2.) DO NOT add to board if they are do not have you listed on the top 10 from the get go. This makes recruiting so difficult when to begin the year as a small school, having less than 10 recruits have you listed inside top 10. This happened to me my first year (year three overall) as HC at Old Dominion. Finished 4-8.
3.) NO scouting at all. It doesn't make sense to know if a guy is a bust or not before he hits the field and plays. It's just so unrealistic to me so I don't do it. However, if you're going to let us see gems and busts, I do wish after you sign a guy it showed his attributes and gem or bust.
4.) Since the AI wants wait until mid-late season to offer scholarships for so many recruits. Do NOT offer a scholarship UNTIL you see at least one other team offer one first.
Force wins for better CFP results etc
Ranked- IF +3ovr (home) OR +4 (away)
Unranked- +4 (home) OR +5 (away)
I have a sheet with each team's overalls by conference so it is quick to do all of this now. I'll update overalls a couple times during the season if needed.
Relegation system
Power 4- ACC, Big Ten, Big 12, SEC
Group of 4- SBC, AAC, Pac- 12, C-USA
Couple of 2- MAC, MWC
Independents- two teams
Doesn't matter the order of things:
1.) G4 conference champion moved up to P4 swapped with their last place team.
2.) C2 conferences, MWC and MAC conference title game teams (four) move up to a G4 conference.
3.) Very last place of both C2 conferfences combined will relegate as an independent. Swapped with current independent who finished with best record.
4.) Last place finishers of the G4 conferences; AAC, PAC-12, SBC, and C-USA move down into the C2 conferences.
5.) Rotating which conferences are swapping with which year to year. Keeping track but that's definitely unnecessary. Enjoying this very much as I'm about to enter year four of my coaching dynasty.Comment
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House Rules Hub
RECRUITING:
No 5*s til my school is a 4*. I can try for 4 *s at smaller schools.
Cannot add any 4*s to my board after preseason. This is to prevent me adding recruits that are being ignored. Ignored 3*s are fine if my school is 2* or better.
At a 1 * school, I can’t add 3*s after preseason.
No scouting after preseason. I can scout to my heart’s content in preseason.
Can only recruit to fill out roster (I.e. no over recruiting) except for dire situations with a new team. I.e. when I joined Louisville, they had 7 QBs on the roster, including 3 true FR AND they signed 3 more QBs and I wasn’t dealing with 10 QBs on my roster.
FORCED WINS:
I only do it for teams in the top 25 during the current week.
If a team is within 5 OVR of the favorite, then I let the results stand. If not, then the favorite has a 10% chance per OVR difference to win +/- 5% for home or away. I.e. a 91 @ home vs a 84 has a 75% chance to win, while a 91 on the road vs a 84 has a 65% chance to win. No wins are guaranteed, so the maximum chance is 90%.
I also take rivalries into account and and kinda play it by ear, but in general I let them stand. I.e. if a 90 Michigan lost to an 83 MSU, I let it stand.
I save before every advance so that the games that don’t need to be forced can get normal sim results. Then I advance and check for bad losses, and use a 1-100 RNG to determine the winners. If any need to be forced, I revert to the previous save and force the needed wins.
If there’s stupid group of 5 stuff going on (I.e. a 73 OVR Charlotte ranked in the top 10) I reserve the right to force a loss on them.
CAROUSEL:
While a HC I need to stay at any job at least 2 years.
I can only accept a job that is no more than 1-1.5 *s better than my current job (I.e. 2 -> 3.5 is fine, but 2.5 -> 4 is not)Last edited by jello1717; 08-06-2024, 11:42 PM.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Re: House Rules Hub
I've been working on a new set for CFB 25. My previous set for 14 worked pretty well, but recruiting in this game -- and the screwy poll/sim/schedule logic -- does had a layer of challenge I've had difficulty properly accounting for.
Where you start (what school you pick), also seems to make things easier or harder. Here are my new, updated set of rules -- still tweaking them, mind, but in both my "fun" dynasties (the not real ones where I'm just trying out different coach builds/teams/recruiting strategies), I've noticed some things that need to be changed.
For one, leveling up your coach can go absurdly fast if you're at a bigger school (say Florida) and have a good recruiting ground. If at a smaller school, it'll take longer. I've designed the ruleset to be flexible depending on if I want a faster/more "Coaching Savant" experience, or a slower "Grind it out" experience for a coach that has to work real hard for what he has.
The Rules, as follows:
Sliders: Default All-American, with slight adjustments to user pass blocking and man coverage (+2) and CPU pass blocking and man coverage (-2).
Quarter Length: 10 Minutes, play clock at 20.
Coach Progression: Normal (will level you up faster) or Slow (will take time to build up coach/program)
House Rules:
GENERAL RULES:
1. Any player declaring MUST leave after the 1st offseason – if a player declares after the 1st offseason (so in offseason year 2 or beyond), I must let them go. Doesn’t matter if they’re a 7th round pick or not, if they want the cash, go get the cash.
2. Opening game must be a top-25 opponent every-other year, minimum – my school must schedule a tough opener every other season (starting in year 1).
COACH RULES:
A certain amount of games MUST be simmed, based on coach level — max level is 50 (Nick Saban). The higher the level, the more games allowed to play — 50 allows a MAX of 8 regular season games with bonuses. Breakdown of level and rules associated with it are below — all subject to change in the future if needed. Regular season games to play determined by random number generator.
Playoff Rules:
With an 12-team playoff (starting in the 2024 season), the playoff rules are as follows for our coach levels:
1. MAX level 50=8 regular season games. Full conference title game can be played, Full non-playoff bowl game can be played, full first playoff game can be played, 2/3/4 quarters of second playoff game can be played, 2 random quarters of national title can be played.
You are on the Saban level — you may trade in two of your regular season games to play every game in the playoffs (trade in must be done by Week 6 of regular season).
2. Between 40-49=7 regular season games. Full conference title game can be played ,Full non-playoff bowl game can be played, full first playoff game can be played, 2nd half of second playoff game can be played, 2 random quarter of national title can be played.
3. Between 35-40=7 regular season games. Full conference title game can be played ,Full non-playoff bowl game can be played, 2nd half of first playoff game can be played, 1 random quarter of second playoff game can be played.
4. Between 30-35=7 regular season games. 2/3/4 quarters of conference title game can be played, 2/3/4 quarters of non=playoff bowl game can be played, 2 random quarter of first playoff game can be played.
5. Between 25-30=7 regular season games. 2/3/4 quarters of conference title game can be played, second half of non=playoff bowl game can be played, 1 random quarter of first playoff game can be played.
6. Between 20-25=7 regular season games. 2nd Half of Conference title game can be played, second half of non-playoff bowl game can be played, all playoff games must be simmed.
7. Between 15-20=7 regular season games. ((2nd half of Conference Title Game can be played), no playoffs, must be simmed. Regular bowl game can have 2 random quarters played.
8. Between 10-15=6 regular season games. (4th quarter of conference title game can be played). No playoff games, must be simmed. Regular bowl game can have 1 random quarter played.
9. Between 5-10=5 regular season games. one random quarter (1-4) of conference title game or one random quarter of bowl. No playoff games.
10. Between 1-5=4 regular season games. No Conference title, No Bowl, No Playoff GamesComment

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