EA Sports FC 25 Player and Manager Career Details Tomorrow at 11:00 AM ET

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33992

    #1

    EA Sports FC 25 Player and Manager Career Details Tomorrow at 11:00 AM ET



    Details about Player and Manager Career in EA Sports FC 25 will be revealed tomorrow at...

    Written By: Steve Noah

    Click here to view the article.
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • Entiae
    Flip That Bat!
    • Apr 2008
    • 785

    #2
    Re: EA Sports FC 25 Player and Manager Career Details Tomorrow at 11:00 AM ET

    For players who want a more relaxed experience, they could create a game where [...] they can’t get sacked
    Wow. Finally.

    Comment

    • dubcity
      Hall Of Fame
      • May 2012
      • 17876

      #3
      Re: EA Sports FC 25 Player and Manager Career Details Tomorrow at 11:00 AM ET

      At least they subtly admitted that the default gameplay does not even resemble real life soccer lol. The fact that they felt adding Fabrizio Romano into your career mode social media feed was worthy of mentioning here Is something. And Icon player career mode took zero time and effort to add. Not sure how fun that will be. They should just add full classic teams. They have the money for it.

      Comment

      • LoadStar81
        Rookie
        • Oct 2018
        • 202

        #4
        Re: EA Sports FC 25 Player and Manager Career Details Tomorrow at 11:00 AM ET

        Snark all you want, but this does look like an improvement of the whole, that's more than the sum of the parts.

        Two important concepts: the deliverable is emotion; and, machinery is most effective, when it has no effect at all. Now, stick with me on this.

        First, the deliverable is emotion. That's true of all entertainment, from the written word, to live music, to video games. The best moments in soccer, are the highly emotional ones: the nervous anticipation before the game (full fly-ins are back, note); the excitement of scoring a goal; the thrill of victory, the agony of defeat. All of that's emotion, and that's just on the player side. On the manager side, seeing the Youth Academy grow up, is bound to bring out some level of parental instinct.

        But to get there, the software experience has to be seamless, which is what I mean by paraphrasing James Carse. You don't buy a game console because it's a slick decoration: you buy it for what it does. And if it's working properly, you don't even notice it. It's only when something goes wrong with a machine, that you notice the machine: that's why a machine, at its most effective, has no effect. The console becomes the game, the television becomes the picture, the radio becomes the sound, seamlessly.

        So overhauling the menus, may sound abstruse and picayune. But if you're spending less time tabbing through menus--that is, operating the machinery--and more time on the pitch, or engaging with the game world, you're dealing with emotion, and that's the good stuff.

        This actually looks promising.

        Comment

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