Madden 25 Simulation Stats

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  • yurivexen
    Rookie
    • Feb 2014
    • 166

    #1

    Madden 25 Simulation Stats

    How are we feeling about simulation stats so far? I’ve done a few preliminary tests to get a gauge of where it’s at and here are some of my findings

    -QBs barely miss games with base roster (might lower injury ratings for players to see if that makes any difference in franchise)

    -QB rushing yards is fine overall (200-400 for most QBs) and still playbook based for higher totals (600-800 yards with 100+ attempts)

    **Bears playbook is unchanged, so you should probably switch it to something else (maybe Seattle?) if you don’t want Caleb to run 150+ times**

    -Passing yards is a touch too low when accounting for everyone playing 17 games. I was noticing around 3-6 4000 yard passers. The only consistent player who got over 4k was Mahomes, so I’m not sure how much it’s tied to ratings/playbook

    -TDs seem fine to me. I was getting about 8-12 30+ TD seasons and about 20-25 20+ seasons which is a decent amount especially when accounting for me adding more injuries/benching players.

    With QBs, my biggest issue is the efficiency. I think interceptions are a little better than last year, but there are still a few players with less than 5. Tua and Purdy feel like they consistently do this. I’m seeing more 10+ though which is good. Accuracy is still high. Too many QBs with a 100+ passer rating.

    -Running backs seem fine to me. Wish there were less 1000 yard seasons. I’m getting about 12-17. Tds seem ok, but probably a bit high overall

    -Still a lack of receiving production. Most RBs get less than 400 yards receiving. Honestly, I would feel better about this if there were at least one playbook that increased receiving production for backs

    -Receivers seem ok. Number of 1k seasons seemed about right. The biggest issue with receivers is the lack of standout years. Top receiver usually floats around 1300-1500 yards with the rest under 1.2k. Tds seem good from what I saw

    -Sacks seem good. Did 4 year one simulations and no one broke the record. In fact, I believe only a few times someone got over 20 sacks

    -Tackles are a bit low. Around 130-150 for top tackler

    -Interceptions are good. Usually seeing 5-7 ints for top ball hawk with one season a player getting 10 which was cool.

    -Kicking stats are decent now?? I’m seeing a few kickers with over 30 attempts and most teams have over 20 attempts. I could be wrong, but this feels way more than in years past. I deleted M24, so I can’t confirm it.

    Didn’t look too much into other things like punting or return stats. I mostly stuck with what I care about.

    My overall opinion is that they are fine overall. I think this is a solid base to work with. I will still need to do my weekly game inspections as I’ve done the past few years to monitor stats throughout the season and make adjustments if needed.
  • haloofduty
    Pro
    • Aug 2008
    • 861

    #2
    Re: Madden 25 Simulation Stats

    The low passing yards irritates me. It's a passing league. That should at least be a little accurate. What's weird is completion percentages are still high but passing yards still low

    Comment

    • fightingirish595
      Rookie
      • Apr 2010
      • 166

      #3
      Re: Madden 25 Simulation Stats

      Little seems changed in the sim engine in regards to who does well and why.

      I lowered Brock purdys passing attributes (the accuracies, throw power, throw on run) to 75, which brought him to a 64 overall. I put his sense of pressure to ideal. He was second in the league in Td Passes with 31 and I went 13-4.

      Comment

      • yurivexen
        Rookie
        • Feb 2014
        • 166

        #4
        Re: Madden 25 Simulation Stats

        Does changing the sense pressure trait affect sim stats in any way?

        Comment

        • DocHolliday
          Farewell and 'ado
          • Oct 2002
          • 4698

          #5
          Re: Madden 25 Simulation Stats

          I really hope they look at Sim stats, in 2024 there is no reason for the passing yards to be so off.
          GT: Event Horizon 0

          Comment

          • Mets_All_The_Way
            Rookie
            • May 2014
            • 48

            #6
            Re: Madden 25 Simulation Stats

            Receiver stats are too low, I simmed one season and copper kupp was the only Receiver to go over 100 reception with 122, second most was 98 I think. 12 had over 100 reception last years. Plus he led the league with 80 yards per game, which is really low. He would of been 11 in the NFL last years with that total.

            Also rb don't get enough receptions, McCaffrey would get like one catch a game.

            Btw, I only simmed this one season

            Comment

            • Skuxx24
              Pro
              • Sep 2008
              • 703

              #7
              Re: Madden 25 Simulation Stats

              It’s the same as last year it’s playbook tied as it was last year no significant changes.

              Bears, Eagles and Ravens are QB rushing stats

              KC Dallas are the pass heavy offenses

              Rams is still feeding the one WR like they did with Kupp 2020-21

              KC has a playbook where RB get over 40-60 receptions and TEs ball out in the system (Kelce)

              Also don’t forget for sim purposes the SLWR get all the targets so when simming put WR1 there and just alternate every 3rd week with WR2 and should get close to realistic numbers.

              Hopefully with a patch they can add it new playbooks that reflect the changes.



              Sent from my iPhone using Operation Sports
              NBA:Philadelphia 76ers
              NFL:Philadelphia Eagles
              NHL:Philadelphia Flyers
              NRL:New Zealand Warriors

              Comment

              • Busforever
                Rookie
                • Sep 2014
                • 134

                #8
                Re: Madden 25 Simulation Stats

                Do you know if EA uses to patches his sim engine?
                I've been out of Madden for some years, I can't tell, but yes, this year the passing yards are very low. I saw that in sim games there are an average of 110 plays per game and often, it's like there are a dozen of passing plays missing (while the CPU only passes in gameplay lol).

                Comment

                • Skuxx24
                  Pro
                  • Sep 2008
                  • 703

                  #9
                  Re: Madden 25 Simulation Stats

                  Originally posted by Busforever
                  Do you know if EA uses to patches his sim engine?

                  I've been out of Madden for some years, I can't tell, but yes, this year the passing yards are very low. I saw that in sim games there are an average of 110 plays per game and often, it's like there are a dozen of passing plays missing (while the CPU only passes in gameplay lol).


                  The only other suggestion would be to super sim each game to get the correct amount of plays it’s annoying and a long process each week with 30 team control but that’s what I do


                  Sent from my iPhone using Operation Sports
                  NBA:Philadelphia 76ers
                  NFL:Philadelphia Eagles
                  NHL:Philadelphia Flyers
                  NRL:New Zealand Warriors

                  Comment

                  • aWildJmacz
                    Rookie
                    • Sep 2020
                    • 29

                    #10
                    Re: Madden 25 Simulation Stats

                    Passing stats are the only issue that have really bothered me so far. The yards are so low, it effects so many different things. It seems like 70-80% of the defenses average under 200 ypg, when only 10 teams did last year. It makes it really hard to have a good passing defense. And then like you said very few QB's have 4000 yards. Also the completion rate is broken. It seems like there are a lot of QBs with a 70% plus completion rate. And then Mahomes always has a 75% plus.

                    Comment

                    • TurboTitan
                      Pro
                      • Jun 2004
                      • 805

                      #11
                      Re: Madden 25 Simulation Stats

                      Originally posted by aWildJmacz
                      Passing stats are the only issue that have really bothered me so far. The yards are so low, it effects so many different things. It seems like 70-80% of the defenses average under 200 ypg, when only 10 teams did last year. It makes it really hard to have a good passing defense. And then like you said very few QB's have 4000 yards. Also the completion rate is broken. It seems like there are a lot of QBs with a 70% plus completion rate. And then Mahomes always has a 75% plus.
                      It just seems like NO CPU QB’s take shots and make completions down the field. They all dink and dunk which puts completion %’s (even for scrubs and backups) in the high 70’s/low 80’s and makes the total passing yards way lower than it should be. Not sure how they could even fix this. The general consensus from guys who have looked into it WAY more than me is that the playbooks are nowhere near accurate to current offenses right??

                      Comment

                      • extremeskins04
                        That's top class!
                        • Aug 2010
                        • 3868

                        #12
                        Re: Madden 25 Simulation Stats

                        All I know is Aidan Hutchinson becomes the best pass rusher in the league. Sim a few years, you'll see.

                        Comment

                        • haloofduty
                          Pro
                          • Aug 2008
                          • 861

                          #13
                          Re: Madden 25 Simulation Stats

                          I post about this every year. There's never enough uproar about it. I find it utterly ridiculous the main issue in sim stats is low passing yards. It's a passing league. Makes zero sense. They never patch it cause there are not enough voices about it. I typically refrain from calling game developers lazy but they are. Nba 2k has had the most horrible generated draft classes for 7 years. Madden ALWAYS has sim stat issues EVERY year. Nothing ever gets fixed. Either they are lazy or just don't care. Low priority. It's sad when these are important to some

                          Comment

                          • forme95
                            MVP
                            • Nov 2013
                            • 3118

                            #14
                            Re: Madden 25 Simulation Stats

                            Originally posted by haloofduty
                            The low passing yards irritates me. It's a passing league. That should at least be a little accurate. What's weird is completion percentages are still high but passing yards still low
                            Im willing to bet its because they are programmed to make completions over "taking shots", so a lot of short to mid passes. Better chance of completion but lower yards.
                            Really wish sports games played to ratings!
                            Only thing SIM about sports games now, are the team name and players
                            CFB 25 The absolute GOAT!!!
                            MLB 23 FOREVER 20 is better, 23 just for Guardians
                            Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

                            Comment

                            • BIGBLUEFAN2023
                              Rookie
                              • Aug 2023
                              • 148

                              #15
                              Re: Madden 25 Simulation Stats

                              Kickoff returns need to be addressed. Way too many touchbacks, especially with the new kickoff rules. Almost every kickoff is returned when playing the game, but when simming, you usually only have 1 KO return for about 20-25 yards.

                              This has been an issue with Slow Sim for a while but really should have been addressed with the new rules.

                              Comment

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