Physics and gameplay sliders

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  • Brooke2011
    MVP
    • Aug 2013
    • 1904

    #1

    Physics and gameplay sliders

    Hello OS. Theses are made to accomplish the following:
    .1 slow the game down so it’s not so wonky.
    .2 create smoother tackle animations
    3.open up the game by creating better spacing


    im also playing on zoom camera for both sides

    If not mentioned it is default
    All Pro
    Speed parity 75
    passing is placement and accuracy and pass leading is on small

    Penalties :
    Offsides 75
    False start 55
    Holding 70 (55)
    Face mask 25
    Block in back 50
    Roughing the passer 45
    Def pass inference. 99


    User:
    Qb accuracy. 99
    Pass blocking. 99
    Wr catch. 75

    Run Blk 50
    Fumble. 25

    Def reaction. 55
    INT. 45
    Pass coverage. 55

    Tackle. 90

    FG accuracy. 45


    CPU:
    Qb accuracy. 75
    Pass blocking. 15
    Wr catch. 50

    Run Blk 50
    Fumble. 25

    Def reaction. 55
    INT. 50
    Pass coverage. 55

    Tackle. 90

    FG accuracy. 45

    These are making the game fun and the animations are smooth . The gameplay is solid and gives a good balance of difficulty and fun.
    Last edited by Brooke2011; 08-20-2024, 11:00 AM.
  • PacMan3000
    MVP
    • Jul 2002
    • 1807

    #2
    Re: Physics and gameplay sliders

    Can you share why increasing things like the passing accuracy so high help make the game smoother (or less wonky) and have smoother tackling animations? I'm looking for the same thing, so we are in line there, just worried that the QB's will never make mistakes with these sliders.

    Comment

    • Brooke2011
      MVP
      • Aug 2013
      • 1904

      #3
      Re: Physics and gameplay sliders

      Gonna lower holding slider down to 55

      Comment

      • Brooke2011
        MVP
        • Aug 2013
        • 1904

        #4
        Re: Physics and gameplay sliders

        So having some of the sliders higher just makes the players smarter. It ties into having players reacting and moving to their attributes. Lowering sliders just makes the players act dumb at times. It’s an idea I bought in awhile ago and have always liked the way the game feels.

        Comment

        • I_HATE_THAT_DUDE
          Pro
          • Apr 2010
          • 846

          #5
          Re: Physics and gameplay sliders

          So after one half of football using these settings on all pro, I'm liking what I'm seeing..although majority of the penalties are of the holding variety I have seen some block in the back. No PI yet and the saints have yet to run the ball at all and have less than 6min of possession time because of it. I'm thinking to maybe bring the run block back up and see if it gets better in the second half but as far as passing goes I don't really have an issue with that. Most of the throws are 5yard and make a guy miss type of results for the saints .

          Sent from my SM-S908W using Tapatalk

          Comment

          • I_HATE_THAT_DUDE
            Pro
            • Apr 2010
            • 846

            #6
            Re: Physics and gameplay sliders

            Final. I used 10min quarters I like the penalties being called but need more testing to figure how to get more PI called in the game. Can only get holding and illegal block called. Second half after run blocking up to 60 saints attempted more runs but lost yards due to holding penalties being called. Kamara had the realistic balance of pass plays called (screens, motion, slants and flats)

            Sent from my SM-S908W using Tapatalk

            Comment

            • 13thwonder
              Rookie
              • Aug 2009
              • 70

              #7
              Re: Physics and gameplay sliders

              Having a lot of fun with these so far. I was concerned after the first game because Sam Darnold (User) and Will Levis (CPU) both had 300+ yards and 4 TDs and the score was pretty high on both sides.

              Second game started off slower and wad more of a defensive battle between the Cardinals (User) and Ravens (CPU) but I ended up losing 44-16, which I think is a realistic outcome.

              I love the animations and how smooth the game feels. I don’t feel stressed out playing the game. It’s still challenging but I can still move the ball against a tough defense. The superstar players are definitely playing more like superstars.

              I need to do more testing as well though because there may be a little too much spacing going on at times. In my first game, I hit deeper corner routes for big TD plays twice. I always use one of the first three suggested plays so that I’m not cheesing. No audibles, no switch or user catching. There are possibly too many big plays. I’m interested to see if any tweaks can be made to tone those down just a bit.

              Comment

              • Brooke2011
                MVP
                • Aug 2013
                • 1904

                #8
                Re: Physics and gameplay sliders

                Glad that there is positive feedback. I think playing on Zoom camera is what suits theses sliders . I’m a believer that certain camera angles are made for certain difficulties. With that being said I’m glad that you guys are seeing what I’m seeing. I think the running issue might be a madden thing😁

                Comment

                • darstep1959
                  Just started!
                  • Aug 2024
                  • 1

                  #9
                  Originally posted by Brooke2011
                  So having some of the sliders higher just makes the players smarter. It ties into having players reacting and moving to their attributes. Lowering sliders just makes the players act dumb at times. It’s an idea I bought in awhile ago and have always liked the way the game feels.
                  I want to know where to set a precision passers pass lead sensitivity to make him less accurate on deep passes and more accurate on short passes since his role is to be a precision passer?

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15419

                    #10
                    Re: Physics and gameplay sliders

                    Originally posted by Brooke2011
                    So having some of the sliders higher just makes the players smarter. It ties into having players reacting and moving to their attributes. Lowering sliders just makes the players act dumb at times. It’s an idea I bought in awhile ago and have always liked the way the game feels.
                    Lol

                    Show me proof that players act dumber at a lower slider setting.

                    It doesn't effect their awareness rating at all

                    In fact I've seen QB's light up defenses at 10 setting the same way they do at 50 setting
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                    • Brooke2011
                      MVP
                      • Aug 2013
                      • 1904

                      #11
                      Re: Physics and gameplay sliders

                      But your blockers …. Your defense… they act clueless at lower settings .

                      Comment

                      • Brooke2011
                        MVP
                        • Aug 2013
                        • 1904

                        #12
                        Re: Physics and gameplay sliders

                        Originally posted by Playmakers
                        Lol

                        Show me proof that players act dumber at a lower slider setting.

                        It doesn't effect their awareness rating at all

                        In fact I've seen QB's light up defenses at 10 setting the same way they do at 50 setting
                        The proof is what I’m seeing …. What were you seeing when you tried them ? I’ve seen better QB play at a higher level. Your CPU QB play prob looks good because of your no switch rule. Lol
                        Last edited by Brooke2011; 08-25-2024, 04:55 AM.

                        Comment

                        • Playmakers
                          Hall Of Fame
                          • Sep 2004
                          • 15419

                          #13
                          Re: Physics and gameplay sliders

                          Originally posted by Brooke2011
                          The proof is what I’m seeing …. What were you seeing when you tried them ? I’ve seen better QB play at a higher level. Your CPU QB play prob looks good because of your no switch rule. Lol
                          I've actually used sliders with QBA up high and low throughout the years depending on the levels and accuracy production for that year.

                          Hell I've even played with CPU QBA in the 90's if it warranted it.

                          I don't think that's warranted as of right now at least not on All Madden as we speak.

                          Now All pro and Pro might be different I just haven't tested yet on those levels like I do in prior years
                          NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                          https://forums.operationsports.com/f...s-dynasty.html

                          Follow some the Greatest College Football players of All Time in NCAA Football 14

                          Comment

                          • JKSportsGamer1984
                            MVP
                            • May 2014
                            • 1415

                            #14
                            Re: Physics and gameplay sliders

                            Originally posted by Brooke2011
                            Glad that there is positive feedback. I think playing on Zoom camera is what suits theses sliders . I’m a believer that certain camera angles are made for certain difficulties. With that being said I’m glad that you guys are seeing what I’m seeing. I think the running issue might be a madden thing😁
                            Zoom Cam is where it's at! I only play on Zoom Cam. It gives you more of a challenge & also brings you closer to the action. I like the feeling of being on the field as opposed to watching it from a zoomed out view. I personally can't stand any of the other camera angles in Madden.

                            Comment

                            • a350776
                              Just started!
                              • Jan 2022
                              • 4

                              #15
                              Re: Physics and gameplay sliders

                              Thank you very much for these sliders/settings, I was getting to the end of my patience with the non-sense happening every game. I only played one game so far with these settings, but the results are way better & realistic I think.

                              Note: it definitely increased the holding calls, but not sure what can be done about that?... because I feel if I decrease the holding setting, it will go back to what is was before and not have but 1 or 2 penalties for both teams the whole game, which is not realistic either.

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