Superstar Abilities - On or Off, and why?

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • extremeskins04
    That's top class!
    • Aug 2010
    • 3868

    #1

    Superstar Abilities - On or Off, and why?

    So I test alot of different slider sets to see what provides unique and good gameplay as close to the real thing as possible.

    In many different play styles of people with their sliders and with their thinking of their Franchises, some turn off the Superstar Abilities and I ask why?

    Every player is different and unique in their own way so if you have two 90+ Wide Receivers and you have Superstar Abilities off on them, what makes them different if they have close to the same attributes?

    I personally think keeping SS ability ON (even if it may be overpowered to some people) adds a uniqueness to each player.

    What makes Justin Jefferson, Jamar Chase, Amon-Ra St Brown, and AJ Brown different if you turn off their SS abilities?
  • swenk16
    Rookie
    • May 2009
    • 163

    #2
    Re: Superstar Abilities - On or Off, and why?

    I can see your logic on keeping them on, but I choose to turn them off. To me, it seems too "gimmicky," and actually pulls from the realism that I strive for while playing.

    Again, your logic for keeping them on definitely makes sense to me but it just doesn't seem to be the case for me when I play.

    Comment

    • ShaneTheMaster
      Rookie
      • Jun 2006
      • 410

      #3
      Re: Superstar Abilities - On or Off, and why?

      Off, because the superstar abilities don’t scale with the sliders. For example, if you set the interceptions slider to 0, most interceptions leaders will have 2 or 3 interceptions at the end of a season - except those with pick artists or similar abilities - and they will have 9 or 10.
      ShaneTheMaster
      YouTube: https://www.youtube.com/@ShaneTheMaster-up6xi

      Comment

      • PhillyPhanatic14
        MVP
        • Jun 2015
        • 4824

        #4
        Re: Superstar Abilities - On or Off, and why?

        Always On. It sets apart the elite players. That was missing from Madden for so long. The best should play like the best. Turning them off is just setting the game back to a time when there was no player differentiation in my opinion.

        Comment

        • illwill10
          Hall Of Fame
          • Mar 2009
          • 19836

          #5
          Re: Superstar Abilities - On or Off, and why?

          Originally posted by PhillyPhanatic14
          Always On. It sets apart the elite players. That was missing from Madden for so long. The best should play like the best. Turning them off is just setting the game back to a time when there was no player differentiation in my opinion.
          I definitely agree. Besides locking animations behind rating thresholds, ratings alone aren't enough to differentiate players. At times it can be OP, but the Superstars and X-Factors definitely stand out. Someone like DeVante Adams is a problem when he's hot. If I'm facing a DL or MLB that's a Superstar or X-Factor, I'm not running in their direction.

          I'm currently doing a QB Superstar Mode with the Raiders. Adams alone, makes it worthwhile because of his abilities

          Comment

          • Rocket32
            MVP
            • May 2016
            • 1639

            #6
            Re: Superstar Abilities - On or Off, and why?

            I like the idea of both them and HFA, but the execution leans more towards arcade/gimmick than sim style IMO. Some are OP (like Acrobat) and/or don’t make sense, such as any QB ability that straight up grants perfect accuracy.

            Abilities are much more balanced in CFB25. Some of them are just too powerful in Madden.

            Comment

            • illwill10
              Hall Of Fame
              • Mar 2009
              • 19836

              #7
              Re: Superstar Abilities - On or Off, and why?

              Originally posted by Rocket32
              I like the idea of both them and HFA, but the execution leans more towards arcade/gimmick than sim style IMO. Some are OP (like Acrobat) and/or don’t make sense, such as any QB ability that straight up grants perfect accuracy.

              Abilities are much more balanced in CFB25. Some of them are just too powerful in Madden.
              I think Gambit is the one you're talking about. Yeah it seems cheesy to not throw Interceptions and increased Pass Speed. I never even seen the desire to get the Bazooka ability. In most cases, you aren't even going to take advantage of that ability. Just like the Truzz ability. Why would want to choose to have an ability to prevent fumbles, unless you're saying Fumbles are frequent.

              I do agree that the CFB abilities are more grounded.

              Comment

              • Dagan
                Pro
                • Jun 2020
                • 623

                #8
                Re: Superstar Abilities - On or Off, and why?

                I always turn them off. They are overpowered like the HFA, and seem to create scenarios that just shouldn't be a thing (every single time). I am one who wants simply the ratings to absolutely matter, and from all of the editing I am allowed with player ratings, tendencies, sliders, settings, et.al. I "feel" like I get ratings alone to actually matter.

                I always turn ball hawk, heetseeker and any other novelties off, as well.

                I set up the game to be as baseline as I always can, and I gotta tell you, one of the most annoying things is ever hearing any of those folks who will attack or try to belittle me for it - and then on every other thread or post, it's the same fools talking about cheesing, what's too arcade, what's not simulation enough, etc. There's some walking contradictions around these parts.

                Anyway, back to the point. If I have to sum it up, I'll say that with the old school thinking that this code is akin to dice rolls, then every novelty extra we can turn on per players just seems like cheating because you're giving those players extra dice to work with. I don't want that back alley of Brooklyn dice game going on. Keep it real, please. As real as possible, at least.
                (...brought to you by Carl's Jr.)

                Comment

                • ajra21
                  MVP
                  • Oct 2011
                  • 2170

                  #9
                  Re: Superstar Abilities - On or Off, and why?

                  I leave them on but I almost never see them activated. Maybe three or four times a season, if that.

                  Comment

                  • King Gro23
                    MVP
                    • Jan 2008
                    • 2548

                    #10
                    Re: Superstar Abilities - On or Off, and why?

                    I’ve mentioned it around the board , but I’ll continue with them on as always. The only changes I’ll make are the “perfect accuracy abilities” for QBs

                    Perfect accuracy doesn’t exist anywhere besides a video game and I don’t think that’s a “simulation” reflective experience.

                    But l love how they do separate players, although I think a re-assignment of the abilities is needed across all positions to really help identify strengths of players


                    Sent from my iPhone using Operation Sports
                    Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
                    TopShotGwaup15
                    http://www.twitch.tv/topshotgwaup15

                    Suscribe on Youtube
                    https://www.youtube.com/user/GleezyBaby43
                    Gleezybaby43

                    Comment

                    • ajra21
                      MVP
                      • Oct 2011
                      • 2170

                      #11
                      Re: Superstar Abilities - On or Off, and why?

                      Originally posted by King Gro23
                      I’ve mentioned it around the board , but I’ll continue with them on as always. The only changes I’ll make are the “perfect accuracy abilities” for QBs

                      Perfect accuracy doesn’t exist anywhere besides a video game and I don’t think that’s a “simulation” reflective experience.

                      But l love how they do separate players, although I think a re-assignment of the abilities is needed across all positions to really help identify strengths of players


                      Sent from my iPhone using Operation Sports

                      I do like them, mainly because it helps define player like Deebo Samuel. He's not as good as someone like Aiyuk, but he can take over a single game in a way Aiyuk cannot. These Super Star or X-Factor abilities help create this.

                      Comment

                      • Dagan
                        Pro
                        • Jun 2020
                        • 623

                        #12
                        Re: Superstar Abilities - On or Off, and why?

                        Originally posted by ajra21
                        I do like them, mainly because it helps define player like Deebo Samuel. He's not as good as someone like Aiyuk, but he can take over a single game in a way Aiyuk cannot. These Super Star or X-Factor abilities help create this.
                        I do understand this thinking. I am not against it, if you feel like that works for you.

                        I would hope that with playbooks having (and actually having a lot more, now) star specific plays, THAT would make the exact difference you speak of, and then the abilities stuff would be unnecessary. Problem being, that it brings up that other issue we have of the CPU play calling not on point / not the correct pass/run ratios they should be.
                        (...brought to you by Carl's Jr.)

                        Comment

                        • illwill10
                          Hall Of Fame
                          • Mar 2009
                          • 19836

                          #13
                          Re: Superstar Abilities - On or Off, and why?

                          Originally posted by Dagan
                          I do understand this thinking. I am not against it, if you feel like that works for you.

                          I would hope that with playbooks having (and actually having a lot more, now) star specific plays, THAT would make the exact difference you speak of, and then the abilities stuff would be unnecessary. Problem being, that it brings up that other issue we have of the CPU play calling not on point / not the correct pass/run ratios they should be.
                          I can definitely understand this viewpoint. The problem is AI playcalling. The CPU won't naturally highlight star players. Abilities exaggerate a players skills will make them standout more.

                          There's need to be a coach playcalling tendency that highlight stars vs spreading the worth

                          Comment

                          • ajra21
                            MVP
                            • Oct 2011
                            • 2170

                            #14
                            Re: Superstar Abilities - On or Off, and why?

                            Originally posted by Dagan
                            I do understand this thinking. I am not against it, if you feel like that works for you.

                            I would hope that with playbooks having (and actually having a lot more, now) star specific plays, THAT would make the exact difference you speak of, and then the abilities stuff would be unnecessary. Problem being, that it brings up that other issue we have of the CPU play calling not on point / not the correct pass/run ratios they should be.
                            Originally posted by illwill10
                            I can definitely understand this viewpoint. The problem is AI playcalling. The CPU won't naturally highlight star players. Abilities exaggerate a players skills will make them standout more.

                            There's need to be a coach playcalling tendency that highlight stars vs spreading the worth

                            I'm not convinced those kinda of plays would be the difference. It is not like you call a specific play that suddenly activates a star player in real life. They activate themselves.

                            Comment

                            • Dagan
                              Pro
                              • Jun 2020
                              • 623

                              #15
                              Re: Superstar Abilities - On or Off, and why?

                              I'll clarify.

                              If ratings truly, only mattered (like we mostly all think they should), then a properly rated player is absolutely going to stand out from any others. Likewise, if the play calling code/algorithm were on point, then each team's star player(s) will get more design calls, getting the ball in their hands more often. You should therefore end up with star players getting stats and such accordingly, and your overall experience playing against said teams would be as close to expected as possible.

                              All extra abilities boosts and such would be unnecessary.
                              (...brought to you by Carl's Jr.)

                              Comment

                              Working...