CPU spike ball to stop clock?

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  • Spudbox65
    Rookie
    • Aug 2021
    • 241

    #1

    CPU spike ball to stop clock?

    Has anyone ever seen the CPU spike the ball to stop the clock? I've watched hundreds if not thousands of games over the past 3 years and have never seen this. It's so frustrating that EA doesn't fix small details like this to make the CPU more competitive at the end of the first half/end of the game.
  • metovics8
    Since '08
    • Dec 2008
    • 595

    #2
    Re: CPU spike ball to stop clock?

    Originally posted by Spudbox65
    Has anyone ever seen the CPU spike the ball to stop the clock? I've watched hundreds if not thousands of games over the past 3 years and have never seen this. It's so frustrating that EA doesn't fix small details like this to make the CPU more competitive at the end of the first half/end of the game.
    Nope, haven't seen it last few years as well from memory but CPU end of game time management is terrible imo

    Sent from my Pixel 7 Pro using Tapatalk
    https://www.youtube.com/user/metovics8/videos

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    • Rmiok222
      MVP
      • Nov 2015
      • 3129

      #3
      CPU spike ball to stop clock?

      They have spiked the clock against me a few games this year

      Edit: just kidding, thought I was in the college football thread. My bad.

      Sent from my iPhone using Tapatalk

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      • forme95
        MVP
        • Nov 2013
        • 3118

        #4
        Re: CPU spike ball to stop clock?

        Ive done a lot of cpu vs cpu and have never (in at least 4 years) seen the cpu spike the ball.

        I actually got excited when I saw CFB do it, thinking that when M25 came out, it would be in there......... sadly not.
        Really wish sports games played to ratings!
        Only thing SIM about sports games now, are the team name and players
        CFB 25 The absolute GOAT!!!
        MLB 23 FOREVER 20 is better, 23 just for Guardians
        Madden get rid of the extras (SS/XF, HFA, media, scenarios, game plan) or turn them down considerably.

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        • SkeeLo15
          Rookie
          • Sep 2016
          • 31

          #5
          Re: CPU spike ball to stop clock?

          They need to fix this but also need to fix the no huddle in general. Bring back the walk to LOS, at least in the no huddle like CFB does

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          • NightOwl
            Rookie
            • Sep 2013
            • 332

            #6
            Re: CPU spike ball to stop clock?

            Fairly certain I've seen it a couple times but this is making me second guess myself lol.

            What REALLY needs to be fixed is how it's faster to just pick a play from the huddle and line up instantly instead of going no huddle and having to go through 20 second runoff. Never understood why the accelerated clock doesn't work inside of 2 minutes when going back to huddle.

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            • kehlis
              Moderator
              • Jul 2008
              • 27738

              #7
              Re: CPU spike ball to stop clock?

              Originally posted by NightOwl
              Fairly certain I've seen it a couple times but this is making me second guess myself lol.

              What REALLY needs to be fixed is how it's faster to just pick a play from the huddle and line up instantly instead of going no huddle and having to go through 20 second runoff. Never understood why the accelerated clock doesn't work inside of 2 minutes when going back to huddle.

              Yep - this is the issue. No need to spike the ball while your team is morphed up the field with hardly any time coming off the clock before you line up and snap it.

              Actually takes longer to get your team to the line and spike it (under two minutes) than it does just to pick a play.


              Sent from my iPhone using Tapatalk Pro

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              • LowerWolf
                Hall Of Fame
                • Jun 2006
                • 12282

                #8
                Re: CPU spike ball to stop clock?

                Originally posted by NightOwl
                Fairly certain I've seen it a couple times but this is making me second guess myself lol.

                What REALLY needs to be fixed is how it's faster to just pick a play from the huddle and line up instantly instead of going no huddle and having to go through 20 second runoff. Never understood why the accelerated clock doesn't work inside of 2 minutes when going back to huddle.
                I've submitted this as a bug several times on EA's site. But seeing as how it's the same on M25 and CF25 - when AC did work inside the final 2 minutes on previous Maddens - I'm thinking it's a (poor) design decision.

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