- Trophy Room
- Customizable player emblem/calling card including accomplishments and school affiliation that shows to others during online modes.
- Player hub. Contains trophy room, calling card stuff, music settings, other stuff.
- HS back in RTG
- Legacy score in RTG; compare legacy scores to all time greats
- Meters to balance how you spend your time in RTG (this is already in CFB 25, video creator speculates they are asking for feedback on this feature)
- In game presentation focused on your player in RTG, possible storylines added.
- Program points in dynasty. Spend points on coordinators, progressing players, or recruiting.
- Focus players dynasty: manually progress up to 5 players how you want.
- Wear and tear management in dynasty; choose how players practice to manage wear and tear.
- Gameday strategy in dynasty; sounds like what Madden does in franchise.
- Playbook installs in dynasty - install plays in your game for that week and those plays will have boosts.
- Gameday pregame adjustments; set schematic adjustments pre-play.
- Real time coaching 2.0; real coaches appears in parentheses. Plus team specific styles.
- Dynamic substitutions on the fly pre play
- Formation subs - sub players for an entire formation
- QOL changes to home field advantage, confidence/composure, pre snap recognition, and abilities.
- Custom zones - more user control in telling zone defenders where to go
- Add sim to points for every week of the season in dynasty
- Stat panel in player screen
- Access player card/stats in screens press Y on all screens a player is show to access player card.
- Access team schedule in polls, conference standings, and bowl projections by pressing Y
- Additional prospect list advance search filters
- Recruiting battles added to recruiting screen for 2 close schools
- Online dynasty members tab shows bunch of info for each member in an online dynasty.
- Additional news categories: recruiting, coach contract, bye week, RTG, new user, Heisman moments
- Deeper news story depth, result of previous game, result of previous rival game, etcetera.
- Dynamic dealbreakers that change from year to year
- Injury statuses
- Player progression in training results shows how much they improved in parentheses
Those are paraphrased from the video. Some good stuff in there, also some stuff I'm iffy on. Mostly positive additions. Important to note that these aren't all things that will be in CFB 26, EA is likely trying to determine what the players think is most important. Video is linked below for those who want to watch themselves, the guy who did it explained every item and what he thinks it's talking about.

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