CPU pass defense is insanely good
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CPU pass defense is insanely good
I play on All-American. No matter what play I run, switch it up all the time, no tunnel vision on 1 WR, scan the field, if I get an open guy, the closest CPU player always transforms into superman and either jumps 20 feet to knock it down, or suddenly gets a 200 acceleration rating, and/or jumps in front and picks it. My average completion percentage is 43%. Will adjusting CPU pass coverage and defense reaction time sliders help?Tags: None -
Re: CPU pass defense is insanely good
I play on All-American. No matter what play I run, switch it up all the time, no tunnel vision on 1 WR, scan the field, if I get an open guy, the closest CPU player always transforms into superman and either jumps 20 feet to knock it down, or suddenly gets a 200 acceleration rating, and/or jumps in front and picks it. My average completion percentage is 43%. Will adjusting CPU pass coverage and defense reaction time sliders help?
What pass style are you using?
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Re: CPU pass defense is insanely good
I've used classic passing nearly the entire time. Not sure what patch did it, but pass blocking is so bad and pass coverage is insanely good. I've recently lowered pass coverage to 5 for the CPU. Lowered for user too cause it's easy to get coverage sacks. I lowered it to 20 and it didn't help. At 5 it definitely helps without feeling like your DBs are useless. But still sorta testing it out.
Also pass blocking at 100. On All-american it's been so much better. Oregon still sacked me 6 times as Utah State so pass blocking at 100 doesn't mean everyone gets pancaked (even though I think it should if sliders worked how they should).
I remember they had a patch note that said pass blocking slider is more sensitive. Np idea what that means. But it feels like that's when I started having severe pass blocking issues (on both sides).
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Re: CPU pass defense is insanely good
One of the things that makes it frustrating (for me, anyway), is that it has never seemed to matter in EA football games whether the defender - LB/DB/whatever - is actually looking at the ball or not before they make a play. It's really irritating when a DB with his head turned completely away from the ball can still somehow sense the ball right nearby and blindly reach out and make a play on it, even though there's no way they could have seen the ball being thrown or coming their way when they're in a full-on bail toward a receiver with their back completely to the ball.
Perhaps this is just a programming/graphical shortcoming, but IRL it obviously matters whether the defender is fully turned and running toward a receiver vs back-pedaling with his eyes on the QB/into the backfield. I hate when I throw a ball (intentionally) right by a defender's head to a receiver because the defender has his back to me, and yet they are still able to swat it away without ever looking back for the ball, or even worse, miraculously turn and make a pick at the most perfect possible moment despite having no way of knowing the ball was even coming their way.
Anyway, those two things contribute (in my experience) to the passing game resulting in more picks than should be the case. Generally, I think there are too many picks and too few vanilla incompletions.Comment
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Re: CPU pass defense is insanely good
To answer your question, yes, modifying the coverage and reaction sliders will help.
If you were able to upload any clips of you passing the ball, the community may be able to potentially help spot any errors that you may be making without realizing it. I'd be happy to help and I'm sure others would as well.“No one is more hated than he who speaks the truth.”
― PlatoComment
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Re: CPU pass defense is insanely good
To answer your question, yes, modifying the coverage and reaction sliders will help.
If you were able to upload any clips of you passing the ball, the community may be able to potentially help spot any errors that you may be making without realizing it. I'd be happy to help and I'm sure others would as well.Comment
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Re: CPU pass defense is insanely good
For the most, knowing when/how to layer a pass does help. I always have to put into consideration when to throw a bullet pass or a touch pass and reading your intended passing lane. When the passing lane is clear and the target has a step, for the most part you can throw a bullet pass. If the lane isn't clear and/or doesn't have separation, then thowing a touch pass is the best case.
My issue Is with the superhero plays. I don't mind seeing impact players and/or players with abilities making special plays. But far too often, I see AI defenders making plays that doesn't seem realistic. Like when they aren't even looking at the ball or do the super jump. Ain't going lie, I'm throwing 20+ INTs a season smh. But, the ironic part is that I can complete 70% of passes.
But, I do like Zone defense. CPU does a good job of passing off receivers and picking up new WRs. So many times, I think I'm going to have a wide open pass then at the last second before I pass, the AI picks up the upcoming targetComment
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Re: CPU pass defense is insanely good
In my experience, classic passing (with less trajectory options) underthrows a lot of balls, making it easier for defenders to make superhuman plays on the ball.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Re: CPU pass defense is insanely good
I like revamped for the most part, but I had to settle for classic because of 1 bad issue with revamped.
On streaks where they beat press coverage with classic, even if I lead him down the field away from the defender with a lob pass, it’s almost always underthrown resulting in a PBU or an INT if I’m unlucky. That sucks, but with revamped, it’s basically a guaranteed TD as it’s always thrown perfectly in stride for my guy. That’s much worse for me and it makes me feel dirty knowing that it’s only a TD due to the game mechanic of which passing mode is selected.
If not for the extremely cheap automatic TDs on pressed streaks I’d be using revamped.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Re: CPU pass defense is insanely good
The CPU pass defense on Heisman might be insanely good but in my experience between All-American and Varsity, offenses reign supreme, both human and CPU. I'm sure EA has heard the old adage defense wins championships but offense puts the fannies in the seats. Or in this case, offense makes for a friendly unit shifter. I'm sure a lot of people around these parts can appreciate good defense but EA knows the casual fan has his bread buttered on the offensive side of the ball.T-BONE.
Talking about things nobody cares.Comment
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Re: CPU pass defense is insanely good
To answer your question, yes, modifying the coverage and reaction sliders will help.
If you were able to upload any clips of you passing the ball, the community may be able to potentially help spot any errors that you may be making without realizing it. I'd be happy to help and I'm sure others would as well.
I have CPU Pass Reaction & Coverage at 40
INTs at 20
I really don't want to lower them anymore as to make it unfair & not fun.
Now, I understand I shouldn't be passing the ball successfully all over the field against a decent defense, but I hardly have much success against bad defenses with slower secondaries.Comment
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Re: CPU pass defense is insanely good
I've used classic passing nearly the entire time. Not sure what patch did it, but pass blocking is so bad and pass coverage is insanely good. I've recently lowered pass coverage to 5 for the CPU. Lowered for user too cause it's easy to get coverage sacks. I lowered it to 20 and it didn't help. At 5 it definitely helps without feeling like your DBs are useless. But still sorta testing it out.
Also pass blocking at 100. On All-american it's been so much better. Oregon still sacked me 6 times as Utah State so pass blocking at 100 doesn't mean everyone gets pancaked (even though I think it should if sliders worked how they should).
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