Penalty Sliders

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  • TheWood56
    Rookie
    • Sep 2008
    • 430

    #1

    Penalty Sliders

    Question on how you think different penalty sliders affect gameplay.

    I ask because some seem to work even if not perfectly. Holding for example. At default 50 you do occasionally see them. It’s very sensitive though. If you raise it you can see them called every other drive and immediately after the snap of the ball before holding could have even occurred and been witnessed. Roughing the passer is another. Rarely if ever see that at default 50. I tested it at 70 and my guys were getting flagged multiple times per game for simply getting close and breathing on the QB. Blocking in the back is another. At default 50 it’s almost never called. You raise that and get some very ticky tacky calls.

    On the flip side, I don’t think I’ve ever seen a DPI called, and I’ve had that as high as 99, 90, 70, etc. Same with facemask. With the penalties you can toggle on/off, most of which you never see either, I had ineligible receiver downfield toggled off for example because I’ve never seen that. With it turned off, I had the CPU get flagged for the first time for exactly that on a screen play. Another example is roughing and running into the kicker. I’ve been flagged for that before if I’m not careful, but never the CPU against me. Figured I would test with it off. The CPU has never had a significant ST’s play against me. One of the first games I had roughing and running into the kicker toggled off, the CPU blocked a FG against me and had a KR TD against me in the same game. OPI is another. Have never seen that called so toggled it off to test. I immediately felt that it opened up some new receiver animations and had them playing more aggressively for passes.

    Some penalties seem to work as intended, some are overly sensitive, some seem completely broken, and some seem to affect gameplay in other areas. It’s all over the shop I feel. I’m getting relatively good and competitive gameplay with my own personal slider set, just curious what other people are seeing and if they have any theories with the penalty sliders and what they might affect.
  • trulove32
    Rookie
    • Sep 2021
    • 11

    #2
    Re: Penalty Sliders

    Yea I’m also very curious just to hear other opinions and test results with different penalty values. I’ve started to feel like with things such as DPI it has an effect towards aggressiveness, I’ve had it set to lower values and seen better animations play out with DBs and WRs where the opposite as I go high it seems to make DBs play very passive towards interactions with WRs. With things like holding, false start, offsides you can notice how DEs will get better jumps with false start lower but you will see significantly less calls. Again though I would like to see what others think and have tested. Like I said try going lower on some and see how it affects how animations play and players behave. As far as a solution I really can’t find a good spot for DPI. Most of the others feel fine it just seems like with DPI maybe leaving it alone is best. I’ve also thought maybe putting it one tick in franchise after import sliders would maybe just activate it meaning putting it at either 51 or 49 after importing the slider set from the main menu. Because being that the physics slider is something we can only set in the main menu really makes me question the best way to adjust sliders in franchise. I’ve thought maybe just not adjust anything other then physics, fatigue, inj and speed thres in main menu importing and then setting the sliders would be the better route curious to hear opinions on this as well

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    • toodles2you90
      Pro
      • Apr 2018
      • 501

      #3
      Re: Penalty Sliders

      I've given up on trying to get some of the penalties to work. I just try to get a decent amount within the game. False start, offsides, holding, block in the back are pretty much what I see. I don't see any facemask or roughing the passer and may see a defensive PI once or twice a season and roughing the kicker a couple times a season as well. I turn off illegal contact because the computer cannot be called for it so its only called if you accidentally run into someone.

      I'm just glad I can get a decent amount and don't have like 11 a season like the last few years.

      Comment

      • Kramer5150
        Medicore Mike
        • Dec 2002
        • 7396

        #4
        Re: Penalty Sliders

        Originally posted by toodles2you90
        I don't see any facemask or roughing the passer
        Wait, what??? When I was adjusting penalty sliders, the 2 most commonly called penalties were holding and roughing the passer, I believe I had started out at 70-75 (IIRC) and anytime one of my defenders breathed on the QB I was getting flagged.

        I ended up dropping that slider real quick to I believe 55...lol
        People are for reviews if it backs their argument, and against them when they don't.
        “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
        “Quarterbacks should wear dresses.” Jack Lambert

        Comment

        • cdcool
          Slider Guru
          • Aug 2005
          • 6694

          #5
          Re: Penalty Sliders

          One Roughing the Passer call normally results in a Score


          Sent from my iPhone 14 Pro Max using Operation Sports
          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

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          • toodles2you90
            Pro
            • Apr 2018
            • 501

            #6
            Re: Penalty Sliders

            Originally posted by Kramer5150
            Wait, what??? When I was adjusting penalty sliders, the 2 most commonly called penalties were holding and roughing the passer, I believe I had started out at 70-75 (IIRC) and anytime one of my defenders breathed on the QB I was getting flagged.

            I ended up dropping that slider real quick to I believe 55...lol
            I should have worded that better. I have gotten it to where I see them but I couldn't find a sweet spot of enough but not too many so I just put it back on 50. I was just mentioning the ones I personally use to get penalties in the game.

            Comment

            • Godeep24
              Rookie
              • Apr 2016
              • 191

              #7
              Re: Penalty Sliders

              I get DPI called sometimes 3x a game. I believe I have set to 65 or 75. It’s usually on deep throws and getting aggressive with user catch, while using Placement and Accuracy passing ,sometimes it’s just called on defenders getting in my way on slant routes. Face mask penalties rare. I’ve had one offensive PI called against me which blew me away as have never seen it.


              Sent from my iPhone using Operation Sports

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              • trulove32
                Rookie
                • Sep 2021
                • 11

                #8
                Re: Penalty Sliders

                I think difficulty should be mentioned when making ur post about how different values are effecting gameplay. Just because I’ve done a few franchise were it’s just penalties I’m adjusting and on All Madden I don’t think I’ve really ever seen more then 2 DPIs called in a whole season. Other penalties are different but for DPI it’s rare but you do see the slider effect DBs gameplay with it’s set high or low

                Comment

                • Godeep24
                  Rookie
                  • Apr 2016
                  • 191

                  #9
                  Re: Penalty Sliders

                  All-Pro. On Play Now. I honestly think the biggest variable for getting PI calls is user catching with Placement and Accuracy passing. I get a couple PI a game in CFB 25 too.


                  Sent from my iPhone using Operation Sports

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                  • Kramer5150
                    Medicore Mike
                    • Dec 2002
                    • 7396

                    #10
                    Re: Penalty Sliders

                    Originally posted by Godeep24
                    I honestly think the biggest variable for getting PI calls is user catching
                    This right here, I fully believe this as well. I never switch to the receiver to make the catch and have tried all different settings for DPI, and I cannot honestly remember the last time it was called.
                    People are for reviews if it backs their argument, and against them when they don't.
                    “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
                    “Quarterbacks should wear dresses.” Jack Lambert

                    Comment

                    • Godeep24
                      Rookie
                      • Apr 2016
                      • 191

                      #11
                      Re: Penalty Sliders

                      Originally posted by Kramer5150
                      This right here, I fully believe this as well. I never switch to the receiver to make the catch and have tried all different settings for DPI, and I cannot honestly remember the last time it was called.


                      User catch creates contact with the DB and triggers the DPI. Especially on deep throws which I take a lot of.


                      Sent from my iPhone using Operation Sports

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                      • e1nherjar
                        Rookie
                        • Sep 2024
                        • 33

                        #12
                        Re: Penalty Sliders

                        DPI low helps on coverage, during practice I tried something from SIM gaming on YouTube that showed that similar speed players were never able to make a Play on Deep throws. With DPI AT 15 that same player was able to make a Play once in a while instead of beeing behind every Play.

                        Comment

                        • toodles2you90
                          Pro
                          • Apr 2018
                          • 501

                          #13
                          Re: Penalty Sliders

                          Originally posted by Godeep24
                          User catch creates contact with the DB and triggers the DPI. Especially on deep throws which I take a lot of.


                          Sent from my iPhone using Operation Sports
                          Yup...this is correct. The only way to get them is user interaction but it doesn't matter if it's on 50 or 100, at least from what I saw. It's still the same. If you create contact as a user with a computer player (offense or defense) while the ball is in the air. You will see OPI or DPI.

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                          • TheWood56
                            Rookie
                            • Sep 2008
                            • 430

                            #14
                            Re: Penalty Sliders

                            Good to see this thread get some activity.

                            Last game I played I had two DPI called against the CPU. Setting was on 50. Both deep shots when I tried to aggressive catch. I don’t often do that which is probably why I never see it.

                            Given the fact most of the penalty sliders don’t work as intended (has been the case with all Madden’s), I do wonder what other affects they have on gameplay and animations. That’s my main priority as I don’t particularly care about the penalties and they can’t be influenced much anyway.

                            Again I want to reference one of the first games I played with roughing and running into the kicker turned off. The CPU in the same game had blocked FG and KR TD against me. I doubt that was a coincidence. I’m convinced that penalty sliders, although they don’t work as intended, do have other affects on gameplay and animations.

                            Comment

                            • e1nherjar
                              Rookie
                              • Sep 2024
                              • 33

                              #15
                              Re: Penalty Sliders

                              Ball security high (I use 68) Makes your rb/hb starter, they use moves more often and find holes more easily

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