I ask because some seem to work even if not perfectly. Holding for example. At default 50 you do occasionally see them. It’s very sensitive though. If you raise it you can see them called every other drive and immediately after the snap of the ball before holding could have even occurred and been witnessed. Roughing the passer is another. Rarely if ever see that at default 50. I tested it at 70 and my guys were getting flagged multiple times per game for simply getting close and breathing on the QB. Blocking in the back is another. At default 50 it’s almost never called. You raise that and get some very ticky tacky calls.
On the flip side, I don’t think I’ve ever seen a DPI called, and I’ve had that as high as 99, 90, 70, etc. Same with facemask. With the penalties you can toggle on/off, most of which you never see either, I had ineligible receiver downfield toggled off for example because I’ve never seen that. With it turned off, I had the CPU get flagged for the first time for exactly that on a screen play. Another example is roughing and running into the kicker. I’ve been flagged for that before if I’m not careful, but never the CPU against me. Figured I would test with it off. The CPU has never had a significant ST’s play against me. One of the first games I had roughing and running into the kicker toggled off, the CPU blocked a FG against me and had a KR TD against me in the same game. OPI is another. Have never seen that called so toggled it off to test. I immediately felt that it opened up some new receiver animations and had them playing more aggressively for passes.
Some penalties seem to work as intended, some are overly sensitive, some seem completely broken, and some seem to affect gameplay in other areas. It’s all over the shop I feel. I’m getting relatively good and competitive gameplay with my own personal slider set, just curious what other people are seeing and if they have any theories with the penalty sliders and what they might affect.

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