Say, I have a WR that has an 86 overall with 88 speed, 90 speed, and 80 catching. But I also have another WR with a 78 overall but has 93 speed, 95 acceleration, and 85 catching. What philosophy you all use related to this?
Overall vs. Players' Most Impactful Attributes
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Overall vs. Players' Most Impactful Attributes
I thought about posting this today or thought I did. Maybe I didn't finish and left the page. Do you all put your players with the higher/highest overall on the field or do you go by that player's most impactful attributes?
Say, I have a WR that has an 86 overall with 88 speed, 90 speed, and 80 catching. But I also have another WR with a 78 overall but has 93 speed, 95 acceleration, and 85 catching. What philosophy you all use related to this?Tags: None -
Re: Overall vs. Players' Most Impactful Attributes
I never go by OVR and always go by their attributes that I value.
I also don’t value SPD nearly as highly as I think most do. I have a floor for SPD for some positions (no lower than 83 for WR or lower than 88 for CB for example) but once they make the cutoff, I don’t consider SPD unless it’s a tie breaker. I’d bet I have way more 92ish SPD corners than most players that coach 5 ⭐️ programs.Favorite Teams:
College #1: Michigan Wolverines
College #2: Michigan State Spartans (my alma mater)
College #3: North Carolina Tar Heels
NHL: Detroit Redwings
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Re: Overall vs. Players' Most Impactful Attributes
I thought about posting this today or thought I did. Maybe I didn't finish and left the page. Do you all put your players with the higher/highest overall on the field or do you go by that player's most impactful attributes?
Say, I have a WR that has an 86 overall with 88 speed, 90 speed, and 80 catching. But I also have another WR with a 78 overall but has 93 speed, 95 acceleration, and 85 catching. What philosophy you all use related to this?
I would check their Catch In Traffic numbers as well because that (and I could be wrong) indicates how well they can make contested plays. That being equal between the two, I would go with Mr 78. Is Mr 86 a big and physical receiver and Mr 78 average to small? 78 is my starting SLOT WR and 86 might be a starting SE.Comment
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Re: Overall vs. Players' Most Impactful Attributes
Never go by overall. It's just a weighted number of all the attributes and can be skewed greatly by speed or awareness. Look for the attributes you value most for each position and I think everyone has their own opinion or method for that.
I personally focus on "run stoppers" on my DLine. I want high strength ratings and high block shed over everything else. Some others might want high speed and finesse moves for pass rushers or someone may prefer an average rating between finesse & power moves for their pass rushers. It's all personal taste.
For my OLine, I'm focusing on strength and Run blocking first. TEs, I want to focus on short route running combined with catching. WRs I'm looking for catch in traffic and awareness. So I have a couple attributes I look for in every position. Sometimes it works out that the higher overall is playing. Sometimes, that isn't the case.Comment
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Re: Overall vs. Players' Most Impactful Attributes
Man, this helps out a ton folks. What attributes are most impactful for running the ball using HB Stretch and HB Toss plays. Also, and I always get these mixed up. When you have three LB's on the field, say in 3-3-5, which is best for what? Is ROLB more of a run stopper or the LOLB? Is the LOLB your pass coverage one? What about MLB? Sorry, for not being football savvy, I have never played organized football in my life. Was more of a baseball player in my youth. Any other tips are appreciated.Comment
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Re: Overall vs. Players' Most Impactful Attributes
Yeah never by overall. Sometimes it takes trial and error like real life. Look at key stats and special abilities/badges. I have a 78 wr w 99 speed. Started him as a frosh. Throw him bubbles and quick outs. He returned 2 punts and 2 kickoffs. He was my fifth rated return man. But I’m putting him out there.Comment
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Re: Overall vs. Players' Most Impactful Attributes
Speed and agility for toss and stretch. High juke and spin for those elusive outside runners too. 3-3-5. MLB can be a total run stopper bc he’s got two more lbs outside him. Remember your safeties will often be down making you a 3-5 if your in cover three or any kind of man or man free. So they’ll be your coverage guys along with F’d and cb. In real life your weakside lb would be more coverage based in case you played a two high but he’s only responsible for curls seams and flats. Your strong lb has a safety outside him all the time so he’s a hook zone player but can be more of a run stopper if you like. In the game I don’t know if they flip strong and weak. I think it’s right and left so it doesn’t matter.Comment
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Re: Overall vs. Players' Most Impactful Attributes
Does the game place the weak side LB in the formation correctly when you call a defensive play? Do I have to flip the play? Would it be better if EA called the positions weak OLB and strong OLB instead of ROLB and LOLB?Speed and agility for toss and stretch. High juke and spin for those elusive outside runners too. 3-3-5. MLB can be a total run stopper bc he’s got two more lbs outside him. Remember your safeties will often be down making you a 3-5 if your in cover three or any kind of man or man free. So they’ll be your coverage guys along with F’d and cb. In real life your weakside lb would be more coverage based in case you played a two high but he’s only responsible for curls seams and flats. Your strong lb has a safety outside him all the time so he’s a hook zone player but can be more of a run stopper if you like. In the game I don’t know if they flip strong and weak. I think it’s right and left so it doesn’t matter.
Thanks.Comment
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Re: Overall vs. Players' Most Impactful Attributes
There is an AutoFlip setting. If you have it on, then the RLB should line up weakside. If you have it off you will have to flip it yourself.Comment
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Re: Overall vs. Players' Most Impactful Attributes
I always look at their attributes. For WR catch and CIT are my two most important ones, followed by release, followed by route running, then speed, then everything else. Obviously I don't want a 70 speed WR or something so there are certain disqualifiers for extreme lows.
For RBs on toss and stretch plays, speed is going to be big to be able to hit the outside, but also agility and change of direction so you can cut quickly once you choose the lane you're going to try for.Comment
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Re: Overall vs. Players' Most Impactful Attributes
This is where I get confused and I'm never sure what to prioritize on the OL and DL. What does strength ultimately do? If there's a specific rating for how well an OL blocks and a specific rating for how a DL sheds blocks, then what use is a strength rating? Additionally, how do I prioritize a DL with a higher finesse move rating and lower block shedding rating over a guy with the opposite?Never go by overall. It's just a weighted number of all the attributes and can be skewed greatly by speed or awareness. Look for the attributes you value most for each position and I think everyone has their own opinion or method for that.
I personally focus on "run stoppers" on my DLine. I want high strength ratings and high block shed over everything else. Some others might want high speed and finesse moves for pass rushers or someone may prefer an average rating between finesse & power moves for their pass rushers. It's all personal taste.
For my OLine, I'm focusing on strength and Run blocking first. TEs, I want to focus on short route running combined with catching. WRs I'm looking for catch in traffic and awareness. So I have a couple attributes I look for in every position. Sometimes it works out that the higher overall is playing. Sometimes, that isn't the case.
And then on the OL I have no idea what to make of 6 different run and pass block ratings. How seriously do I factor in a low pass block finesse rating if they have a high pass block power rating? How do those compare to the plain pass block rating? Same with run blocking.Comment
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Re: Overall vs. Players' Most Impactful Attributes
Came in to ask something similar:This is where I get confused and I'm never sure what to prioritize on the OL and DL. What does strength ultimately do? If there's a specific rating for how well an OL blocks and a specific rating for how a DL sheds blocks, then what use is a strength rating? Additionally, how do I prioritize a DL with a higher finesse move rating and lower block shedding rating over a guy with the opposite?
And then on the OL I have no idea what to make of 6 different run and pass block ratings. How seriously do I factor in a low pass block finesse rating if they have a high pass block power rating? How do those compare to the plain pass block rating? Same with run blocking.
I have a guard with the following run block ratings:
68 "Run Block" but 98 "Run Block Finese" and 99 "Run Block Power." How does that work?
I have heard speculation that the "Run block" stat applies to simmed games and the "finesse" and "power" ratings apply in played games. That doesn't make sense though. My guard would be an FCS level run blocker in simmed games, but an All-American in played games?
Would love to have some explanation as to how these ratings work together.Comment
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Re: Overall vs. Players' Most Impactful Attributes
I get it. For D line I’ve heard that finesse rating matches up directly to the o lines finesse pass block rating. Same with power. Block shedding is only for run I believe. My guess is strength factors into momentum along with weight given similar abilities elsewhere. Online has too many ratings in my mind. Again I’ve heard run block and pass block are for sim only. So run block power and run block finesse go up against block shedding depending on if your running say power or outside zone. From what I have read gap schemes are coded as power oriented and zone are coded as agile. Hope This makes sense. None of this is confirmed. Just tid bits I’ve read about college and madden on these forumsComment
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Re: Overall vs. Players' Most Impactful Attributes
This could help. I didn't read the whole thing.This is where I get confused and I'm never sure what to prioritize on the OL and DL. What does strength ultimately do? If there's a specific rating for how well an OL blocks and a specific rating for how a DL sheds blocks, then what use is a strength rating? Additionally, how do I prioritize a DL with a higher finesse move rating and lower block shedding rating over a guy with the opposite?
And then on the OL I have no idea what to make of 6 different run and pass block ratings. How seriously do I factor in a low pass block finesse rating if they have a high pass block power rating? How do those compare to the plain pass block rating? Same with run blocking.
Attributes or ratings are the arbitrary statistics that measure the skills of a player in the Madden NFL series. Attributes are usually measured on a scale from 0 to 100. The higher the stat, the better the specific The following attributes are present from Madden NFL 15 onward:[1][2] Overall Rating (OVR): Overall player rating. It is calculated by weighing certain attributes more heavily depending on the position of the player. For example, quarterback‘s throwing power is more important for...Comment

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