Revisiting 95 Speed Threshold....

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Spudbox65
    Rookie
    • Aug 2021
    • 241

    #1

    Revisiting 95 Speed Threshold....

    I know that 95 Speed Threshold has long been considered to most accurately replicate the speed disparity in the NFL, but I’ve done testing at 100 and found it to be closer to real life 40 times. My main issue is the methodology Aestis used in his testing. He is testing the disparity between the average NFL WR and the average NFL OL, which is all well and good, but he uses a 90 Speed rating as the "average" speed of a Madden WR and I wonder where he gets this rating from? Is the average WR in Madden actually a 90 speed rating? (i.e., if you added up all the speed ratings of all the WR’s in Madden and divided them by the total number of WR’s in the game would you get 90?)

    For my testing I used Tyreek Hill, the fastest player in Madden 25 (99 Speed), whose real-life 40 time was clocked at 4.29 seconds, and Greg Eiland, the slowest player in Madden 25 (51 Speed), whose real-life 40 time was 5.77 seconds. On 100 Speed Threshold I clocked Tyreek Hill at roughly 4.5 seconds (.21 slower than his real-life 40 time, which I figure to be accurate considering his wearing helmet and pads and what not). Greg Eiland came in at roughly 6.2 seconds (.43 slower than his real-life 40 time). I can’t imagine helmet and pads would slow down Eiland twice as much as Hill in real life, but lowering Speed Threshold to 95 would mean just this. In effect, it seems 100 is much closer to real life.

    Thoughts anyone?
    Last edited by Spudbox65; 01-31-2025, 10:43 PM.
  • oneamongthefence
    Nothing to see here folks
    • Apr 2009
    • 5683

    #2
    Re: Revisiting 95 Speed Threshold....

    So I think In perfect world, where Madden functioned flawlessly then maybe 100 is the best. But the amount of warping that still occurs in this game from suction tackles to impossible speed boosts breaking up passes, warping to catch passes, to suction sacks etc means the closer the players are in speed, the more these issues pop up.

    Sent from my Pixel 6 Pro using Tapatalk
    Because I live in van down by the river...

    Comment

    • Kevin McKoy
      Rookie
      • Jun 2009
      • 224

      #3
      Re: Revisiting 95 Speed Threshold....

      Originally posted by Spudbox65
      I know that 95 Speed Threshold has long been considered to most accurately replicate the speed disparity in the NFL, but I’ve done testing at 100 and found it to be closer to real life 40 times. My main issue is the methodology Aestis used in his testing. He is testing the disparity between the average NFL WR and the average NFL OL, which is all well and good, but he uses a 90 Speed rating as the "average" speed of a Madden WR and I wonder where he gets this rating from? Is the average WR in Madden actually a 90 speed rating? (i.e., if you added up all the speed ratings of all the WR’s in Madden and divided them by the total number of WR’s in the game would you get 90?)

      For my testing I used Tyreek Hill, the fastest player in Madden 25 (99 Speed), whose real-life 40 time was clocked at 4.29 seconds, and Greg Eiland, the slowest player in Madden 25 (51 Speed), whose real-life 40 time was 5.77 seconds. On 100 Speed Threshold I clocked Tyreek Hill at roughly 4.5 seconds (.21 slower than his real-life 40 time, which I figure to be accurate considering his wearing helmet and pads and what not). Greg Eiland came in at roughly 6.2 seconds (.43 slower than his real-life 40 time). I can’t imagine helmet and pads would slow down Eiland twice as much as Hill in real life, but lowering Speed Threshold to 95 would mean just this. In effect, it seems 100 is much closer to real life.

      Thoughts anyone?
      So, I touched on this a couple months ago, but 50 is where you want to be for 25, 22, (the year your referencing was quite different.

      In the image I linked, the gentleman crossing the line after Hill had a speed of 88 and is crossing the line at around 4.5 seconds.

      I scaled down further to people like T.J. what in another video and it was on par with his real-life 40. Some might even say 50 needs to be lowered a tad because they might be slightly slower with pads etc in real life.

      Just my 2 cents. And I used kinovea, a free software to overlay the clock you see.

      Here's the accompanying video. https://youtu.be/LgFpVIWLMy4?si=x8jaOpR8NJyXTqgw
      Attached Files

      Comment

      • shanelove341
        Just started!
        • Jan 2025
        • 3

        #4
        Re: Revisiting 95 Speed Threshold....

        Kevin mccoy, so 50 is the player minimum speed threshold . Is what we need for it to be "realistic"?

        Sent from my SM-A716U using Tapatalk

        Comment

        • Kevin McKoy
          Rookie
          • Jun 2009
          • 224

          #5
          Re: Revisiting 95 Speed Threshold....

          No, I'm not. I'm saying 50 did.

          Comment

          • shanelove341
            Just started!
            • Jan 2025
            • 3

            #6
            Re: Revisiting 95 Speed Threshold....

            Good evening, Kevin mccoy

            Sent from my SM-A716U using Tapatalk

            Comment

            • shanelove341
              Just started!
              • Jan 2025
              • 3

              #7
              Re: Revisiting 95 Speed Threshold....

              Kevin mccoy, did you keep the player/cpu sliders default when you used 50-player minimum speed threshold to see if it was "realistic"

              Sent from my SM-A716U using Tapatalk

              Comment

              Working...