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DC 04-07-2025 04:05 PM

HYPE/DC & Co - WWE 2K25 Project
 
4/7 Update: Initial Release
- All In-Game characters are fully edited and available for use.

- All additional wrestlers from past projects are fully edited and available for use.

- Fantasy, generic, and pasted Wrestling Video characters sets are fully edited and available for use.

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As always, our goal is to create a simulation wrestling experience within WWE 2K25. As always, if you care about OVERALLS, then this is not the sheet for you. Gameplay is the priority no matter how things may “look”.

2K25 is a great game as we’ve personally not been this satisfied with a modern wrestling game since 2K19. 2K really did a damn good job this year with giving us a very good game on release.

Notes
- We will be releasing a “Moveset Tendency” guide that can help elevate your playing/simming experience. The goal with this is to help the CPU controlled players follow the rules of a “Worked Match” more than they do out of the box. Those that are familiar with the Fire Pro series, this is for you.


- Our roster set was not created to handle InterGender matches. Men and Women were rated separately and should not be used vs. each other.

- This year updates will take place on the 15th of each month up until the release of WWE 2K26. If you have any update suggestions, please refer to our Google Form

- PC users may have access to a wide-range on the attributes/ tendencies scale

- There is a bug that causes CPU controlled wrestlers to involuntarily release submission holds. We have sent in a ticket to 2K but it would help out the community if others did so as well. We tried to find ways to alleviate this issue but we haven’t had any luck in doing so.

SpreadSheet: https://docs.google.com/spreadsheets...it?usp=sharing

Wrestler Request Form: https://docs.google.com/forms/d/e/1F...rm?usp=sharing

trusaleen1 04-07-2025 06:39 PM

Re: HYPE/DC & Co - WWE 2K25 Project
 
submitted a ticket, thanks for the amazing work

StormsWarning 04-07-2025 09:35 PM

Re: HYPE/DC & Co - WWE 2K25 Project
 
Thank you for sharing you and your team.

ColinValentine 04-08-2025 12:46 AM

Re: HYPE/DC & Co - WWE 2K25 Project
 
- Our roster set was not created to handle InterGender matches. Men and Women were rated separately and should not be used vs. each other.


So would using them in Intergender be completely terrible or would the experience just not be as intended by the creators (you guys)?

Obviously not expecting a fresh set of stats for InterGender just wondering what the outcomes would be

DodgyFord 04-08-2025 06:14 AM

Re: HYPE/DC & Co - WWE 2K25 Project
 
Quote:

Originally Posted by ColinValentine (Post 2051057375)
- Our roster set was not created to handle InterGender matches. Men and Women were rated separately and should not be used vs. each other.


So would using them in Intergender be completely terrible or would the experience just not be as intended by the creators (you guys)?

Obviously not expecting a fresh set of stats for InterGender just wondering what the outcomes would be

I would think that they mean it wouldn't deliver the simulation experience that they want. I would presume most stats act the same for men and women. So they will all do the same damage and take the same damage etc. You definitely could use them. You definitely might run into weight detection difficulties due to the different weight classes, I'm actually unsure how the game handles that for intergender so maybe you'd need to tweak the strength stats if you wanted to use intergender a lot

Hyperballer21 04-08-2025 06:16 AM

Re: HYPE/DC & Co - WWE 2K25 Project
 
Quote:

Originally Posted by ColinValentine (Post 2051057375)
- Our roster set was not created to handle InterGender matches. Men and Women were rated separately and should not be used vs. each other.


So would using them in Intergender be completely terrible or would the experience just not be as intended by the creators (you guys)?

Obviously not expecting a fresh set of stats for InterGender just wondering what the outcomes would be

It comes down to weight detection and archetypes. The best example is Nia Jax not being able to be lifted or knocked down by a male so is the same weight or more just because she's listed as GIANT.

speconi1 04-08-2025 08:38 AM

Re: HYPE/DC & Co - WWE 2K25 Project
 
You guys killed it yet again; thank you so much for your hard work.

I use a lot of fictional CAWs, so at some point I'd love to see you guys add more options to the "Generics" including some of the other styles you have listed in your Glossary (i.e. Panther, Mysterious, Vicious, etc.).

Also, it would be cool to have both Heel and Face options for all styles, i.e. Face Giant, Face Technician, Heel Junior, Heel Luchador. I think in these cases, the actual stats would be identical, but the AI Attributes and Personality Sliders would be altered.

To be fair, I've been using your sheets long enough that I have a feel for what to do with these "hybrids", and how to tweak things for my characters, but it could be very helpful for people new to your sheets.

Just a thought... If you guys do absolutely nothing different, this is still one of my favourite things to do when I get a new 2K game, so I really appreciate everything you're doing!

gbmbjj 04-08-2025 08:48 AM

Re: HYPE/DC & Co - WWE 2K25 Project
 
Quote:

Originally Posted by Hyperballer21 (Post 2051057405)
It comes down to weight detection and archetypes. The best example is Nia Jax not being able to be lifted or knocked down by a male so is the same weight or more just because she's listed as GIANT.

As I always say, THANK YOU for this.

And the question that always arises. and here it is again, CAN I get away with these sliders for Player vs AI from time to time?


THANKS!


EDIT: In comparing to '24, it looks like you toned down the MOVEMENT SPEED too, I like that idea. I always felt like the entire game played far too fast.


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