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deejay8595 10-17-2005 02:24 PM

Nice Read about PS3..Madden should look into some...
 
Five Ways the Playstation 3 Will Change Games

...Not every game will do this stuff, but the ability to will still exist for game makers with the time and creativity to tap into it. Let's take a look at just a few of the new gameplay experiences that PS3 will make possible

1. The End of the "disappearing act"

In theory: Everything that happens in or to the game world will be persistent.

In Action: You break it, it stays broken. You kill'em, they pile up. Even when you go back to previously visited areas later in teh game, you'll see that path of destruction you've left behind - enemies may even have decomposed or trees rotted. you definitely won't have to ask yourself "Have I been through this area before?"

2. Great minds think alike

In Theory: Enemies will react to what your character does and the situation they're in more realistically than ever. In fact, they'll be able to be nearly as smart and adaptive as the player.

In action: Enemies will run out of ammo and ditch their gun for another one- maybe even a better one. Maybe the gun you were hoping to grab. They might also dash for the same ammo pick-up available to you, abandoning their cover and opening them up for a clearere shot. Remeber shooting out lights and using night visiosn goggles to sneak up on enemies? Now they'll use that trick, too... so you'll have to make sure you can see in the dark as well.

3. Uncanned animation

In Theory: Motion capturing and traditional frame-by-frame character animation will give way to "smart" actiosn that take the character's physical attributes and their surroundings into account.


In action: If you're playing a platformer, your character will never leap or land using exactly the same animation twice. They'll "know" if they're exhausted from running and start to show it by a change in their stride. In a basketball game, the ball will never look like it's connected to your player's hand by a rubber band; [/b]in Madden, players will "know" their uniforms are dirty and brush themselves off at the line of scrimmage.[/b] Enemies wont' always fall down teh same way when shot, but they won't flail around like rag dolls either, if they're standing by a rail, for example, they'll "know" to try and grab it with one or both hands if you throw them over it. Even if they hang on, you can shoot their hands.

4. Never been there, never seen that

In theory: The immese capacity of Blu-Ray discs will overcome the limitations of even dual layer DVD and enable artisits to create game environments that never look repetitious. Their only limitations will be the amount of time they have to actually create objects and textures.

In Action: Games will be able to have many more types of environments, and more variety within each of them, without having to the areas in teh game any smaller to comensate. Objects won't just break; the extra room for textures on the disc will allow for almost limitless states of appearance - scorched, cracked, chipped, scratched. Heck, even sand that can turn to glass under the heat of a rocket thruster.

5. Interacting in newer, better ways

In theory: More processing power will take the capabilities of the EyeToy and voice recognition to new levels.

In Action: Your role-playing hero is having a heart-to-heart talk with their love interest. Only they're actually talking to and seeing you. Will you sound confident or cowardly? Have a happy face or a plain one? The very inflection of your voice and look on your face will determine his or her reaction. IN squad-based military games, when your team's back is up against a wall and the enemy's just aroudn the corner, you'll actually have to whisper your plan of attack to prevent being overheard= and that plan of attack can be very specific. "You, run across the street and take cover behind the red car!"

There is a picture and caption to number 5. It says, Sony is already working on a PS3 game called Eyedentify that combines advanced voice and face recognition. In it, you control a duo of crime fighting females that react realistically to your commands, tone of voice, and facial expressions.

Every Game Should Do This

We're not game developersm, and we dont' pretend to fully understand all of the hardships involved in making games, but as gamers, we know what we want - nay, demand - from our next-gernation games. Fair or not, the customer is always right, so listen up, developers!

60 Frames Per Second, Standard
A high frame rate can make an incredible difference in a game, especially fast-moving racing games and first-person shooters. It provides extra-smooth control and solid, quality feel. if triple-A PS2 titles like GT4 and God of War can run at 60fps, then why should we settle for anything less on PS3? If a trade-off has to be made, we'd gladly swap the last 5% of backround detail for a more enjoyable overall feel to the gameplay.

No Load Times
Since we're still dealing with disc-based games, we'll settle for "much improved" load times. Even though PS3 games will need to load up more polygons, more detailed textures and so on, BD-ROM will allow everything to constantly stream from the disc so we don't have to sit around staring at progress bars any more.


Sounds good..hopefully EA incorporates some of those features...

Badboy49er 10-17-2005 03:32 PM

Re: Nice Read about PS3..Madden should look into some...
 
Quote:

Originally Posted by deejay8595
Five Ways the Playstation 3 Will Change Games

...Not every game will do this stuff, but the ability to will still exist for game makers with the time and creativity to tap into it. Let's take a look at just a few of the new gameplay experiences that PS3 will make possible

1. The End of the "disappearing act"

In theory: Everything that happens in or to the game world will be persistent.

In Action: You break it, it stays broken. You kill'em, they pile up. Even when you go back to previously visited areas later in teh game, you'll see that path of destruction you've left behind - enemies may even have decomposed or trees rotted. you definitely won't have to ask yourself "Have I been through this area before?"

2. Great minds think alike

In Theory: Enemies will react to what your character does and the situation they're in more realistically than ever. In fact, they'll be able to be nearly as smart and adaptive as the player.

In action: Enemies will run out of ammo and ditch their gun for another one- maybe even a better one. Maybe the gun you were hoping to grab. They might also dash for the same ammo pick-up available to you, abandoning their cover and opening them up for a clearere shot. Remeber shooting out lights and using night visiosn goggles to sneak up on enemies? Now they'll use that trick, too... so you'll have to make sure you can see in the dark as well.

3. Uncanned animation

In Theory: Motion capturing and traditional frame-by-frame character animation will give way to "smart" actiosn that take the character's physical attributes and their surroundings into account.


In action: If you're playing a platformer, your character will never leap or land using exactly the same animation twice. They'll "know" if they're exhausted from running and start to show it by a change in their stride. In a basketball game, the ball will never look like it's connected to your player's hand by a rubber band; [/b]in Madden, players will "know" their uniforms are dirty and brush themselves off at the line of scrimmage.[/b] Enemies wont' always fall down teh same way when shot, but they won't flail around like rag dolls either, if they're standing by a rail, for example, they'll "know" to try and grab it with one or both hands if you throw them over it. Even if they hang on, you can shoot their hands.

4. Never been there, never seen that

In theory: The immese capacity of Blu-Ray discs will overcome the limitations of even dual layer DVD and enable artisits to create game environments that never look repetitious. Their only limitations will be the amount of time they have to actually create objects and textures.

In Action: Games will be able to have many more types of environments, and more variety within each of them, without having to the areas in teh game any smaller to comensate. Objects won't just break; the extra room for textures on the disc will allow for almost limitless states of appearance - scorched, cracked, chipped, scratched. Heck, even sand that can turn to glass under the heat of a rocket thruster.

5. Interacting in newer, better ways

In theory: More processing power will take the capabilities of the EyeToy and voice recognition to new levels.

In Action: Your role-playing hero is having a heart-to-heart talk with their love interest. Only they're actually talking to and seeing you. Will you sound confident or cowardly? Have a happy face or a plain one? The very inflection of your voice and look on your face will determine his or her reaction. IN squad-based military games, when your team's back is up against a wall and the enemy's just aroudn the corner, you'll actually have to whisper your plan of attack to prevent being overheard= and that plan of attack can be very specific. "You, run across the street and take cover behind the red car!"

There is a picture and caption to number 5. It says, Sony is already working on a PS3 game called Eyedentify that combines advanced voice and face recognition. In it, you control a duo of crime fighting females that react realistically to your commands, tone of voice, and facial expressions.

Every Game Should Do This

We're not game developersm, and we dont' pretend to fully understand all of the hardships involved in making games, but as gamers, we know what we want - nay, demand - from our next-gernation games. Fair or not, the customer is always right, so listen up, developers!

60 Frames Per Second, Standard
A high frame rate can make an incredible difference in a game, especially fast-moving racing games and first-person shooters. It provides extra-smooth control and solid, quality feel. if triple-A PS2 titles like GT4 and God of War can run at 60fps, then why should we settle for anything less on PS3? If a trade-off has to be made, we'd gladly swap the last 5% of backround detail for a more enjoyable overall feel to the gameplay.

No Load Times
Since we're still dealing with disc-based games, we'll settle for "much improved" load times. Even though PS3 games will need to load up more polygons, more detailed textures and so on, BD-ROM will allow everything to constantly stream from the disc so we don't have to sit around staring at progress bars any more.


Sounds good..hopefully EA incorporates some of those features...

Good read, but I dont think the PS3 has anything to do with any of this. All these things that were written about are simply andvanced techniques used to make games. Be it the 360 or the PS3 doesnt really matter.

Granted the PS3 should be a bit more powerful than the 360, but again, all of these things mentioned clearly could be done on both systems. You just need to have someone develop these tools.

AJ21476 10-17-2005 03:46 PM

Re: Nice Read about PS3..Madden should look into some...
 
Would really be nice if EA did use this technology. I think EA will find the medium between all 3 systems and just make a game thats easy to port form one to the other.

BOOKOO 10-17-2005 04:05 PM

Re: Nice Read about PS3..Madden should look into some...
 
the realistic physics system is a must for football games in the future. It is clear it will not be in this installment of madden..but with realistic physics system it would take into account the speed of an object..the weight of the object..the angle in which it collides with another object and based on the players break tackle rating, strength, speed at time of impact, fatigue level it would realistically and automatically generate the appropriate animation..not the pre rendered selection of a few dozen animations..thats whack.

I saw this demo'd before...cant remember what website..but the demo looked pretty damn awsome..only thing in the demo though is that you could tell that the players didnt have enough weight associated with their physics build.

ObiWanJenkins 10-17-2005 04:18 PM

Re: Nice Read about PS3..Madden should look into some...
 
Quote:

Originally Posted by BOOKOO
the realistic physics system is a must for football games in the future. It is clear it will not be in this installment of madden..but with realistic physics system it would take into account the speed of an object..the weight of the object..the angle in which it collides with another object and based on the players break tackle rating, strength, speed at time of impact, fatigue level it would realistically and automatically generate the appropriate animation..not the pre rendered selection of a few dozen animations..thats whack.

I saw this demo'd before...cant remember what website..but the demo looked pretty damn awsome..only thing in the demo though is that you could tell that the players didnt have enough weight associated with their physics build.

Physics is the toughest thing to code for. Actions and reactions are fairly random in real life. Drop a penny on the ground and it will bounce differently every time. Rain effects a football in so many different ways, even a Blu-Ray 200GB couldn't hold all the information needed to make it realistic. Not to mention the processor would have to predict the almost infinite possibilities in an instant.

Keep in mind, a computer can show off wonderful physics, but it's much different in a game where so much other stuff is going on. For the sake of argument, I'm talking about a console game here, not a dedicated program.

BOOKOO 10-17-2005 04:34 PM

Re: Nice Read about PS3..Madden should look into some...
 
I know my dude..I tried coding physics the other day and it was a Beeyotch....man I got so confused..it was tougher than the toughest rubix cube on diabolical steroids ya feel me..but once I got my physics all nice and coded..it worked pretty coo.

nofearsp2007 10-17-2005 04:34 PM

Re: Nice Read about PS3..Madden should look into some...
 
Quote:

Originally Posted by BOOKOO
the realistic physics system is a must for football games in the future. It is clear it will not be in this installment of madden..but with realistic physics system it would take into account the speed of an object..the weight of the object..the angle in which it collides with another object and based on the players break tackle rating, strength, speed at time of impact, fatigue level it would realistically and automatically generate the appropriate animation..not the pre rendered selection of a few dozen animations..thats whack.

I saw this demo'd before...cant remember what website..but the demo looked pretty damn awsome..only thing in the demo though is that you could tell that the players didnt have enough weight associated with their physics build.

using the natural motion program would be a start. :waytogo:

BOOKOO 10-17-2005 04:36 PM

Re: Nice Read about PS3..Madden should look into some...
 
Quote:

Originally Posted by nofearsp2007
using the natural motion program would be a start. :waytogo:

Thats what it was called..natural motion...these dude put togetha some soffware that makes the motion..like..natural and ish..you feel me...its offda offda


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