Running the Draw
I have been working in practice mode trying to figure out how to make the draw a positive yardage play. I find I can run screens, reverses, and fake reverses with success against the right defense, but it doesn't matter what the D is I can't run the draw. I only play against the CPU (no XBL). I was wondering if anyone out there had any tips on making this play successful. It just doesn't seem like the holes open up like other running plays. I am wondering how much of this is attributable to the passing cone tipping it off to the CPU. Any feedback is much appreciated.
v/r, SF |
Re: Running the Draw
"running the draw"
theres an oxymoron for you when it comes to madden |
Re: Running the Draw
Essentially as far as i can tell the play is impossible to work, ive had minimal success whith it when i have had pass heavy teams that require the CPU to play quarter defenses, but if there are more than 4 guys in the box good luck
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Re: Running the Draw
Right after you hike the ball move the analog stick left or right with the cone and it will help the use of the draw play.
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Re: Running the Draw
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Re: Running the Draw
I've had moderate success on draws, it's more luck than anything. Obviously sliders make a big difference.
I usually do a "Slide protection > Up" before a draw and I can usually get 3-4 yards, sometimes 10+. I had a 45 yard TD draw play replay with the Chiefs saved before I formatted. |
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