Contracts/ Salary Cap now supported!
From my web page:
NEW! Full Salary Cap Management. Change the contract of any player on any team in Franchise or Roster files in the Player Editor. In addition, the League Salary Cap can be raised in Franchise files to reflect changes in the NFL by clicking the $ button or selecting Tools | Manage Salary Cap. Hope you enjoy it but as with any new feature, more testing is needed so be sure to back your data files up Note: I haven't found Cap Penalty yet... but I am still looking. Cheers, Finn |
Re: Contracts/ Salary Cap now supported!
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Re: Contracts/ Salary Cap now supported!
wait wait... so this means that we can edit the year and the player's salary per yr to reflect real life contracts?
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Re: Contracts/ Salary Cap now supported!
^^^yes^^^
finn, you are the man!! thanks for all the work you put into the editors etc :) |
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I hadn't sold the game, but I also hadn't played it for about a year, so please be gentle if this question is very common.
Is there an updated schedule as well? I have the community roster and it's absolutely blown me away. I've been in shootouts, in defensive battles, been blown out of the building, and blown the other team out. More realism in each game than I can remember ever having before (thanks to the community roster and the zero sliders). But is there a way to update the first season's schedule to be the 2006 season, or is it just limited to rosters, etc? |
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Incredible. I've never even grabbed the editor, although I can just tell from reading bits and pieces that you're a genius :spit:.
Simply incredible. Thanks, man! |
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