Show Us The Love, Part I: Five Things Gamers Hate

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  • Steve_OS
    Editor-in-Chief
    • Jul 2002
    • 33989

    #1

    Show Us The Love, Part I: Five Things Gamers Hate

    We have just posted an article entitled, Show Us The Love, Part I: Five Things Gamers Hate, written by Dave Branda.
    "Year after year, 2K Sports and EA Sports miss the mark when it comes to their games. They always seem to be close to making a truly great game, but then ceremoniously shoot themselves in the foot and revert in quality. You almost have to wonder if they’ve ever been told that certain things drives gamers wacky. Well …wonder no more. Here are the top five things sports game developers do that drive us to drink. And if we missed something that drives you looney, make sure to let us know in our forums."
    Steve Noah
    Editor-in-Chief
    http://www.operationsports.com
    Follow me on Twitter
  • MassNole
    Banned
    • Mar 2006
    • 18848

    #2
    Great article.

    I definitely agree with most of it, especially the blood pouring from the head in NHLPA 93.

    Comment

    • Glenn33
      MVP
      • Jul 2002
      • 2455

      #3
      Can you add to the list - NOT having features in Next gen games that are in Current gen games (I'm talking to you Madden!)

      Comment

      • MassNole
        Banned
        • Mar 2006
        • 18848

        #4
        Re: Show Us The Love, Part I: Five Things Gamers Hate

        Originally posted by Glenn33
        Can you add to the list - NOT having features in Next gen games that are in Current gen games (I'm talking to you Madden!)
        Don't forget NCAA in that cold hard stare of disappointment. Heck, I am just waiting for EA to catch up to some features they had back in the PS1 days.

        Comment

        • ehh
          Hall Of Fame
          • Mar 2003
          • 28962

          #5
          Re: Show Us The Love, Part I: Five Things Gamers Hate

          #5 is the biggest, too many sports games simply aren't fun anymore. The 2K basketball titles are about it for me these days, though MLB2K7 was fun but I definitely had to look past a ton of glitches to play it. Hopefully 2K8 will be very entertaining as well. I don't know if I'll ever buy another football title, they are way too complicated these days and provide little fun for me.
          "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

          "Beware of geeks bearing formulas." - Warren Buffet

          Comment

          • DrJones
            All Star
            • Mar 2003
            • 9127

            #6
            Re: Show Us The Love, Part I: Five Things Gamers Hate

            #1. Online leagues ARE a pain in the butt.

            #2. Regarding EA's NHL series and fighting/blood inconsistency, I was told a lot of that was due to the NHL and the PA flip-flopping on how they wanted their league to be perceived (remember this was about the time that Bettman became commissioner). As far as dropping features when going from current-gen to next-gen, most of those features need complete rebuilding and can't get ported. Dev teams runs out of time.

            #3. Real money is a league/PA issue. For years on EA's baseball series, for example, we couldn't use real dollars because the MLBPA didn't let us, so we had to use "points".

            #4. As I've said before, most of the real decision-makers (execs, marketing) don't really care about realism. They want gimmicks to market, and those tend to chew up a lot of dev time.

            #5. Devs are juggling many more balls than they used to. Quite often, I'm afraid, making a sports title is a mad scramble to make a ship date so you don't get canned/demoted.

            I'm generalizing, of course. Some dev teams really go above and beyond. If your gameplay engine is really solid, it gives you more time to work on the little things. Sometimes stuff happens behind the scenes that screws everything up. The real problem is that games are much more complicated than they used to be and require a longer (2-year) dev cycle to do everything properly. Unfortunately, I don't see that happening anytime soon.
            Originally posted by Thrash13
            Dr. Jones was right in stating that. We should have believed him.
            Originally posted by slickdtc
            DrJones brings the stinky cheese is what we've all learned from this debacle.
            Originally posted by Kipnis22
            yes your fantasy world when your proven wrong about 95% of your post

            Comment

            • A.M. Son
              Rookie
              • Oct 2005
              • 210

              #7
              I'll take all 5 of those suggestions and kind of roll them into one.
              When it comes down to it, it seems that game developers don't listen to their customers (gamers). I don't know too many "other" business genres that can afford to regularly and consistently NOT listen to their customers. If developers realized that what gamers want is usually far more appropriate than a development team's whims and guesses, we'd not be in many of the scenarios we are in today.
              Each of the areas laid out above would never have happened if the collective voice of the community were heard and appreciated. Especially in todays internet age, why is it that developers still act like they develop in a vacuum? Listen to gamers, and many of the criticisms and complaints would simply go away.... not to say they have to do everything we suggest or wish for, but just take our voice into more consideration is all.
              Peace
              AM Son

              The unexamined life is not worth living...

              Comment

              • DrJones
                All Star
                • Mar 2003
                • 9127

                #8
                Re: Show Us The Love, Part I: Five Things Gamers Hate

                Originally posted by A.M. Son
                I'll take all 5 of those suggestions and kind of roll them into one.
                When it comes down to it, it seems that game developers don't listen to their customers (gamers). I don't know too many "other" business genres that can afford to regularly and consistently NOT listen to their customers. If developers realized that what gamers want is usually far more appropriate than a development team's whims and guesses, we'd not be in many of the scenarios we are in today.
                Each of the areas laid out above would never have happened if the collective voice of the community were heard and appreciated. Especially in todays internet age, why is it that developers still act like they develop in a vacuum? Listen to gamers, and many of the criticisms and complaints would simply go away.... not to say they have to do everything we suggest or wish for, but just take our voice into more consideration is all.
                Read my post above. EA and 2K don't care about complaints unless they think said complaints result in lost revenues. Hardcore gamers are deemed (rightly or wrongly) to be a vocal minority who rarely put their money where their mouth is. They complain and then buy the product anyway. From a business perspective, why cater to them?
                Originally posted by Thrash13
                Dr. Jones was right in stating that. We should have believed him.
                Originally posted by slickdtc
                DrJones brings the stinky cheese is what we've all learned from this debacle.
                Originally posted by Kipnis22
                yes your fantasy world when your proven wrong about 95% of your post

                Comment

                • mgoblue
                  Go Wings!
                  • Jul 2002
                  • 25477

                  #9
                  Re: Show Us The Love, Part I: Five Things Gamers Hate

                  Originally posted by DrJones
                  Read my post above. EA and 2K don't care about complaints unless they think said complaints result in lost revenues. Hardcore gamers are deemed (rightly or wrongly) to be a vocal minority who rarely put their money where their mouth is. They complain and then buy the product anyway. From a business perspective, why cater to them?
                  We have a winner!

                  That being said, I don't think the devs can win with the trade/free-agent engines. Not enough trades and people bitch and moan here. Too many trades people bitch and moan. If no big guys get traded then people cry. If too many get traded people cry.

                  Look at the NBA. If the game traded Shaq to Phoenix, Gasol to LA, and Kidd to Dallas people would be screaming that it wasn't "real", at least before this season.

                  I'm starting to get convinced that the "hardcore sports gamer" is someone who cannot be pacified by a game. A lot of people just want to find flaws and be angry. Not everyone here, just a lot of people. It's human nature to find flaws, but honestly IMO we take bug hunts too far. Just my opinion, I just try to avoid that and have more fun....the game ceases to be fun for me when I constantly read the forums looking for roster and minute gameplay issues.
                  Nintendo Switch Friend Code: SW-7009-7102-8818

                  Comment

                  • Skyboxer
                    Donny Baseball!
                    • Jul 2002
                    • 20302

                    #10
                    I also agree with most, especially the "fun" part. Now it seems we do a lot of "work" to make the game enjoyable. If there were no sliders we'd just accept it and be having a blast with the game. Now it's a tweak fest all the time.
                    Joshua:
                    "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                    a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                    Skyboxer OS TWITCH
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                    Comment

                    • J.R. Locke
                      Banned
                      • Nov 2004
                      • 4137

                      #11
                      The worst thing is not making the game fully customizable for each individual user. I should be able to edit anything and everything to my liking. Limits on this makes me really dislike console gaming.

                      Comment

                      • Cardot
                        I'm not on InstantFace.
                        • Feb 2003
                        • 6164

                        #12
                        Re: Show Us The Love, Part I: Five Things Gamers Hate

                        Originally posted by DrJones
                        #1. Online leagues ARE a pain in the butt.
                        Out of curiosity, what makes them tough? I can see how having two people from across the country play each other is tough. But putting the stats into a database doesn't seem beyond what game makers do these days. 2K has a pretty nice set up.

                        Just curious....I'm not doubting you.

                        Comment

                        • Scott
                          Your Go-to TV Expert
                          • Jul 2002
                          • 20032

                          #13
                          Re: Show Us The Love, Part I: Five Things Gamers Hate

                          I agree with all of those...good list.
                          PSN-Shugarooo
                          Steam-ScottM.816
                          Twitch.tv/Shugarooo
                          Want to follow my Franchises? Join my discord: https://discord.gg/nHbNCWmmGs

                          Comment

                          • eDotd
                            We ain't cool de la?
                            • Jul 2006
                            • 6284

                            #14
                            Re: Show Us The Love, Part I: Five Things Gamers Hate

                            Originally posted by mgoblue
                            We have a winner!

                            That being said, I don't think the devs can win with the trade/free-agent engines. Not enough trades and people bitch and moan here. Too many trades people bitch and moan. If no big guys get traded then people cry. If too many get traded people cry.

                            Look at the NBA. If the game traded Shaq to Phoenix, Gasol to LA, and Kidd to Dallas people would be screaming that it wasn't "real", at least before this season.

                            I'm starting to get convinced that the "hardcore sports gamer" is someone who cannot be pacified by a game. A lot of people just want to find flaws and be angry. Not everyone here, just a lot of people. It's human nature to find flaws, but honestly IMO we take bug hunts too far. Just my opinion, I just try to avoid that and have more fun....the game ceases to be fun for me when I constantly read the forums looking for roster and minute gameplay issues.
                            Agree 100%

                            There are a couple dudes in the NBA 2K forum who believe that if something hasn't happened in real life, than it shouldn't happen in the game.

                            Originally posted by Con-Con
                            Honestly, some of the posters on here are acting like Rob Jones boned your girl while you were at work, on you own sheets BTW.
                            Originally posted by trobinson97
                            Mo is the Operator from the Matrix.

                            Comment

                            • A.M. Son
                              Rookie
                              • Oct 2005
                              • 210

                              #15
                              Re: Show Us The Love, Part I: Five Things Gamers Hate

                              Originally posted by DrJones
                              Read my post above. EA and 2K don't care about complaints unless they think said complaints result in lost revenues. Hardcore gamers are deemed (rightly or wrongly) to be a vocal minority who rarely put their money where their mouth is. They complain and then buy the product anyway. From a business perspective, why cater to them?
                              You're right- no matter the business, changes won't be made until it's proven they will improve finances (or that not making changes will hinder business).
                              It's unfortunate that the gaming community is partially comprised of people who buy games semi-blindly and without knowing what to expect. This trial and error mentality of the community only helps to increase sales- they are not "speaking with their wallets".
                              But for those of us who are informed about the games we are buying, we should know better. We need to have better willpower to not buy what we perceive to be a sub-par product. I'll say that for me, it's not something I'm good at doing.
                              Peace
                              AM Son

                              The unexamined life is not worth living...

                              Comment

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