Sports Games Can Take Lessons From Grand Theft Auto IV

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  • RaychelSnr
    Executive Editor
    • Jan 2007
    • 4845

    #1

    Sports Games Can Take Lessons From Grand Theft Auto IV

    Operation Sports' Chris Sanner takes a look at lessons that sports games can learn from Grand Theft Auto IV.

    "Let me preface this article by saying Operation Sports has caught on to the Grand Theft Auto IV craze as well, so I'm very sorry if you have been trying to avoid the game for some reason or another. Most gamers these days seem to be playing GTA IV (as evidenced by my Live friends list), so it is only natural the staff members at Operation Sports catch the craze as well."
    OS Executive Editor
    Check out my blog here at OS. Add me on Twitter.
  • paysworld
    Rookie
    • Aug 2002
    • 207

    #2
    I was just thinking the same thing yesterday, why can't sports games be more like GTA, the two that comes to mind are the aforementioned MLB 08 and NFL2k5. With all the audio that can be crammed into games nowadays, why can't we have different broadcasters for different games.

    Different networks for different games, same idea where NESN would broadcast the Boston Red Sox games, and Yes would broadcast NY Yankees games.

    Why not have a Story mode for a season, pick a team any team, and watch their story unfold, I think Prizefighter of all games, has the right idea on this one. How cool would it be to have the Boston Red Sox story unfold for 2009, free agent pick up, trades, Yankee rivalry ect....You get the picture

    Comment

    • IgotSyphillis
      Rookie
      • Dec 2005
      • 179

      #3
      The only main problem with this idea is that sports games come out every year. I know nothing about how to make a game but I constantly read from game designers how hard it is to make an entire game over the course of only one year.

      How many years did they spend on GTA IV? 3 or 4? If they spend 3 or 4 years on a game it should be 3 or 4 times better and more in detail than the majority of sports games that we play. The only games that have a real chance at duplicating GTA are the games that are not cyclical like Prizefighter or Backbreaker.
      Uncle Ray Ray wants to Play!!

      Comment

      • acarrero
        Pro
        • Nov 2004
        • 432

        #4
        Pretty much every genre of video game could learn something from GTA IV. I believe sports games are headed in the right direction and will become more and more detailed and realistic. However, I am concerned that sports games, which I am guessing get smaller budgets than games like GTA to begin with, are also going to suffer in terms of their inovation by having EA dominate the genre monoploy-style.

        Comment

        • steveo
          Banned
          • Sep 2003
          • 467

          #5
          Well maybe it is time they change that and make a whole new game rather than the yearly tweaks. They could easily have it so you could d/l new rosters (at a fee) and possibly some minor changes to a current game (say something like madden 08) and focus their time on a whole new game to come out in 2 or whatever years.

          There is no question it is time these companies give gamers something truly new rather than keep using the same engine year in, year out and simply do some minor tweaks. It is 2008 and I for one am sick of my football games (or any major sports game) being tweaked out versions of almost 10 years ago.

          Comment

          • CMH
            Making you famous
            • Oct 2002
            • 26203

            #6
            I have come to the conclusion that now is the time for sports games to stop with the yearly releases and provide roster updates instead. If they focused on making a project over a 2-3 year period we will see major improvements in sports gaming.

            Of course, I highly doubt this will ever happen. Paying for a development team over 3 years will cost the same as paying them every year for three years. The major difference is the company will make less money by releasing $20 roster updates as opposed to $60 games every year.

            Now, some will say, "But GTA IV did it. It happens all the time in non-sports games. They work for years and get one big pay day."

            Yes, that's true. But that's because that's how it works in non-sports gaming. We're asking for a system that has pulled in millions of dollars for companies to change so the gamer can be happier. I don't see a company considering the gamer over the yearly revenue.

            Right now they already have the gamer and the yearly revenue. So why change a formula that works for them? The only way this changes is if gamers just simply stop buying new titles. But that would never happen because we always want the new thing and we want updated rosters.
            "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

            "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

            Comment

            • JohnnytheSkin
              All Star
              • Jul 2003
              • 5914

              #7
              "Games are meant to be played however the users want. So why are companies still limiting our choices in terms of options?"

              What games have you been playing? EVERY old school arcade game (Pac-man, Space Invaders), EVERY glory days NES/SNES sidescroller (Mario, Zelda, Donkey Kong Country), EVERY Japanese RPG from every era, etc. are all designed for you the user to play the game with parameters set by the developer...not the user.

              Sure there were advances in camera control in the 3-D era (often badly done in the early days) but you still had to beat Bowser, defeat Ganon, save the world in FFVII in the EXACT way the developers designed.

              With the exception of World 1-3 instead of 1-4 the "choices" offered to the user are often nil...need I even mention Mega Man and the pretty much required method of beating the bosses in order to advance.

              Really, who are you kidding?
              Last edited by JohnnytheSkin; 05-05-2008, 07:36 PM.
              I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

              Oh, sorry...I got distracted by the internet. - Scott Pilgrim

              Comment

              • jmood88
                Sean Payton: Retribution
                • Jul 2003
                • 34639

                #8
                Re: Sports Games Can Take Lessons From Grand Theft Auto IV

                If you're limiting yourself to EA Sports games then I can see the complaint about not paying attention to detail but play nba2k8 or even the 4 year old NFL 2k5 and there's little stuff everywhere.
                Originally posted by Blzer
                Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                Comment

                • RaychelSnr
                  Executive Editor
                  • Jan 2007
                  • 4845

                  #9
                  Originally posted by JohnnytheSkin
                  "Games are meant to be played however the users want. So why are companies still limiting our choices in terms of options?"

                  What games have you been playing? EVERY old school arcade game (Pac-man, Space Invaders), EVERY glory days NES/SNES sidescroller (Mario, Zelda, Donkey Kong Country), EVERY Japanese RPG from every era, etc. are all designed for you the user to play the game with parameters set by the developer...not the user.

                  Sure there were advances in camera control in the 3-D era (often badly done in the early days) but you still had to beat Bowser, defeat Ganon, save the world in FFVII in the EXACT way the developers designed.

                  With the exception of World 1-3 instead of 1-4 the "choices" offered to the user are often nil...need I even mention Mega Man and the pretty much required method of beating the bosses in order to advance.

                  Really, who are you kidding?
                  The fact you mention a bunch of old games kind of brings home the point that the old linear based gameplay is something that is fading to the wayside as games like Grand Theft Auto come out. It's hard to accomplish non-linear type of gameplay with sports games, but still limiting users to certain options is something which drives me batty. The games of the future, IMHO, need to get away from this linear based approach in order to really be successful as the technology continues to improve.
                  OS Executive Editor
                  Check out my blog here at OS. Add me on Twitter.

                  Comment

                  • JohnnytheSkin
                    All Star
                    • Jul 2003
                    • 5914

                    #10
                    Originally posted by MMChrisS
                    The fact you mention a bunch of old games kind of brings home the point that the old linear based gameplay is something that is fading to the wayside as games like Grand Theft Auto come out. It's hard to accomplish non-linear type of gameplay with sports games, but still limiting users to certain options is something which drives me batty. The games of the future, IMHO, need to get away from this linear based approach in order to really be successful as the technology continues to improve.
                    That thinking, while understandable, is also the thinking that drives critics of the gaming medium to tell gamers to "go outside" and do your own thing.

                    Everyone plays games for a different reasons, and in sports some want strict sim and others want simply a "fun" representation of their sport (do you as a sports gamer really want to deal with crap like Pacman Jones and Terrell Owens' driveway sit-ups in your 'chise?).

                    To play a game in a "new" world that reveals magic and mystery and new game types based on a specific timeline and progression as opposed to a speed run or free roam style makes those moments much more special in my opinion.

                    To tie it back to GTA, getting to Algonquin by stealing a heli is great fun...but it pales in comparison to the mission(s) that bring you there in the story.
                    I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

                    Oh, sorry...I got distracted by the internet. - Scott Pilgrim

                    Comment

                    • JohnnytheSkin
                      All Star
                      • Jul 2003
                      • 5914

                      #11
                      I would also wager that when you pick up GTAIV in ten years the magic will be long gone, and yet I know of several gamers here who've downloaded 'Super Mario Bros. 3' on the Wii's Virtual Console and have had an utter blast reliving their old memories and that the magic and simple yet extremely functional gameplay is still intact.
                      I may not have gone where I intended to go, but I think I have ended up where I needed to be. - Douglas Adams

                      Oh, sorry...I got distracted by the internet. - Scott Pilgrim

                      Comment

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