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-   -   New speed curve = Poor Pursuit Angles (/forums/showthread.php?t=256905)

Phobia 07-18-2008 09:50 AM

New speed curve = Poor Pursuit Angles
 
Ok last night I played a game of LSU vs ULL. This was a game that LSU always wins pretty nicely. But not this nice. I super-simmed it after half time when it was 60 something to zero. After the super-sim the finial score ended up 96-0. This is flat out sad.

When someone has no clue about football and they are noticing problems then a issue is there. My girlfriend was sitting on the couch watching last night and she asked "Why are they not trying to tackle you", all I could mutter was "It is made by EA".

The new speed curve has placed a big problem on pursuit angles. With defenders escorting the offense into the endzone running along side. Sad sad sad

PLEASE patch the pursuit angles with the gameplay stuff.

callmetaternuts 07-18-2008 09:58 AM

Re: New speed curve = Poor Pursuit Angles
 
Quote:

Originally Posted by Phobia (Post 2038514943)
Ok last night I played a game of LSU vs ULL. This was a game that LSU always wins pretty nicely. But not this nice. I super-simmed it after half time when it was 60 something to zero. After the super-sim the finial score ended up 96-0. This is flat out sad.

When someone has no clue about football and they are noticing problems then a issue is there. My girlfriend was sitting on the couch watching last night and she asked "Why are they not trying to tackle you", all I could mutter was "It is made by EA".

The new speed curve has placed a big problem on pursuit angles. With defenders escorting the offense into the endzone running along side. Sad sad sad

PLEASE patch the pursuit angles with the gameplay stuff.

Ive noticed this too. If you have a returner or RB and get close to someoen, just wiggle (not the stutter step but move left and right alot) and the defenders just run away from you. If you are enxt to them, they try to take the angle that results in a SURE TACKLE, they dont try to trip you up, funnel you back to help defense or push you out of bounds, they all take an angle to the pylon instead of pushing you out. I will post some vids later (not like we havent see similar ones) where on 1) two defenders approach me and as they get within a yard, completely turn and take their angle to the pylon, basically escorting me itno the endzone. 2) The run stride for stride next to me angled at pylon on the sideline, never just reaching over and pushing me out. Aggravating

Phobia 07-18-2008 10:01 AM

Re: New speed curve = Poor Pursuit Angles
 
Quote:

Originally Posted by callmetaternuts (Post 2038514964)
Ive noticed this too. If you have a returner or RB and get close to someoen, just wiggle (not the stutter step but move left and right alot) and the defenders just run away from you. If you are enxt to them, they try to take the angle that results in a SURE TACKLE, they dont try to trip you up, funnel you back to help defense or push you out of bounds, they all take an angle to the pylon instead of pushing you out. I will post some vids later (not like we havent see similar ones) where on 1) two defenders approach me and as they get within a yard, completely turn and take their angle to the pylon, basically escorting me itno the endzone. 2) The run stride for stride next to me angled at pylon on the sideline, never just reaching over and pushing me out. Aggravating

It is bad when I was running out of bounds at the point I THOUGHT impact would of been made. I got to dumb down my playing so the game does not get out of hand. Sad

Then I been playing on stock AA, no slider adjustments.

WHy you say? Well suppose this was the skill level finetuned by the developers on this skill level. They must of went to Amsterdam and got the good stuff if this kind of play looked right ;)

ehh 07-18-2008 10:06 AM

Re: New speed curve = Poor Pursuit Angles
 
This was in the Xbox/PS2 version of '08 but I don't remember it in the 360 version. It's odd that it would appear a year later on the nex-gen consoles.

Question, how bad is the momentum meter in '09? I found that in '08 (regular Xbox) the pursuit angles and speed of the opposing D would be come atrocious when you had full momentum and vice versa.

Hell, I was just playing a game two days ago in '08 on Xbox, UConn (me) vs Louisville. I was down 17-14 at the half, they got a pick-six on my first possession of the third quarter and gained full momentum. After that my defense was a joke and I lost 66-28. Guys taking off angles, running slower, never breaking off a block. They had four 2nd half TD's of greater than 40 yards.

The term "gamekiller" gets thrown around way too much, IMO, but the momentum in '08 definitely was one.

Phobia 07-18-2008 10:10 AM

Re: New speed curve = Poor Pursuit Angles
 
Well it is not really the mo from what i can tell. It is more along how the speed is way different this year. a fast guy vs a slow guy shows greatly and the slow guy will take this impossible angle to try and get ball carrier. But it in turns ends up with them running along side you instead of hitting you or trying to knock you out.

It is very very bad vs a lower ranked team with slower players. I think it has to do with the new speed curve they placed in this year.

fistofrage 07-18-2008 10:15 AM

Re: New speed curve = Poor Pursuit Angles
 
I play on Heisman with Defensive awareness increased and haven't noticed this.

But you are saying there is a PAC MAN effect. When the ghosts start closing in, you wiggle the stick real fast and they will move away from you? Thats hilarious, maybe the RB's could eat the hash marks like power pellets for a speed boost.

Phobia 07-18-2008 10:22 AM

Re: New speed curve = Poor Pursuit Angles
 
Quote:

Originally Posted by fistofrage (Post 2038515008)
I play on Heisman with Defensive awareness increased and haven't noticed this.

But you are saying there is a PAC MAN effect. When the ghosts start closing in, you wiggle the stick real fast and they will move away from you? Thats hilarious, maybe the RB's could eat the hash marks like power pellets for a speed boost.

Do this fist. Play like LSU vs ULL or FAU or FIU. Any low ranked team with a speed disadvantage. Use stock AA and then come back and post ya results.

I normally get real deep into sliders, this year I am not going to. This kind of dumb AI is unacceptable. It is flat out terrible. To win 96 - 0 is flat out sad. THEN I was TRYING NOT TO SCORE. I ran backwards quit a few times cause I would of popped another and another and another.

I just don't understand how they say the game was finetuned on AA, yet this kind of stuff is happening. I have a feeling the guys playing and "fine tuning" have ZERO football insight.

umd 07-18-2008 10:28 AM

Re: New speed curve = Poor Pursuit Angles
 
I agree 100%

There's something wrong with the sideline logic (does that exist?) It is like the CPU doesn't know it is there. Instead of using the sideline as another defender (push out of bounds or box runner in) they just run side by side with the ball carrier down the field.

It must be part of the wide-open gameplay engine. Don't think so, go look at the EA Sportsworld videos of big plays - most (especially returns - INT, KR, PR) because the CPU AI defenders don't pursue to the sideline. It's almost as though they would rather try to catch you from behind and dive at your ankles (usually 3 yards from the endzone) than cut you off at the angle point of pursuit.

It's definitely a pursuit angle problem on AA - even with slider tweaks.


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