iRacing And Its Effect on Sim-Racing
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iRacing And Its Effect on Sim-Racing
Terry Crouch is back in The High Groove this week with a look at iRacing and its effect on sim-racing. Check out this weeks The High Groove to read his thoughts!
"A lot of questions have swirled around iRacing since it was first announced several years ago. Dave Kaemmer, the lead designer behind many of Papyrus Racing’s finest titles (most notably Grand Prix Legends and NASCAR Racing 2003 Season) partnered with John Henry, who is the principal owner of the Boston Red Sox and Roush Fenway Racing, to create a new breed of racing simulation. The results are unprecedented in the world of sim-racing. The question is: is it so innovative and so far beyond its time that it’s tough to comprehend -- or has it just attained a level of arrogance that no other simulation has approached?"Tags: None -
"Ninety-nine percent of the drivers hitting the servers aren’t real racers. They’re guys like me who want to drive a very good racing simulation. Most will never move on to a career in motorsports, but they're still there to have a good time. "
I think more than anything this is why iRacing has an uphill battle!
The whole thing seems a bit intimidating. Especially, if one factors the cost, plus the time required to improve and move from class-to-class."The older I get, the faster I was!"
PSN: RunN1st -
Thanks for reading, guys. I think that's the biggest problem. I really, really love the way iRacing handles. But anything outside of the races themselves are ghost towns, and the guys racing are the hardest of the hardcore. It definitely knows who it's being marketed to, however, and accepts that it will definitely be the epitome of a niche title for a while, at least.Comment

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