CPU Running Game
I've been trying to figure out how to fix the CPU running backs and quarterbacks since the game came out. I'm sure everyone has seen them juke or spin behind the line of scrimmage even when there isn't a defender within 5-10 yards of them and they end up losing yardage instead of hitting the hole and speeding through.
I've found a somewhat temporary fix for it until the patch (when I hope it gets fixed but I'm not holding my breath). If you go into the rosters and edit the CPU's RB, FB, and QB's juke and spin move ratings to 0 this seems to solve the problem. The CPU can still break tackles and do the moves, they just wont perform them without being hit. Unfortunately this will not work for dynasty because you cannot edit the players. |
Re: CPU Running Game
Stats for a game played with juke and spin move at 0. CPU vs CPU.
Pittsburgh at West Virginia 34-17 23 First Downs - 19 First Downs 430 TY - 356 TY 36-199-1 Rushing - 40-169-1 Rushing 24-31-231-2TD Passing - 17-32-187-0TD Passing 2 TO (2 INT) - 2 TO (2 INT) 15:32 TOP - 16:21 TOP Pittsburgh McCoy 22-152 6.9YPC 1TD 45Long 22AFH 8BTK Bostick (QB) 6-16 2.6YPC 0TD 11Long 7AFH 0BTK West Virginia Devine 20-122 6.1YPC 0TD 38Long 18AFH 8BTK White (QB) 16-41 2.5YPC 1TD 15Long 11AFH 3BTK Sliders Used: Heisman - 8 Minute Quarters Offense Subs QB 60/80 RB 99/100 WR 70/90 FB/TE 75/90 OL 75/90 Defense Subs ALL 75/90 QB Acc 50/50 Pass Blk 50/50 WR Ctch 0/0 RB Abil 50/50 Run Blk 95/95 AWR 50/50 Knkdn 50/50 Int 0/0 Brk Blk 50/50 Tackle 40/40 FG Len 0/0 FG Acc 30/30 Punt L 15/15 Punt A 50/50 KO Len 65/65 |
Re: CPU Running Game
The other problem which will hopefully be fixed via patch #2 is the CPU passes WAY TOO MUCH and they run WAY TOO LITTLE
Bama doesn't pass 40 times a game and run only 10. |
Re: CPU Running Game
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Adjust that in coach strategy. Can't do it for qick game, but in dynasty if you adjust run/pass by 10 towards the run for any team that runs WC or Spread offense and by 5 for all others, you'll see more running. |
Re: CPU Running Game
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