This discussion erupted in the Live forum and I think it's interesting. 2k obviously has something that works, but we don't want them to turn into Madden. On the other hand, you don't just throw a good thing away because it's getting familiar. You try to improve it to perfection until the limitations force a change.
Who thinks the engine needs to be started over from the ground up?
There are two major changes I'd like to see in 2k, and they both have to do with physics.
-Better ball physics. No more warping, magnetiism and loose balls that land neatly at players' feet. Give us a real ball, with a life of its own and a physics engine, so the randomness of real life basketball can be reflected in the game.
-Better player physics. Right now there is a weird shield around the players when they make contact. If I charge from one side of the screen to the other and run headlong into a player, I should knock him down, and possibly hurt him. Right now that's not even a situation in the game. Defense is based on getting into position without too much contact. We don't have the option for too much contact. There was some semblance of this in College Hoops 2k7. When guys went up for layups, you could turbo into them and knock the hell out of them. Now that's basketball

2k plays a great game right now, but is that game a declining vet, or reaching it's prime?


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