Madden 20-10: Resurrection of the 'User Catch'

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • StonesRunIt
    Banned
    • Sep 2006
    • 646

    #1

    Madden 20-10: Resurrection of the 'User Catch'

    Okay time for me to spill my guts.

    I was recently in the the "warping" thread where the issue of catching was being discussed, so i thought why not share my ideas.

    Catching:

    It was said that a problem ( for whatever reason) with creating and allowing a multitude of catches is that Madden has a legacy of letting players go and get just about any pass.

    "If you would be willing to trade user control over the path of your receiver, but still have to time your catch manually or you miss the catch, and it opened up MASSIVE variety (I mean you won't see the same catch twice in the same game) AND it totally eliminated warping, and it let us choose perfect catches that fit the skill of the player and the game situation visually.. would you kill us, or like the realism it gives you?" - Simon Sherr

    I don't fully understand the reason for that problem, but what i would like to suggest is that the route be 'locked in' so to speak until the final cut of the route. After that final cut the user could have full control of the movement to attack the ball how they choose. Hopefully this would allow EA to narrow down the situation and broaden the number of animations ( homefully VASTLY) for that situation.

    Another thing i feel would be beneficial would be two circles when attempting to catch the ball. One a bit further away for attempting acrobatic catches that will often leave the player off balance and are generally high risk and another that would be for catches in stride that are a much lower risk.

    For the safer catches it would be a matter of timing the tap of the catch button, the more accurate the button press the more in stride the catch will be. Of course the better the player the bigger the window is for a smooth catch.

    As far as the acrobatic catches, it would be a matter of holding the button down to simulate gathering for the jump for the catch. The acrobatic catch circle would would be further away the higher the players jumping ability allowing for there to be an advantage for those types of players.

    The defense would have the very same circles available to them. They could jump to swat or intercept the ball, or choose to try to take the ball back the other way for 6 with a 'pic' in stride. Ratings would effect this appropriately.


    Next thing i'm going to mouth off about is momentum, altho it is more evident this year, i still have some things in mind.



    OS? Ian? What do you guys think?
  • sois
    Banned
    • Nov 2007
    • 1900

    #2
    Re: Madden 20-10: Resurrection of the 'User Catch'

    Locking the route is interesting. I'd like to see a poll of how many people actually use "user catch". I never do. I let the receiver do that. If he is good, he will catch it. If not, he will mess something up.

    Comment

    • matt8204
      MVP
      • Sep 2008
      • 1164

      #3
      Re: Madden 20-10: Resurrection of the 'User Catch'

      For me, it depends on the situation. If it's a bullet pass, I usually just let the AI catch it because there isn't enough time to switch players and then hit the catch button. If it's a lob pass or one where I need the receiver's positioning to be good, I'll try to grab it myself.
      New Jersey Devils- 1995, 2000, 2003

      New York Giants- 1927, 1934, 1938, 1956, 1986, 1990, 2007.

      PSN ID- matt8204

      Comment

      • baumy300
        Most Valuable Pepe
        • May 2005
        • 3998

        #4
        Re: Madden 20-10: Resurrection of the 'User Catch'

        We need user catching like in NCAA.

        The lack of WR's being able to jump is a game killer for me. It really is.
        I post the frog
        It makes me happy
        People get upset
        It makes me sad
        I post the frog

        Comment

        • StonesRunIt
          Banned
          • Sep 2006
          • 646

          #5
          Re: Madden 20-10: Resurrection of the 'User Catch'

          Originally posted by baumy300
          We need user catching like in NCAA.

          The lack of WR's being able to jump is a game killer for me. It really is.

          You aint lyin, NCAA really has the last gen madden feel to it with the user catches which i really love.

          But my idea was for the sake of improved realism yet still keeping the ability for the user to make plays.

          Personally i would like to 'user' in most 1 on 1 situations, but in 09, for the most part, that's not a reality.

          Comment

          • StonesRunIt
            Banned
            • Sep 2006
            • 646

            #6
            Re: Madden 20-10: Resurrection of the 'User Catch'

            150 views and 3 opinions. . . c'mon lol

            Comment

            • TDogg09
              Pro
              • Jun 2008
              • 567

              #7
              Re: Madden 20-10: Resurrection of the 'User Catch'

              Great ideas. I really like the one about the circles-that would be cool.
              My Blog

              Comment

              • CubsNBroncos
                Banned
                • Mar 2008
                • 339

                #8
                Re: Madden 20-10: Resurrection of the 'User Catch'

                Originally posted by StonesRunIt
                Okay time for me to spill my guts.

                I was recently in the the "warping" thread where the issue of catching was being discussed, so i thought why not share my ideas.

                Catching:

                It was said that a problem ( for whatever reason) with creating and allowing a multitude of catches is that Madden has a legacy of letting players go and get just about any pass.

                "If you would be willing to trade user control over the path of your receiver, but still have to time your catch manually or you miss the catch, and it opened up MASSIVE variety (I mean you won't see the same catch twice in the same game) AND it totally eliminated warping, and it let us choose perfect catches that fit the skill of the player and the game situation visually.. would you kill us, or like the realism it gives you?" - Simon Sherr

                I don't fully understand the reason for that problem, but what i would like to suggest is that the route be 'locked in' so to speak until the final cut of the route. After that final cut the user could have full control of the movement to attack the ball how they choose. Hopefully this would allow EA to narrow down the situation and broaden the number of animations ( homefully VASTLY) for that situation.

                Another thing i feel would be beneficial would be two circles when attempting to catch the ball. One a bit further away for attempting acrobatic catches that will often leave the player off balance and are generally high risk and another that would be for catches in stride that are a much lower risk.

                For the safer catches it would be a matter of timing the tap of the catch button, the more accurate the button press the more in stride the catch will be. Of course the better the player the bigger the window is for a smooth catch.

                As far as the acrobatic catches, it would be a matter of holding the button down to simulate gathering for the jump for the catch. The acrobatic catch circle would would be further away the higher the players jumping ability allowing for there to be an advantage for those types of players.

                The defense would have the very same circles available to them. They could jump to swat or intercept the ball, or choose to try to take the ball back the other way for 6 with a 'pic' in stride. Ratings would effect this appropriately.


                Next thing i'm going to mouth off about is momentum, altho it is more evident this year, i still have some things in mind.



                OS? Ian? What do you guys think?
                Wow! EA should fly you in, and let you oversee how all this implemented. I love your ideas. One thing I think would be cool, is to expand on your idea of "gathering" for your jump. Maybe have a meter that fills up while holding down the jump button. Make this a circle around the player that fills up while holding down the button. Implement this meter for both the WR and DB, as this would be a good battle in online play to see who can time their jump the best. Just thinking out loud here, but I love your ideas.

                Comment

                • oChaos_Nine
                  Rookie
                  • Jul 2008
                  • 394

                  #9
                  Re: Madden 20-10: Resurrection of the 'User Catch'

                  The idea is good but I'd like to see it kept simple. You start talking about gathering and I start thinking about how complicated dunk contests can be on NBA2k and Live. IMO regardless of how many animations they implement, if they don't fix the jumping of the DB's and the arch of the passes then it won't work regardless.

                  Comment

                  • StonesRunIt
                    Banned
                    • Sep 2006
                    • 646

                    #10
                    Re: Madden 20-10: Resurrection of the 'User Catch'

                    Originally posted by oChaos_Nine
                    The idea is good but I'd like to see it kept simple. You start talking about gathering and I start thinking about how complicated dunk contests can be on NBA2k and Live. IMO regardless of how many animations they implement, if they don't fix the jumping of the DB's and the arch of the passes then it won't work regardless.

                    you're right, the jumping by the defenders is overkill, and the lack of appropriate arch makes it difficult to drop the ball in certain spots.

                    Comment

                    • Exonerated
                      MVP
                      • Dec 2007
                      • 4899

                      #11
                      Re: Madden 20-10: Resurrection of the 'User Catch'

                      I loved ncaa 09's catching mechanic. I agree that it had that current gen feel.

                      It really had the feel of 'going up and getting the ball'

                      Madden's system doesn't seem natural and unresponsive.

                      +1 for installing a system similar to ncaa for catching.

                      Comment

                      • StonesRunIt
                        Banned
                        • Sep 2006
                        • 646

                        #12
                        Re: Madden 20-10: Resurrection of the 'User Catch'

                        Originally posted by Exonerated
                        I loved ncaa 09's catching mechanic. I agree that it had that current gen feel.

                        It really had the feel of 'going up and getting the ball'

                        Madden's system doesn't seem natural and unresponsive.

                        +1 for installing a system similar to ncaa for catching.
                        truth

                        I really feel as if im at the mercy of the defense in this game when i go for a 'user'. The offenses passive animations ( for the most part) vs the Defenses super animations dont make for much of an even match. The warping doesn't help either.

                        Thanks for the feedback to those who gave it. Lets keep the ball rolling, maybe this thread can make some noise.

                        Comment

                        • oChaos_Nine
                          Rookie
                          • Jul 2008
                          • 394

                          #13
                          Re: Madden 20-10: Resurrection of the 'User Catch'

                          Originally posted by Exonerated
                          I loved ncaa 09's catching mechanic. I agree that it had that current gen feel.

                          It really had the feel of 'going up and getting the ball'

                          Madden's system doesn't seem natural and unresponsive.

                          +1 for installing a system similar to ncaa for catching.
                          I really believe that it's not NCAA's catching mechanic but the throwing mechanic. I haven't played NCAA in a few weeks so correct me if I'm wrong but super DB's and LB's weren't present right? And also bullet passes were more than 7 ft off the ground on long routes correct?

                          You fix these 2 and I believe you fix the catching. You have to remember that they removed the ability to strafe catch on All-Pro and All-Madden because too many people were exploiting it but you can still strafe catch in NCAA which might make you feel as though you have more control because you can turn around and jump for the ball.

                          Comment

                          • mrpotatohead5
                            Pro
                            • Nov 2004
                            • 542

                            #14
                            Re: Madden 20-10: Resurrection of the 'User Catch'

                            I like the idea in theory but i'm not too sure if it would work out that well.

                            I'm a huge user catch guy but this year it really only gives you an advantage on the "warping" catch. You cannot jump for the ball but in a few vary rare situations, I just wish if I threw a ball high or if the game made it so the pass accidentally went high we could have the ability to go up and get it.

                            Comment

                            • StonesRunIt
                              Banned
                              • Sep 2006
                              • 646

                              #15
                              Re: Madden 20-10: Resurrection of the 'User Catch'

                              Originally posted by mrpotatohead5
                              I like the idea in theory but i'm not too sure if it would work out that well.

                              I'm a huge user catch guy but this year it really only gives you an advantage on the "warping" catch. You cannot jump for the ball but in a few vary rare situations, I just wish if I threw a ball high or if the game made it so the pass accidentally went high we could have the ability to go up and get it.

                              Really? Why do you doubt it working out? Its simply a matter of either tapping the button or holding the button, similar to the possession/aggressive catch mechanic supposedly in place.

                              Comment

                              Working...