CPU interceptions... pull the QB!

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  • JAYMO76
    MVP
    • Aug 2008
    • 1361

    #1

    CPU interceptions... pull the QB!

    Do you remember back in the good old days of the ps2: after you picked off the CPU starting QB four times the backup QB was sent in. Those were good times. Well I beat USC tonight... I was totally in the zone and had a career best of SEVEN INTS! Sounds good right? Well not really. The starting QB for USC went 19 of 43 for 104 yards 2TD's and 7ints. How does he stay in the game??????????????????????????????? Where is the CPU logic? He should have been out after 4-5 pics!!!

    EA needs to fix this issue. The cpu replacing a struggling starting QB with the backup is vital to overall atmosphere and presentation. I say go back to the last gen standard: 4 pics = backup QB entering the game.
    Roar you Lions roar!
  • Speedy
    #Ace
    • Apr 2008
    • 16143

    #2
    Re: CPU interceptions... pull the QB!

    Ironic...I remember thinking the same thing last nite. As well as remembering if the CPU is up/down 40 pts in the near-end of the 4th, the 2nd string comes in
    Originally posted by Gibson88
    Anyone who asked for an ETA is not being Master of their Domain.
    It's hard though...especially when I got my neighbor playing their franchise across the street...maybe I will occupy myself with Glamore Magazine.

    Comment

    • WARNING
      Banned
      • Jun 2003
      • 84

      #3
      Re: CPU interceptions... pull the QB!

      thats crazy, I played USC the other night and Sanchez threw 7 INTs vs me also

      Comment

      • J-Unit40
        Boom!!
        • Sep 2005
        • 8261

        #4
        Re: CPU interceptions... pull the QB!

        Yep. It's part of the EA next-gen logic feature. Well, not exactly.
        "Hard work beats talent, when talent isn't working hard.”

        Comment

        • BobbyZ23
          Rookie
          • Jul 2008
          • 22

          #5
          Re: CPU interceptions... pull the QB!

          Or the more logical thing to do would be adjust your sliders so you don't get seven picks a game. Let's face it, if the cpu puts in the USC backup QB after the starter throws 4 int's, then you most likely pick off three or four passes from the back up. Actually, you may pick off even more, because there's a reason why the backup isn't the starter.

          I like your idea in principle, but they would need to make some big changes to make it work. For one, get rid of exact ratings. For instance, instead of having an 82 qb accuracy rating, have an 80-84 accuracy rating for a senior, maybe a 78-86 rating for a junior, etc. A very talented but inexperienced freshman may have a 72-92 rating. Maybe the talented inexperienced freshman is playing at home against a below average opponent, so he feels confident and he plays up to a high 80's or low 90's accuracy rating. Maybe he's on the road against a top 25 program and he's thrown a pick or two and maybe been pressured a bit, so he's playing down to a low or mid 70's accuracy rating.

          The big difference though is we as players should always know the range, but never the exact ratings. This way it forces us to make our personnel decisions based on what is happening on the field, and not because of some exact ratings. The same for the cpu. Now it makes sense to replace a starting qb that has thrown four picks, whereas before it didn't because the cpu would be putting in an inferior (rated) qb.

          Sorry my post went long.

          Comment

          • DonkeyJote
            All Star
            • Jul 2003
            • 9209

            #6
            Re: CPU interceptions... pull the QB!

            Originally posted by BobbyZ23
            Or the more logical thing to do would be adjust your sliders so you don't get seven picks a game. Let's face it, if the cpu puts in the USC backup QB after the starter throws 4 int's, then you most likely pick off three or four passes from the back up. Actually, you may pick off even more, because there's a reason why the backup isn't the starter.

            I like your idea in principle, but they would need to make some big changes to make it work. For one, get rid of exact ratings. For instance, instead of having an 82 qb accuracy rating, have an 80-84 accuracy rating for a senior, maybe a 78-86 rating for a junior, etc. A very talented but inexperienced freshman may have a 72-92 rating. Maybe the talented inexperienced freshman is playing at home against a below average opponent, so he feels confident and he plays up to a high 80's or low 90's accuracy rating. Maybe he's on the road against a top 25 program and he's thrown a pick or two and maybe been pressured a bit, so he's playing down to a low or mid 70's accuracy rating.

            The big difference though is we as players should always know the range, but never the exact ratings. This way it forces us to make our personnel decisions based on what is happening on the field, and not because of some exact ratings. The same for the cpu. Now it makes sense to replace a starting qb that has thrown four picks, whereas before it didn't because the cpu would be putting in an inferior (rated) qb.

            Sorry my post went long.
            I completely agree. I think exact ratings hurt sports games a lot. To make this work though, there'd have to be a spring game so you can evaluate talent.

            Comment

            • jmill703
              Pro
              • Jun 2003
              • 524

              #7
              Re: CPU interceptions... pull the QB!

              Originally posted by BobbyZ23
              Or the more logical thing to do would be adjust your sliders so you don't get seven picks a game. Let's face it, if the cpu puts in the USC backup QB after the starter throws 4 int's, then you most likely pick off three or four passes from the back up. Actually, you may pick off even more, because there's a reason why the backup isn't the starter.
              That would be great in theory...Except for the fact that the sliders are broken. You can turn int all the way down to zero and still get 3-5 int's a game....
              "Solutions rarely come from the same minds as people who cause the problems"

              Comment

              • PVarck31
                Moderator
                • Jan 2003
                • 16869

                #8
                Re: CPU interceptions... pull the QB!

                Originally posted by jmill703
                That would be great in theory...Except for the fact that the sliders are broken. You can turn int all the way down to zero and still get 3-5 int's a game....
                Yeah thats what sucks. I told my wife to give me 2 random teams today and she picked Kent State vs Clemson. I was Kent. I picked them off 5 times. With the INT slider on 0. I still lost 41-24 but it was actually closer than that.

                Comment

                • TheGamingChef
                  MVP
                  • Jun 2006
                  • 3384

                  #9
                  Re: CPU interceptions... pull the QB!

                  CPU pulled the starting QB against me just yesterday... my Big Ten Online Dynasty as Illinois I was dominating CPU controlled Mizzou... I picked off Blaine Gabbert at least four times and he had completed maybe 20% of his passes. Then some no-name freshman backup came in. The commentators mentioned Gabbert being pulled a few times too.

                  Comment

                  • lionsfan715
                    Rookie
                    • Aug 2005
                    • 73

                    #10
                    Re: CPU interceptions... pull the QB!

                    i picked off sanchez last night 7 times as well in the natl championship game lolll

                    Comment

                    • stoncold32
                      MVP
                      • Jul 2002
                      • 3588

                      #11
                      Re: CPU interceptions... pull the QB!

                      When I first got the game I got picked off several times USING Sanchez....lol

                      To teh person who mentioned picking off the back up QB, that's not totally true. I've seen lesser rated QB's than the starters come in and go 11/13 against me. It pisses me off b/c its totally unrealistic.

                      Comment

                      • JAYMO76
                        MVP
                        • Aug 2008
                        • 1361

                        #12
                        Re: CPU interceptions... pull the QB!

                        Sliders don't work regarding interceptions so that point is null. Adn, I wonder how much work it would be to program the cpu to pull a QB after 4 pics... seems to be a straight forward coding issue???
                        Roar you Lions roar!

                        Comment

                        • Schreck
                          Rookie
                          • Jul 2008
                          • 165

                          #13
                          Re: CPU interceptions... pull the QB!

                          Originally posted by BobbyZ23
                          Or the more logical thing to do would be adjust your sliders so you don't get seven picks a game. Let's face it, if the cpu puts in the USC backup QB after the starter throws 4 int's, then you most likely pick off three or four passes from the back up. Actually, you may pick off even more, because there's a reason why the backup isn't the starter.

                          I like your idea in principle, but they would need to make some big changes to make it work. For one, get rid of exact ratings. For instance, instead of having an 82 qb accuracy rating, have an 80-84 accuracy rating for a senior, maybe a 78-86 rating for a junior, etc. A very talented but inexperienced freshman may have a 72-92 rating. Maybe the talented inexperienced freshman is playing at home against a below average opponent, so he feels confident and he plays up to a high 80's or low 90's accuracy rating. Maybe he's on the road against a top 25 program and he's thrown a pick or two and maybe been pressured a bit, so he's playing down to a low or mid 70's accuracy rating.

                          The big difference though is we as players should always know the range, but never the exact ratings. This way it forces us to make our personnel decisions based on what is happening on the field, and not because of some exact ratings. The same for the cpu. Now it makes sense to replace a starting qb that has thrown four picks, whereas before it didn't because the cpu would be putting in an inferior (rated) qb.

                          Sorry my post went long.

                          This would be a very cool idea IMO. I think the ratings do kind of fluctuate though, isn't that what the home field advantage feature is supposed to do? I like your idea though, it would make sense because younger players can look amazing one play, and dumb as hell the next.

                          Comment

                          • youALREADYknow
                            MVP
                            • Aug 2008
                            • 3635

                            #14
                            Re: CPU interceptions... pull the QB!

                            Decision making, not accuracy, should be impacted by momentum.

                            The entire momentum engine needs to be redone in this game as it completely destroys the few sim qualities the game does have. I have seen NCAA play like a good sim football game every once in a blue moon and then momentum hits and reminds me why this game needs a lot of work.

                            I can understand more penalties and more forced throws deep by the CPU QB's when they throw a few INTs and get down, but not throws that are 20 yards from their intended target.

                            Comment

                            • BobbyZ23
                              Rookie
                              • Jul 2008
                              • 22

                              #15
                              Re: CPU interceptions... pull the QB!

                              Originally posted by Schreck
                              This would be a very cool idea IMO. I think the ratings do kind of fluctuate though, isn't that what the home field advantage feature is supposed to do? I like your idea though, it would make sense because younger players can look amazing one play, and dumb as hell the next.
                              You are correct about the home field advantage, but I'm more interested in not being able to see exact ratings at any given time. The way it works now, I can go in and see exactly how that last interception affected my QB, or that fumble affected my RB. That's not realistic. As a coach, I shouldn't be able to go into the depth chart and know exactly what my players ratings are throughout the game.

                              I don't know, these are just things in my head that I think would make the game more fun.

                              Comment

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