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-   -   What Can Sports Games Learn from World of Warcraft (/forums/showthread.php?t=284540)

RaychelSnr 12-22-2008 02:34 PM

What Can Sports Games Learn from World of Warcraft
 
Sports gamers who have been keeping up with the rest of the video-game industry may have noticed that Blizzard Entertainment’s flagship title, World of Warcraft, recently reached the impressive mark of 11 million subscribers, giving it the largest active player-base of any game to date.

With all the profits that Warcraft is generating for Blizzard (per person: $50 for the game, $40 for each of the two expansions, and about $15 in monthly subscription fees -- plus the game essentially cannot be pirated), it is no stretch to assume that sports developers must be thinking about how they, too, could incorporate some of the addictive massively multiplayer online (MMO) aspects into their own lineup of games.

Read More - What Can Sports Games Learn from World of Warcraft

jkra0512 12-22-2008 04:54 PM

I really enjoyed this article, but please don't bring back the cribs from the 2k series. I just think that would be a waste of development time. I do like the shrine feature that was notably absent in NCAA Football '09.

I think MMO qualities could be implemented into our sports games as you outlined. But, I think we are far off before we see any 11-on-11 football action, which is sad.

As a whole, I see this generation's sports games as a failure. Playstation2 and Xbox were heading in the right direction and somewhere between the generation jump developers forgot how to make good games year after year. (NHL is the exception)

Indiedog 12-22-2008 06:23 PM

The items you list are interesting, and I can safely say that just about every one of these has been in discussion with one sports game developer or another..........for a long time. The profitability of developing most of these items have not been there, yet. So kudos on your article, but it's more of a confirmation of ideas sports gamers are interested in rather than being a genius manifesto. We'll see which developers are smart enough to do any of these.

Cryolemon 12-22-2008 06:30 PM

Re: What Can Sports Games Learn from World of Warcraft
 
Cool article. One thing I like from NFL 2k5 was the option to download other peoples profiles and play against them, that was a cool idea.

bronco92 12-22-2008 07:16 PM

One of the best articles I've read on OS. I have a feeling that this will be one piece of writing that we'll look back on in 5-10 years and be impressed at how accurate Jayson was at predicting the future of sports gaming.

catcatch22 12-22-2008 07:20 PM

You did not mention the Dungeons and Dragons aspect of All Pro Football 2k8. Building a team with players with different abilities that can counter other abilities. However you are strapped with only 11 choices.

Oops you did re read it.

jwmw9207 12-22-2008 10:58 PM

OMG this is what i have been asking for! awesome article. fifa has come pretty close but i would love more indepth. i like the making a player taking them online and forming teams. this is awesome and creating trophies and stuff. there is no doubt that this will be hard to pull off but it would be so awesome. i think baseball would be a great way to test this idea... you only have to work on getting nine people and sure its slow game but everyone will have a role. look at what the show did with career mode just make that in a mmo role. this would be great to fight for cy young awards or mvp's. have a team actually draft players based on a "try out camp" at the end of a season you have free agency where every manager gets points to spend on free agents. again will there be enough interest but i think this is the future and hell this could even lead to pro leagues like we have pro halo tourneys ect.... the future is so bright and im looking forward to the future.

Gossennator 12-23-2008 12:10 AM

11vs11 football would be the best...
They should start messing with by doing 7v7 pass scales just to see what they need to do to make the 11v11 experience a perfect one.


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