Reasons why:
1. Very Quick shot from start to finish.
2. Average/Slightly above average elevation.
3. High release point.
4. Easy to time visually.
5. Moves forward in order to shoot.
Description of shot:
The player takes the ball and raises his hands extended over his head. He elevates up and forward about 2 ft. and slingshots both of his hands forward with a flick of the shooting hand. The release point for the shot is the instant you see his hands over his head.
Empirical Evidence in support of claim:
Last year I drafted an SF (3pt rating 81 through the entire season and still unchanged) who had some funky jumpshot that I didn't like. Over the course of the season I tried 3 different jumpshots Reddick, Redd, (and one other I can't remember) each for 20 games. After shooting ~ 200 3s he was 28.4%. Then I changed to D. Harris. He finished the season at 32.4 (finished 85 of 260).
Currently (again his 3pt rating has remained unchanged he's) 68 of 151. THAT'S 45% FOR SOMEONE WITH A 3PT RATING OF 81!
The most important part is that the player moves forward during the shooting motion. This actually makes a difference. Just now in a blowout game I was a couple feet beyond the 3pt arc which gave me one bar for shooting. I tried to take a shot, by the time the motion was finished I had 3 bars. Meaning that the shot distance is calculated based upon when the ball was released not where the shot was started. I believe this is why my guy's shooting % is so insane. The game doesn't think I'm taking 3s, it thinks I'm taking long 2s!
Added Bonuses:
It makes the Step over-> dribble -> jumper damned near unstoppable.
Because the jumpshot startup timing for this game is so slow sometimes defenders get an extra split second to catch up to your guy and contest your shot while you're elevating... Not now. Because the shot is so damned quick, and travels forward, defenders that are off to one side of you end up practically behind you by the time your shot is off. Basically any time you take a shot with someone on your shoulders it will end up being wide open.
Lastly in the off chance that the shot is actually blocked it has the fouled-in-the-act Reggie Miller factor. Again because the shot travels forward you'll end up creating contact. So sometimes even if your shot is stuffed the game will call a foul because of this.
So that's my claim. D. Harris is the best jumpshot type in the game.

Comment