A.J.'s Sliders v 1

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  • adembroski
    49ers
    • Jul 2002
    • 5829

    #1

    A.J.'s Sliders v 1

    Let me reiterate what I said in the other thread: Do not edit these sliders in game or even in career. I'm not sure which breaks 'em, but one of them does. Edit them outside career mode from the Main Menu\My Coach\Settings\Game AI, then save the file, then enter career mode.

    I will likely update these regularly. They're a solid starting point, but I plan on tweaking from this point often.

    HUM and CPU settings are the same.

    QBA 20
    PBK 40
    WRC 20
    RBA 80
    RBK 60

    AWR 30
    KND 90
    INT 35
    BRB 30
    TAK 35

    FGP 40
    FGA 40
    PTP 90
    PTA 75
    KOP 10

    * NOTE: Never ever put a slider below 10. I'm not positive it does anything negative, but it sure seems to break things, so avoid it.

    Quarter Length: 15 Minutes
    Play Clock: On
    CPU Play Calling: On
    Offside 60
    False Start 60
    Holding 52
    Facemask 52
    Offensive PI 70
    Defensive PI 70
    KR/PR Interference 100
    Clipping 52
    Intentional Grounding 100
    Roughing Passer 100
    Roughing Kicker 100

    I seem to remember getting the penalty sliders from elsewhere, don't know where, probably on these forums. I don't wanna take credit for something I didn't do... they seem to work pretty well though.

    For the sake of keeping your career alive, save often. There are numerous glitches in this game that can lock things up. I keep 4 saves... a master save which I use each time I leave the game, a save 1 and a save 2 that I use every Tuesday alternating (that way if I save something that's gonna lock up, I can go back a week and continue), and a situational save I use for major events.

    Little tip that helps a lot: Save immediately after exiting a game, and do nothing until the Tuesday autosave. It seems to be most susceptible to freezes immediately after games. Thankfully I seem to have been able to avoid most freezes, and the majority of them were fixed by the second patch, so it seems to be fairly stable now.
    Last edited by adembroski; 03-23-2009, 08:10 AM.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.
  • adembroski
    49ers
    • Jul 2002
    • 5829

    #2
    Re: A.J.'s Sliders v 1

    Just had, by far, the best game of Head Coach I've ever had using these sliders. I'll post stats sometime tomorrow, I gotta get to bed, but it was one hell of a game.

    Quarterbacks still underperforming a bit... but then, the problem before was they were perfect, so it's kind of a good problem to have.
    There are two types of people on OS: Those who disagree with me, and those who agree.

    The first kind is wrong. The second is superfluous.

    The only difference between reality and fiction is that fiction needs to be credible.
    -Mark Twain.

    Comment

    • Brassman
      Rookie
      • Jan 2003
      • 63

      #3
      Re: A.J.'s Sliders v 1

      This is a monumental find. Thanks! Since I read your findings I too have had the best games of HC I've ever played. I do have a question about your findings regarding QB play.

      You list the same slider settings for both User & CPU. Have you found that it's essential that they match in order to have the game play correctly? I ask because I'm now getting realistic QB play on my side of the ball but the CPU is still lighting me up at a 400 yd. + rate every game, even when I work on coverage in practice. I don't mind losing, I'm playing as the Lions, but I am looking for realism. Have you found any evidence to suggest that having seperate CPU & USER settings can have any effect on balancing the game? I'd like to find someway to keep things real until I can build up my coaching staffs attributes. Thanks.

      Comment

      • adembroski
        49ers
        • Jul 2002
        • 5829

        #4
        Re: A.J.'s Sliders v 1

        Originally posted by Brassman
        This is a monumental find. Thanks! Since I read your findings I too have had the best games of HC I've ever played. I do have a question about your findings regarding QB play.

        You list the same slider settings for both User & CPU. Have you found that it's essential that they match in order to have the game play correctly? I ask because I'm now getting realistic QB play on my side of the ball but the CPU is still lighting me up at a 400 yd. + rate every game, even when I work on coverage in practice. I don't mind losing, I'm playing as the Lions, but I am looking for realism. Have you found any evidence to suggest that having separate CPU & USER settings can have any effect on balancing the game? I'd like to find someway to keep things real until I can build up my coaching staffs attributes. Thanks.
        I have started seeing differences which I'm going to explore further. I'll keep you updated.

        It's mostly in the kicking game. The field goal accuracy slider is another one I'm going to be taking a very close look at as I'm seeing a ton of missed kicks lately.

        Also, I'm not 100% sure on 20 for QBA. I'm going to be looking for a sweet spot between 15 and 20.

        For the record, I positively dominated Philip Rivers in my last game, holding him to something like 15 completions on 35 attempts and picking him off 3 times... but I do have the best secondary in the league in my career mode, so that's a big part of it.
        There are two types of people on OS: Those who disagree with me, and those who agree.

        The first kind is wrong. The second is superfluous.

        The only difference between reality and fiction is that fiction needs to be credible.
        -Mark Twain.

        Comment

        • Steeler99
          Banned
          • Jul 2004
          • 1655

          #5
          Re: A.J.'s Sliders v 1

          Originally posted by adembroski
          Let me reiterate what I said in the other thread: Do not edit these sliders in game or even in career. I'm not sure which breaks 'em, but one of them does. Edit them outside career mode from the Main Menu\My Coach\Settings\Game AI, then save the file, then enter career mode.

          I will likely update these regularly. They're a solid starting point, but I plan on tweaking from this point often.

          HUM and CPU settings are the same.

          QBA 20
          PBK 40
          WRC 20
          RBA 80
          RBK 60

          AWR 30
          KND 90
          INT 35
          BRB 30
          TAK 35

          FGP 40
          FGA 40
          PTP 90
          PTA 75
          KOP 10

          * NOTE: Never ever put a slider below 10. I'm not positive it does anything negative, but it sure seems to break things, so avoid it.

          Quarter Length: 15 Minutes
          Play Clock: On
          CPU Play Calling: On
          Offside 60
          False Start 60
          Holding 52
          Facemask 52
          Offensive PI 70
          Defensive PI 70
          KR/PR Interference 100
          Clipping 52
          Intentional Grounding 100
          Roughing Passer 100
          Roughing Kicker 100

          I seem to remember getting the penalty sliders from elsewhere, don't know where, probably on these forums. I don't wanna take credit for something I didn't do... they seem to work pretty well though.

          For the sake of keeping your career alive, save often. There are numerous glitches in this game that can lock things up. I keep 4 saves... a master save which I use each time I leave the game, a save 1 and a save 2 that I use every Tuesday alternating (that way if I save something that's gonna lock up, I can go back a week and continue), and a situational save I use for major events.

          Little tip that helps a lot: Save immediately after exiting a game, and do nothing until the Tuesday autosave. It seems to be most susceptible to freezes immediately after games. Thankfully I seem to have been able to avoid most freezes, and the majority of them were fixed by the second patch, so it seems to be fairly stable now.
          I played for the first time last night. These weren't posted yet, so I just played on default. I gotta say I really didn't enjoy it at all, but it was just one half. Got really annoying listening to the coach call out every play I called, then give feedback. Can that be turned off?

          You had mentioned it's a lot harder if you create a coach so I may just take your advice and try it with an existing coach. I assume you can still alter existing coaches attributes like playbooks, philosophy, etc ... probably not name though?

          Being a Madden-only player I found it a bit confusing at first as far as what I was supposed to do before playing a game, so I think I simmed thru some stuff that I didn't complete during my brief career mode experience.

          I'll give it another shot using these settings, but I really do prefer "playing" the game, and some of the stuff on the "to-do" list seems kind of tedious?

          Comment

          • adembroski
            49ers
            • Jul 2002
            • 5829

            #6
            Re: A.J.'s Sliders v 1

            Originally posted by Steeler99
            I played for the first time last night. These weren't posted yet, so I just played on default. I gotta say I really didn't enjoy it at all, but it was just one half. Got really annoying listening to the coach call out every play I called, then give feedback. Can that be turned off?
            No, and you're right... the coach talking is annoying.

            This game isn't for everyone... but keep in mind; this "game" isn't about the "game", it's the whole of the career mode. In most games, Franchise mode is more or less an extra bit of packaging to give your games context. In this game, franchise mode *is* the game.

            You had mentioned it's a lot harder if you create a coach so I may just take your advice and try it with an existing coach. I assume you can still alter existing coaches attributes like playbooks, philosophy, etc ... probably not name though?
            You "take over" that coach from the start of the game forward. No, can't change names, but you select a playbook when you start (I believe) and can customize it from there. Philosophies can be changed anytime.

            The playbooks are quite thin, that's by design I believe. I think Josh once mentioned that they specifically wanted to make them thin so that you'd build your own game. It has a very cool side effect- because the coaches are constantly stealing from each other, the game sort of evolves over time. In year 8 you might see the Option and Spread offenses dominating the league... and it's likely that a different system will come to dominate each career mode.

            Being a Madden-only player I found it a bit confusing at first as far as what I was supposed to do before playing a game, so I think I simmed thru some stuff that I didn't complete during my brief career mode experience.
            You skipped practices, where you select the focus of your game. This is also where your team learns the playbook. If your team doesn't know a play well and you call it in game, you'll have guys running wrong routes, blocking the wrong guy, basically confused.

            If you simply dismiss "Gameplan" events (that's the practices), your players don't skip them... your coordinators will handle it for you.

            I'll give it another shot using these settings, but I really do prefer "playing" the game, and some of the stuff on the "to-do" list seems kind of tedious?
            Actually, depends on how you look at it. Try starting a career at the off-season instead of the preseason. It'll let you reply the 2007 off-season and draft. Get a feel for the management controls, and understand that this game is more about what happens between game days than the games themselves. If you go through the off-season and don't enjoy it, then nothing that happens on the field (which is, by far, the weakest aspect of the game) is going to change your mind.

            A Front Office Football aficionado is going to be more likely to get into this game than a Madden player. This is really more about building a winning team than doing the winning yourself.
            Last edited by adembroski; 03-23-2009, 12:11 PM.
            There are two types of people on OS: Those who disagree with me, and those who agree.

            The first kind is wrong. The second is superfluous.

            The only difference between reality and fiction is that fiction needs to be credible.
            -Mark Twain.

            Comment

            • Steeler99
              Banned
              • Jul 2004
              • 1655

              #7
              Re: A.J.'s Sliders v 1

              Originally posted by adembroski
              No, and you're right... the coach talking is annoying.

              This game isn't for everyone... but keep in mind; this "game" isn't about the "game", it's the whole of the career mode. In most games, Franchise mode is more or less an extra bit of packaging to give your games context. In this game, franchise mode *is* the game.



              You "take over" that coach from the start of the game forward. No, can't change names, but you select a playbook when you start (I believe) and can customize it from there. Philosophies can be changed anytime.

              The playbooks are quite thin, that's by design I believe. I think Josh once mentioned that they specifically wanted to make them thin so that you'd build your own game. It has a very cool side effect- because the coaches are constantly stealing from each other, the game sort of evolves over time. In year 8 you might see the Option and Spread offenses dominating the league... and it's likely that a different system will come to dominate each career mode.



              You skipped practices, where you select the focus of your game. This is also where your team learns the playbook. If your team doesn't know a play well and you call it in game, you'll have guys running wrong routes, blocking the wrong guy, basically confused.

              If you simply dismiss "Gameplan" events (that's the practices), your players don't skip them... your coordinators will handle it for you.



              Actually, depends on how you look at it. Try starting a career at the off-season instead of the preseason. It'll let you reply the 2007 off-season and draft. Get a feel for the management controls, and understand that this game is more about what happens between game days than the games themselves. If you go through the off-season and don't enjoy it, then nothing that happens on the field (which is, by far, the weakest aspect of the game) is going to change your mind.

              A Front Office Football aficionado is going to be more likely to get into this game than a Madden player. This is really more about building a winning team than doing the winning yourself.
              Appreciate the feedback! Out of curiosity, what specifically is harder if I choose to create a coach?

              So if I handle the practices myself, do I actually run plays, etc? I'll take a look for myself tonight, but what are the critical non-game issues that need to be manually controlled?

              Comment

              • adembroski
                49ers
                • Jul 2002
                • 5829

                #8
                Re: A.J.'s Sliders v 1

                Originally posted by Steeler99
                Appreciate the feedback! Out of curiosity, what specifically is harder if I choose to create a coach?
                Ratings. You start at like a 12 overall if you create your coach. Those ratings have a huge influence on your team. Not enough to make a bad team good or a good team bad, but they have a noticeable affect on performance, and more than that, progression.

                So if I handle the practices myself, do I actually run plays, etc? I'll take a look for myself tonight, but what are the critical non-game issues that need to be manually controlled?
                No, it's all background. You select a practice focus and your team runs the practice. You get a summary of what plays were worked on and how much you improved. It'll work your starters first, once they master a play, they'll be subbed for. That's on a position-by-position basis.

                Basically, you want to control absolutely everything you don't trust your subordinates to do:P If you have bad coordinators, you wanna call the plays yourself. If you have a bad GM, you wanna make all the draft choices yourself.

                Bad coordinators are really annoying. My offensive coordinator only likes one running play and he runs it over and over and over. Of course, that's the philosophical difference between he and I... I prefer West Coast style misdirection based running game, he prefers a zone/stretch running game. So he'll call the one stretch play in my playbook every chance he gets. I usually over ride him, but it gets annoying:P
                There are two types of people on OS: Those who disagree with me, and those who agree.

                The first kind is wrong. The second is superfluous.

                The only difference between reality and fiction is that fiction needs to be credible.
                -Mark Twain.

                Comment

                • d_max
                  Rookie
                  • Jun 2007
                  • 233

                  #9
                  Re: A.J.'s Sliders v 1

                  Hey man, good job on the sliders.

                  I haven't really posted much in a while but I tried your sliders and had a pretty good game. I'll do a little more testing and give you some feedback. I think you're on the right track though with these settings.

                  The only issue i had so far was...

                  -QB's seem just slightly too inaccurate. But I mean, I'm in pre-season and there are just too many variables there to tell 100%. I'll play a few more games and see if anything changes.

                  -Is there any way to tighten up man coverage? It seems as if even my 90+ overall backs have trouble locking down receivers. Again, it's pre-season and this, like the QB's, will probably improve with time.

                  That's all I have for now, I'll report back with any other findings.

                  EDIT: Receivers also have a problem holding on to the ball. Maybe upping the slider on that one would help?

                  Also, some poor tackling.
                  Last edited by d_max; 03-24-2009, 04:27 PM.

                  Comment

                  • d_max
                    Rookie
                    • Jun 2007
                    • 233

                    #10
                    Re: A.J.'s Sliders v 1

                    (Added post to new thread)
                    Last edited by d_max; 03-27-2009, 06:37 PM. Reason: New Thread

                    Comment

                    • coreyhartsdaughter
                      MVP
                      • Jul 2008
                      • 1107

                      #11
                      Re: A.J.'s Sliders v 1

                      I don't know how you can play with RB Ability at 80, Run Blocking at 60, and Tackling at only 35? How would you NOT lead the league in every rushing category with even a remedial back?

                      I was at 70 RBA, 50 BLK, and 45 TKL, and even took awareness up to 40 (to get more 3 to 7, 10 to 13, etc games), and was absolutely dominating the running game (Ryan Grant 5.6 YPC, 96 broken tackles, 1178 yards through week 9, Brandon Jackson 6.2 YPC, 423 yards.

                      Time of possession is about even, and right in the middle of the pack defensively.

                      Comment

                      • d_max
                        Rookie
                        • Jun 2007
                        • 233

                        #12
                        Re: A.J.'s Sliders v 1

                        coreyhartsdaughter, Raising the break block and tackling a bit should cut down on run game efficiency. But then of course raising break block will also force you to raise pass block a little.

                        Comment

                        • coreyhartsdaughter
                          MVP
                          • Jul 2008
                          • 1107

                          #13
                          Re: A.J.'s Sliders v 1

                          Originally posted by d_max
                          coreyhartsdaughter, Raising the break block and tackling a bit should cut down on run game efficiency. But then of course raising break block will also force you to raise pass block a little.
                          But the passing game is dialed in. Additionally, raising break block won't effect the incredibly poor tackling and sheer amount of absurd broken tackles by both the HUM and CPU backs. (In fact it will also make screens fail more frequently)

                          Those running game sliders seem waay to skewed to produce accurate and realistic statistics. In fact, I am thinking about taking RBA to 65 and tackling up 5 just to add realism. (or keep RBA at 70 and take AWR and tackle up 5). As it stands, I've had incredible 7 or 8 punt games by both teams with scores of 6 to 3, 7 to 14, 15 - 16, etc. But the running statistics are pretty goofy.

                          Comment

                          • trojan657
                            Rookie
                            • Nov 2005
                            • 20

                            #14
                            Re: A.J.'s Sliders v 1

                            If I create a coach, will these sliders make me go 6-10 my first year instead of 13-3?

                            Comment

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