Oraeon's Razor/Neon sliders

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  • Oraeon1224
    Pro
    • Jul 2008
    • 861

    #1

    Oraeon's Razor/Neon sliders

    For those who don't know I have extensive statistics for each team in the NBA as well as an obsessive personality. The fundamental problem with NBA 2k is that the teams take to many close/layup/dunks and not enough short2 and Mid/Long2's. Since close shots average 57% going in vs 38% for short2/MId/Long2's this leads to high shooting percentages. This is worsened by the games unreasonably high success rates for layups and close shots (~80%; this number is really around 60%; confirmed with real NBA games). This leads to a very high PIP.

    I watched and recorded stats on numerous NBA games and compared them to my stats from 82games.com. Then I made sliders and performed exhaustive testing in game to see if the CPU would have realistic stats (all CPU vs player games had stats manually recorded). This final set has been tested in 8 games without change with very close to published values (some variation is expected).

    NOTE: If you play the game in a constant inside shooting style or other technique you may not get the desired results. If so you may need to modify the sliders. Do NOT change the tendency sliders but alter your player shot success to get the follwoing stats, the slider you may most have to alter is Commit fouls as it is most impacted by your playing style:

    % going in:
    Close = 57%
    Short 2 = 37%
    Mid range = 38%
    Long 2 = 39%
    3pt = 35%

    # shots and % taken (varies by team this is aggregate):
    FG attempts = 80.5
    Close + Dunk + Layup = 28 (35%)
    Layup = 17 (21%)
    Med + Short 2 (shots not in the paint)= 35 (44%)
    3pta = 18 (36%)
  • Oraeon1224
    Pro
    • Jul 2008
    • 861

    #2
    Re: Oraeon's Razor/Neon sliders

    SLIDER SET (anything not mentioned is at 50):

    SHOT CPU/Player
    Close 43/50
    Mid 50/50
    3pt 50/52
    Layup 40/42
    Dunk 50/50
    DIT 30/30
    Screen 50/50

    DEFENSE CPU/Player
    Steal 40/50
    Help D 50/50

    Attributes CPU/Player
    Block 47/47
    Off Reb 100/90
    Def Reb 38/38
    Vert 0 / 50
    Hands 0 / 50

    TENDENCY CPU/Player
    Close 50/50
    Mid 85/85
    3pt 50/50
    Attack 50/50
    Finish St 70/70
    Commit F 56/86
    Go for Steal 40/40

    Foul sliders use my own set.
    This will likely have to be individualized, I play with real world numbers of midrange and layups. These fouls sliders will not work if you drive to the basket everytime (i.e. computer will have too many fouls). Note that these sliders seem extreme but if the computer takes the correct number of midrange shots it is hard for the CPU to get the 25 Free throws a game that the NBA has (I know this seems like a lot of FT but this is realism and reduces PIP since almost all fouls are on layups--NBA strategy is no easy layups). If you drive alot you may need to reduce CPU commit fouls. If you are fouling to much (harder to do) then reduce Player commit fouls. Games will vary between 15-33 FT per game so don't make a decision on a single game.
    --Charging 100
    --Blocking 100
    --Shooting fouls 85
    --Loose ball fouls 100
    --Reach in fouls 60

    Roster: Razor's and Hoosierdaddy (Neon conversion for PS3)
    Skill level: Allstar
    Game speed: 50
    Minutes: 11
    (FGa are more important for real world stats than minutes and the CPU shoots to quickly even with speed adjustments,. FG atttemps per game with correct number of FT attempts is about 80; at 12 minutes best case is usually 90)
    Last edited by Oraeon1224; 03-30-2009, 08:21 PM. Reason: forgot information and old attack basket number

    Comment

    • sheva07
      Rookie
      • Dec 2008
      • 272

      #3
      Re: Oraeon's Razor/Neon sliders

      2 question:
      1)adopted set of nba rules , Razor or Neon?
      2) not mentioned sliders must be left at default ( 50 as per Neon) or following Razor tweaked ones ( for instance, offensive awareness 33 or Neon 50, look for post player at 50 ( neon) or 35 ( razor)?.

      Hope you can post game stats. Appreciate your efforts.
      Last edited by sheva07; 03-30-2009, 04:34 AM.

      Comment

      • Oraeon1224
        Pro
        • Jul 2008
        • 861

        #4
        Re: Oraeon's Razor/Neon sliders

        1. Foul sliders use my own set (sorry forgot to post them). This will likely have to be individualized, I take real world number of midrange and layups. These fouls sliders will not work if you drive to the basket everytime. Note that these sliders seem extreme but if the computer takes the correct number of midrange shots it is hard for the CPU to get the 25 Free throws a game that the NBA has (I know this seems like a lot of FT but this is realism and reduces PIP since almost all fouls are on layups--NBA strategy is no easy shots)
        --Charging 100
        --Blocking 100
        --Shooting fouls 85
        --Loose ball fouls 100
        --Reach in fouls 60

        2. All nonmentioned values are left at default

        3. Not asked but played with gamespeed 50 and Minutes of 11. I know 12 is realistic but what is more important is number of FGa after having correct FT attempts. FGa should be around 80 and you get around 90 per game even with lower game speeds if minutes are set at 12.

        Comment

        • laker8la
          Rookie
          • Mar 2003
          • 280

          #5
          Re: Oraeon's Razor/Neon sliders

          Originally posted by Oraeon1224
          For those who don't know I have extensive statistics for each team in the NBA as well as an obsessive personality. The fundamental problem with NBA 2k is that the teams take to many close/layup/dunks and not enough short2 and Mid/Long2's. Since close shots average 57% going in vs 38% for short2/MId/Long2's this leads to high shooting percentages. This is worsened by the games unreasonably high success rates for layups and close shots (~80%; this number is really around 60%; confirmed with real NBA games). This leads to a very high PIP.

          I watched and recorded stats on numerous NBA games and compared them to my stats from 82games.com. Then I made sliders and performed exhaustive testing in game to see if the CPU would have realistic stats (all CPU vs player games had stats manually recorded). This final set has been tested in 8 games without change with very close to published values (some variation is expected).

          NOTE: If you play the game in a constant inside shooting style or other technique you may not get the desired results. If so you may need to modify the sliders. Do NOT change the tendency sliders but alter your player shot success to get the follwoing stats, the slider you may most have to alter is Commit fouls as it is most impacted by your playing style:

          % going in:
          Close = 57%
          Short 2 = 37%
          Mid range = 38%
          Long 2 = 39%
          3pt = 35%

          # shots and % taken (varies by team this is aggregate):
          FG attempts = 80.5
          Close + Dunk + Layup = 28 (35%)
          Layup = 17 (21%)
          Med + Short 2 (shots not in the paint)= 35 (44%)
          3pta = 18 (36%)
          What level do you play on? Allstar? Just curious....

          Comment

          • bigpun23
            Rookie
            • Jan 2009
            • 453

            #6
            Re: Oraeon's Razor/Neon sliders

            are u using current neon rosters with these sliders?

            Comment

            • Oraeon1224
              Pro
              • Jul 2008
              • 861

              #7
              Re: Oraeon's Razor/Neon sliders

              All above questions added to slider post with editing

              Comment

              • one way
                Rookie
                • Nov 2008
                • 26

                #8
                Re: Oraeon's Razor/Neon sliders

                can somebody give a link to where this post has been moved to i cant find it

                Comment

                • jconcep
                  Rookie
                  • Feb 2008
                  • 47

                  #9
                  Re: Oraeon's Razor/Neon sliders

                  would it be possible to play with these sliders on PRO difficulty?

                  Comment

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