Update on feedback from yesterday's franchise blog...

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  • Josh_Looman
    NFL Head Coach '09 Lead Designer
    • Jun 2008
    • 640

    #1

    Update on feedback from yesterday's franchise blog...

    Wanted to check in with you guys and clarify some points from yesterday's blog.

    First...Potential and Progression.

    Lots of good feedback from you guys on the potential rating being visible vs. hidden.

    Would you rather see something like a letter grade? A lot of other sports games that show potential show a letter grade (like MLB the Show) instead of a hard number. That would still give you an clue about why a player is not progressing but not give too much away. I'm not promising that I can do this, but if that's an acceptable alternative, I'll see if I can get it in there.

    Another thing to think about that I didn't mention in the blog was that we also set a minimum overall rating for each player. That will be HIDDEN. What this allows us to do is ensure that players like Fred Taylor and a Tiki Barber type back never drop below a certain overall rating. For example...Peyton Manning's minimum overall rating is currently a 92. That means he'll still play at a high level even when he gets a little bit older. Some players will have a much lower minimum overall rating and they'll drop once they get older and less productive.

    Second...Premade Rookies.

    Premade rookies have had a huge impact on franchise mode so far and it's mainly for one reason...game balancing.

    When players are randomly generated, it's impossible to know what you're going to get. You could get 40 players with 99 potential or no players with potential greater than 75. In the case of the latter, that many players with huge contracts would have a devestating effect on the salary cap in future years. Using Premade draft classes solves all of those issues.

    There's also massive problems with ratings (remember when you'd draft a WR who had 99 speed and 65 acceleration? ) and you get some weird stuff with how players look on the field. Strange facemask/gear combinations, etc. Creating these guys by hand makes them like just like their NFL teammates, which makes the game much more realistic and authentic.

    We're very aware of the possibility of repetitiveness, also. To combat that, we're not using the Head Coach system of predetermined draft class order. We're randomly grabbing one class when you start your franchise and you'll get a random draft class every year after that. We built in logic to make sure that you never get the same draft class twice in the same franchise. The chance that you'll see that one player that some guy is talking about on the message board is slim to none. I've started franchise after franchise while testing and I never get the same classes. Hopefully that helps clear up some of the confusion.

    The premade draft classes also finally make scouting worthwhile. In the past, the randomly generated players were ordered by overall rating prior to the Draft. That meant that you never got sleepers in the later rounds or busts in the first round. No matter what, you always drafted a player in the top 10 with an overall rating somewhere around 85. This year is all about realism and authenticity and the changes we've made to the draft make it as close as it can be to what happens in real life. Sometimes you'll draft Ryan Leaf if you haven't done your homework. Other times you'll find that diamond in the rough that can turn your team around. That's the beauty of the NFL and I think it's going to make a world of difference in franchise mode this year.

    Guys...I love the feedback. Keep it coming. It's great to see passion like this from the fans that love franchise mode as much as I do!

    One more thing...let me know if you'd rather see a number for potential or something more ambiguous like a letter. I like how that works in games like MLB: The Show and I'm curious to see what you guys think.
  • lgxjames
    Pro
    • Mar 2009
    • 894

    #2
    Re: Update on feedback from yesterday's franchise blog...

    Thanx Josh, Loved the blog and this update

    I like the Grade idea better, but I think the main arguement is knowing what the potential rating is period.

    Also if u can discuss this yet how will all this scouting stuff be affected by importing a draft class?? Because I'm debating whether to use draft classes or use ur premade rookies
    Last edited by lgxjames; 04-07-2009, 06:53 PM.

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    • thudias
      MVP
      • Jul 2006
      • 1995

      #3
      Re: Update on feedback from yesterday's franchise blog...

      A letter grade for potential would be pretty cool..Allowing some info but not an exact..I think it's a solid compromise..
      Because I can!

      Comment

      • Boucher
        Banned
        • Nov 2008
        • 1774

        #4
        Re: Update on feedback from yesterday's franchise blog...

        Do what goes down when you upload draft classes from NCAA? Are they random or predetermined

        Comment

        • XtremeDunkz
          CNFL Commissioner
          • Aug 2007
          • 3414

          #5
          Re: Update on feedback from yesterday's franchise blog...



          i for one would LOVE if you could change the potential to a letter grade if if all possible.
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          • seveb
            Rookie
            • Mar 2005
            • 62

            #6
            Re: Update on feedback from yesterday's franchise blog...

            Thanks, Josh.

            I think that the minimum rating is a terrific idea if it's done well.

            And as long as their are enough draft classes, pre-made is definitely the way to go.

            Comment

            • adembroski
              49ers
              • Jul 2002
              • 5829

              #7
              Re: Update on feedback from yesterday's franchise blog...

              A- Pro Bowlers
              B- Good Starter
              C- Average Player
              D- Backup
              F- Temporary filler

              I could see that. Thanks, Josh. Nice to see you back on the forums.

              Better if you could use a full scale

              A+: Hall of Famer
              A: Pro Bowler
              A-: Great Starter
              B+: Solid Starter
              B: Average Starter
              B-: Poor Starter
              C+: Good Backup
              C: Average Backup
              C-: Poor Backup
              D+: Borderline NFL talent
              D: Stop-Gap/Filler/Temporary solution
              D-: Training Camp Warrior
              F: Not NFL Talent
              Last edited by adembroski; 04-07-2009, 06:59 PM.
              There are two types of people on OS: Those who disagree with me, and those who agree.

              The first kind is wrong. The second is superfluous.

              The only difference between reality and fiction is that fiction needs to be credible.
              -Mark Twain.

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              • SHO
                Give us a raise, loser!
                • Mar 2005
                • 2045

                #8
                Re: Update on feedback from yesterday's franchise blog...

                Will NCAA rookies be handled similarly to the pre-made guys?

                Yes for letters for potential.

                Comment

                • Nza
                  MVP
                  • Jan 2004
                  • 3437

                  #9
                  Re: Update on feedback from yesterday's franchise blog...

                  Anything that doesn't tell you exactly where the future of a player lies is a good move. Letters are better, but not ideal IMO. If potential is not set in stone and can change, then I think that combined with letters is acceptable. Ideally though, I don't see why it should be shown at all. It should exist, but I'd prefer not to know if there isn't an advanced system in place that could mean your reports on player potential are off. If what we're told is 100% accurate, I don't want to know it.

                  A++ on the min rating, that's a cool idea.

                  When people say 'randomly generated', I don't think that necessarily means 100% random. Madden has never been 100% random from what I can see in this regard - generated classes are, I'm sure, generated randomly but with certain critera that has to be met, or can't be exceeded. For example, there can't be more than X players with a rating over 80, where X itself is randomly generated between a min and max value. Basically, a generator should have code which makes sure SPD and ACC aren't worlds apart, and that accessories make sense, etc. It shouldn't literally be "random", just much more random than preset classes. The idea is to never see the same class twice - there should still be measures in place to limit issues that come with entirely random ouput like inconsistent ratings.
                  Last edited by Nza; 04-07-2009, 06:55 PM.

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                  • thudias
                    MVP
                    • Jul 2006
                    • 1995

                    #10
                    Re: Update on feedback from yesterday's franchise blog...

                    Originally posted by seveb
                    Thanks, Josh.

                    I think that the minimum rating is a terrific idea if it's done well.

                    And as long as their are enough draft classes, pre-made is definitely the way to go.
                    Ahh I forgot to comment on the premade rookies...anyways, absolutely the right decision when you put it into that context.
                    Because I can!

                    Comment

                    • SouthernBrick
                      9.17.13
                      • Mar 2009
                      • 5831

                      #11
                      Re: Update on feedback from yesterday's franchise blog...

                      Originally posted by thudias
                      A letter grade for potential would be pretty cool..Allowing some info but not an exact..I think it's a solid compromise..
                      I agree
                      Originally posted by WatsonTiger
                      One out of 7 billion, and we still tagged your ***.

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                      • KANE699
                        EA Sports' Equipment Guru
                        • Jul 2007
                        • 3447

                        #12
                        Re: Update on feedback from yesterday's franchise blog...

                        I like the letter grade for potential, because if you watch the draft now days on TV, they don't get a number, its just not realistic now is it, they give letter grades for players, teams draft clases, etc.

                        I'd like to see a presentation update in franchise where some analyst from the NFL network grades my draft class with a letter.

                        This would be fantastic.

                        We're keeping it to what you see on Sunday's afterall right?
                        Please take note that most of what I say and post is made in satire.

                        Follow me on twitter @Equipment_Guru

                        Comment

                        • DLaren
                          MVP
                          • Sep 2006
                          • 1476

                          #13
                          Re: Update on feedback from yesterday's franchise blog...

                          Originally posted by Josh_Looman
                          We're very aware of the possibility of repetitiveness, also. To combat that, we're not using the Head Coach system of predetermined draft class order. We're randomly grabbing one class when you start your franchise and you'll get a random draft class every year after that.


                          Last edited by DLaren; 04-07-2009, 07:21 PM.

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                          • BenjiA
                            Rookie
                            • Aug 2008
                            • 431

                            #14
                            Re: Update on feedback from yesterday's franchise blog...

                            Josh, will the Draft Clipboard look like in HC 09? The clipboard/screen of the Madden 09 Draft is pretty annoying and boring.

                            Would love it to be like in HC 09 where it looks like in real life ESPN for example. And please make the computer picks take longer time until they're in. Not just 3 seconds like in Madden 09.

                            Thanks!

                            Comment

                            • kbigmike2121
                              Rookie
                              • Mar 2009
                              • 318

                              #15
                              Re: Update on feedback from yesterday's franchise blog...

                              Great Blog...It really clears up a lot of confusion. I think I would like to see letter potential rather than a number...i don't know about anyone else but I think that with numbers it causes a lot of confusion so I think adding letters would be easier to use and it would bring a new twist to franchise players.

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