Kill the sprint button! - Operation Sports Forums

Kill the sprint button!

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  • da ThRONe
    Fire LesS Miles ASAP!
    • Mar 2009
    • 8557

    #1

    Kill the sprint button!

    Yeah yeah its too late to do anything to 10 ,but come on the idea of holding down the sprint button the entire play irks me everytime I play. If you can do it all play with no kind of penalties why not just make it apart of the normal movement and free up a button? If a player can run in a straight line long enough he will(and should) reach top speed on his own. Player usually have a small burst and/or second gear that they time to get through holes or close out on tackles but there is entirely to much changing direction in football for players to be sprinting all play its just a silly idea by EA devs. to think this is a good idea to have this button.

    Instead have it like most games the more you press the analog stick the faster that player moves. Have a button that gives players a quick burst only which helps them get to there top speed once your player is at top speed the burst will be useless. Any jukes, cuts ,or change in direction will have a negative effect on the speed your traveling base on a) the type of juke, cut ,or change of direction and b) that players ratings.

    Until every rating counts and there concept of speed changes. Speed will give any player in unfair advantage. Some players like Jahvid Best are a rare combonation of speed and quickness and can cut ,juke ,and/or change directions with little effect on his speed while players like Trindon Holliday(even though his speed translate well to football) who are just speed guys and struggle to change direction and return to top speed as quickly.
    Last edited by da ThRONe; 04-22-2009, 08:12 PM.
    You looking at the Chair MAN!

    Number may not tell the whole story ,but they never lie either.
  • probowlsteelerfan
    Rookie
    • Apr 2009
    • 46

    #2
    Re: Kill the sprint button!

    Originally posted by da ThRONe
    Yeah yeah its too late to do anything to 10 ,but common on the idea of holding down the sprint button the entire play irks me everytime I play. If you can do it all play with no kind of penalties why not just make it apart of the normal movement and free up a button? If a player can run in a straight line long enough he will(and should) reach top speed on his own. Player usually have a small burst and/or second gear that they time to get through holes or close out on tackles but there is entirely to much changing direction in football for players to be sprinting all play its just a silly idea by EA devs. to think this is a good idea to have this button.

    Instead have it like most games the more you press the analog stick the faster that player moves. Have a button that gives players a quick burst only which helps them get to there top speed once your player is at top speed the burst will be useless. Any jukes, cuts ,or change in direction will have a negative effect on the speed your traveling base on a) the type of juke, cut ,or change of direction and b) that players ratings.

    Until every rating counts and there concept of speed changes. Speed will give any player in unfair advantage. Some players like Jahvid Best are a rare combonation of speed and quickness and can cut ,juke ,and/or change directions with little effect on his speed while players like Trindon Holliday(even though his speed translate well to football) who are just speed guys and struggle to change direction and return to top speed as quickly.
    I kind of like where you're going with it. Maybe something like as a RB finds the hole, hits the hole with momentum and gradually picks up speed until he's at his full rating. Then, as he cuts or makes a juke his speed and acceleration are cut again and the process starts all over.

    SOmething like that?

    Comment

    • TrevJo
      Pro
      • Jul 2007
      • 790

      #3
      Re: Kill the sprint button!

      The problem isn't the sprint button itself. It's good to have a button to differentiate between a player moving and a player trying to run as fast as he can.

      The problems is that runner can change direction too easily while sprinting, and do other things like tackle too easily while sprinting. That's the part they should fix. A secondary problem they should fix is that players can sprint for the entire length of the play (no matter how long the play) without slowing down due to fatigue.
      Last edited by TrevJo; 04-22-2009, 05:27 PM.

      Comment

      • da ThRONe
        Fire LesS Miles ASAP!
        • Mar 2009
        • 8557

        #4
        Re: Kill the sprint button!

        Originally posted by TrevJo
        The problem isn't the sprint button itself. It's good to have a button to differentiate between a player moving and a player trying to run as fast as he can.

        The problems is that runner can make huge cuts while sprinting. That's the part they should fix. A secondary problem is that they can sprint for the entire length of the play (no matter how long the play) without slowing down due to fatigue.
        I have played enough games where you can run ,jog ,walk and creep using the analog stick if you wanna slow up ease off the analog stick.
        You looking at the Chair MAN!

        Number may not tell the whole story ,but they never lie either.

        Comment

        • SA1NT401
          Banned
          • Sep 2007
          • 3532

          #5
          Re: Kill the sprint button!

          Originally posted by da ThRONe
          Yeah yeah its too late to do anything to 10 ,but common on the idea of holding down the sprint button the entire play irks me everytime I play. If you can do it all play with no kind of penalties why not just make it apart of the normal movement and free up a button? If a player can run in a straight line long enough he will(and should) reach top speed on his own. Player usually have a small burst and/or second gear that they time to get through holes or close out on tackles but there is entirely to much changing direction in football for players to be sprinting all play its just a silly idea by EA devs. to think this is a good idea to have this button.

          Instead have it like most games the more you press the analog stick the faster that player moves. Have a button that gives players a quick burst only which helps them get to there top speed once your player is at top speed the burst will be useless. Any jukes, cuts ,or change in direction will have a negative effect on the speed your traveling base on a) the type of juke, cut ,or change of direction and b) that players ratings.

          Until every rating counts and there concept of speed changes. Speed will give any player in unfair advantage. Some players like Jahvid Best are a rare combonation of speed and quickness and can cut ,juke ,and/or change directions with little effect on his speed while players like Trindon Holliday(even though his speed translate well to football) who are just speed guys and struggle to change direction and return to top speed as quickly.
          LOL...Me and 2 guys at work were JUST saying the same thing. Why do we need a sprint button? Without it, the game would only be BETTER. IRL, players dont magically get to full speed at will. it takes time and is based on the individual player.

          I dont see how it would be so hard just to scrap it altogether. Most sports games nowadays are dropping the "sprint" button, or as i like to call it "TURBO".

          Comment

          • TrevJo
            Pro
            • Jul 2007
            • 790

            #6
            Re: Kill the sprint button!

            Originally posted by da ThRONe
            I have played enough games where you can run ,jog ,walk and creep using the analog stick if you wanna slow up ease off the analog stick.
            If you're suggesting that a user should have to ease up on the analog stick any time they want to move without trying to run full speed, then I totally disagree.

            Comment

            • TrevJo
              Pro
              • Jul 2007
              • 790

              #7
              Re: Kill the sprint button!

              Originally posted by SA1NT401
              IRL, players dont magically get to full speed at will. it takes time and is based on the individual player.
              Acceleration should still be a factor when the sprint button is used. I'm not sure the game does that part well.
              But in real life terms, if I am not trying to run full speed, I should never get to full speed, I should max out at maybe 3/4 speed. And, if I am starting from 0, how soon I get to 3/4 speed should depend on my effort. That is why the sprint button should be there.

              Comment

              • pjpants
                Rookie
                • Jun 2007
                • 144

                #8
                Re: Kill the sprint button!

                i totaly agree with this thread. bravo! sprint buttons shouldn't be in sports games period. i like what nhl 09 did removing them. not opposed in general to the idea of removing it all together. that way a players acceleration rating really means something
                check out my Blackhawks dynasty

                Comment

                • UnderRatedCoast
                  Rookie
                  • Jul 2008
                  • 325

                  #9
                  Re: Kill the sprint button!

                  I want to say NFL 2k series had a sprint button that you could use (I think you had to tap it instead of just hold it), but your guy would hit a wall a lot sooner the faster you pushed it and would cause you to get caught from behind if you used it too much early in the run.

                  Comment

                  • da ThRONe
                    Fire LesS Miles ASAP!
                    • Mar 2009
                    • 8557

                    #10
                    Re: Kill the sprint button!

                    Originally posted by UnderRatedCoast
                    I want to say NFL 2k series had a sprint button that you could use (I think you had to tap it instead of just hold it), but your guy would hit a wall a lot sooner the faster you pushed it and would cause you to get caught from behind if you used it too much early in the run.
                    A players rating should control how fast they accel a quick burst should be the only advantage we get from pressing any buttons!
                    You looking at the Chair MAN!

                    Number may not tell the whole story ,but they never lie either.

                    Comment

                    • UnderRatedCoast
                      Rookie
                      • Jul 2008
                      • 325

                      #11
                      Re: Kill the sprint button!

                      Originally posted by da ThRONe
                      A players rating should control how fast they accel a quick burst should be the only advantage we get from pressing any buttons!
                      I kind of liked the sprint button, because it's like you're busting your own *** to get that corner if you need the first down, but you can't just get a fast guy and try to speed burst by every one without getting caught 14 yards down the field and having your guy lose his game energy and having to sit on the bench every 3rd play.

                      Comment

                      • da ThRONe
                        Fire LesS Miles ASAP!
                        • Mar 2009
                        • 8557

                        #12
                        Re: Kill the sprint button!

                        Originally posted by TrevJo
                        If you're suggesting that a user should have to ease up on the analog stick any time they want to move without trying to run full speed, then I totally disagree.
                        So you think that taking your finger off a sprint button(which I never do) is better?
                        You looking at the Chair MAN!

                        Number may not tell the whole story ,but they never lie either.

                        Comment

                        • TrevJo
                          Pro
                          • Jul 2007
                          • 790

                          #13
                          Re: Kill the sprint button!

                          Originally posted by da ThRONe
                          So you think that taking your finger off a sprint button(which I never do) is better?
                          Definitely.

                          Comment

                          • TrevJo
                            Pro
                            • Jul 2007
                            • 790

                            #14
                            Re: Kill the sprint button!

                            Originally posted by da ThRONe
                            a quick burst should be the only advantage we get from pressing any buttons!
                            I've heard this suggestion before, but I don't see any merit to it. That sounds like you want NBA Jam turbo instead of realistic control over normal running vs running at top speed.

                            Comment

                            • stylee
                              Rookie
                              • Apr 2009
                              • 317

                              #15
                              Re: Kill the sprint button!

                              Good post, totally agree.

                              If I'm moving forward on a football field, I'm accelerating (unless the run is 50+ yards). If I have to make a cut, juke, I'm decelerating.

                              Forward -accelerating until I hit top speed.

                              I think the issue of accelerating is fascinating too.

                              Look at some of the breakdowns of 100 meter WRs. The best 100 guys are accelerating LONGER/further into the race, rather than getting to top speed quicker. This is because it takes longer to get to that top speed.

                              So while they may be "accelerating" at the same rate or better as someone who finished far behind them (in the sense that their times between 0-10m, 0-20m, 0-30m are the same or better), they do not actually reach top speed until later.

                              something to chew on.

                              Comment

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