
This stuff is from blogs on insideblog.easports.com so I’m going to be short on the details:
Pass Blocking
- Branch Windows
- Steering and Manipulation
- CPU will adapt to your play calling
- Catches near the sideline will try and turn you up field
- Route Running and Man Coverage
- WR/DB Jostling
- Press / Release
- Throwing when being hit
- Passes miss in a more logical direction (not random)
- Head Tracking
- Sideline Pursuit
CPU Passing improved
- They will throw down field more often
- And I mean tipped, not just knocked down
- From Madden 09 you can try and break out of tackles after they start
- You can actually catch a pitch if you get in-between the QB and the pitch man (instead of it just bouncing off you and hitting the ground)
- Another one from Madden 09
- Players will go for a catch even when they will not catch the ball
- In bad weather players have a chance to slip when running routes
- Tackles
- Over the Shoulder Catches
- Motion Hand-offs
- Shotgun Hand-offs
I guess my point is to simply remind everyone that Game-Play is a huge focus for us on NCAA and it is easy to forget all the stuff we've been talking about for months

-Russ Kiniry
Designer NCAA Football 10
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