At it's heart DR has a reliable sim that gives out realistic results but also covers all aspects of managing an NFL team (Yearly draft, managing the salary cap, shopping through FA) while competing against 31 other human managers. There's also an option to create detailed playbooks for both Offense and Defense to tailor the game plan that you have in mind.
Again it can be a bit daunting at first but if you stick with it you'll find it's one of the best football sims out there. Also if you need help ask just around in the chat or on the forums because it has rather helpful and mature community.
http://deeproute.com/default.asp?js=...743&leagueno=1
Example QB (Notice the depth in attributes). His bad production can be blamed on an average LT and an injury plagued receiving corps.
http://deeproute.com/default.asp?js=...041&leagueno=1
Example of an elite DT (His production has slumped because of the loss of his old space eating NT)
http://deeproute.com/default.asp?sel...=&myleagueno=1
32 team leagues
http://deeproute.com/default.asp?js=...447&leagueno=1
A young CB; In his attributes the second number is his potential so he's a 55 OVR with the potential to reach 80 OVR.
So yeah, give it a look.


But things like offensive line talent, counter vs noncounter runs, direction of run, inside vs outside, which downs and distance you are running, and defensive strategy will all effect those numbers as well so they can very.
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