I want the sim community and the tourney style community to be united in the future. The only things really separating the 2 anymore are the RC and FB dive......without those two things Madden 09 wouldve been damn close to being 100% sim. What do you guys think needs to happen still so theres no separation between "tourney play" and "sim play"?
Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
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Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
I'm going to tip toe through my words because of the over sensitivity of some on these boards, but what do you guys most concerned about as far as gameplay for Madden 10 goes?
I want the sim community and the tourney style community to be united in the future. The only things really separating the 2 anymore are the RC and FB dive......without those two things Madden 09 wouldve been damn close to being 100% sim. What do you guys think needs to happen still so theres no separation between "tourney play" and "sim play"?Tags: None -
Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
Lower Tom Brady's throw power
Just kidding
I am interested in how they fixed and/or changed the RC. Another factor that really needs to be added is Real-Time Fatigue. Players are still running down the field at the exact same pace once they get to top speed and this causes a lot of balance issues.
IRL a DB who picks off a pass does not run his 4.30 speed over 100 yards. If I were to throw a pass 40 yards deep and the DB picked it off and he returns it; He has now ran 140 yards in a single play. IRL this player would look like James Harrison on the return. By the last 30-40(if not more) yards he was much slower then when he started the return.(that is one example and here is another with a video to show how badly real-time fatigue is needed because plays like this should not/do not happen IRL.)
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He should not look like he is out for a jog in the park. The player runs 100 yards like its nothing and maintains the same speed once he hit max speed.Last edited by Glorious Arc; 06-23-2009, 02:55 PM. -
Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
Fixing the running animation would of been great. Also, the commentary... I hate how no announcer gets excited when theres a game scoring touchdown/fieldgoal or something of that nature.Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
First, "tourney play" and "sim play" shouldn't be mutually exlcusive. Since Madden 10 is supposed to be a football simulation, the user shouldn't have a choice between " tourney play" and "sim play". "Sim play" should be manditory, and the style formally known as "tourney play" shouldn't be an effective style in Madden 10, if Ian and company have done their job.I'm going to tip toe through my words because of the over sensitivity of some on these boards, but what do you guys most concerned about as far as gameplay for Madden 10 goes?
I want the sim community and the tourney style community to be united in the future. The only things really separating the 2 anymore are the RC and FB dive......without those two things Madden 09 wouldve been damn close to being 100% sim. What do you guys think needs to happen still so theres no separation between "tourney play" and "sim play"?
Basically, the exploits need to be gone. That's the reason why "tourney play" exist at all. It's effective, and the ballers at the tournaments are playing for money, not pride.Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
Well, thats my point man. Without the RC and Fb dive in Madden 09, the game was pretty sim. I guess the faults of man coverage are in that category too.First, "tourney play" and "sim play" shouldn't be mutually exlcusive. Since Madden 10 is supposed to be a football simulation, the user shouldn't have a choice between " tourney play" and "sim play". "Sim play" should be manditory, and the style formally known as "tourney play" shouldn't be an effective style in Madden 10, if Ian and company have done their job.
Basically, the exploits need to be gone. That's the reason why "tourney play" exist at all. It's effective, and the ballers at the tournaments are playing for money, not pride.
I hope Im wrong, but I seriously doubt we will have a totally sim Madden this year. it will be a huge step in the right direction, but one year isnt enough time to eliminate the simple minded BS that rules tourney style Madden. At least we have people making the game who seem to care now.Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
Logic in all aspects of the game...it's being worked on but still needs moreLast edited by seriousluboy83; 06-23-2009, 03:17 PM.What's Understood Ain't Gotta Be Explained...But You Don't Understand Me So Let Me Explain...o_0Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
physics, momemtum, change of direction, turning radiusesComment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
My biggest concerns are:
1) With the physics scaled back a bit - Rocket Catching, Pursuit. I know they have tightened them since E3, but I'm still afraid it is gonna be there. In the CD build I couldn't do it because of how tight the physics were, but you could tell if the physics were not as tight you could find a way. They had to scale the physics back because of pursuit issues. Now as they have tightened them again, I'm hoping pursuit is not a problem. We'll see.
2) To add to 1) a lack of jostling by the DB's and WR's. It was minimal in the CD build and I have not see any of it in the latest videos.
3) ILB/MLB and OLB run defense. In the latest videos this was just as bad as it was in the CD build, with OLB's just standing there instead of going up the field and ILB's getting sucked in and not recognizing the play. Even Ray Lewis with 99 play recognition is getting fooled repeatedly, taking bad angles. I hope they had a chance to fix it, if not get ready to be ran over
4) There is another catch animation that if the user can trigger it, it is gonna be very bad. It'll be worse than RC. The only good thing about it is you probably will not advance the ball much after it.
5) DL and gap control - the DL does not really man gaps like I would want and crashing the Dline left and right does not change this.
6) Line Stunts - the execution of the line stunts and LB's that loop on blitzes looks very rough. I doubt that it gets addressed before release this go around.Last edited by LBzrule; 06-23-2009, 04:15 PM.Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
Playbooks/Play Calling - The offensive, defensive & special teams playbooks all need to be multiplied. And defensive play calling won't be right until they tier it.
Footwork/Physics - Players change direction too easilly, without the necessary footwork.
Defensive assignments - Contain and gap control are nonexistant.
Engaged Block Mobility - EA needs to turn the steering up 100X so engaged blocks can flow towards plays.
Analog Running - Bring it back.
Animations - Many animations are stiff and/or unrealistic. And we need more running animation types.Shout out to The Watcher! Where you at bruh?Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
Run blocking schemes that mimic real football.
Zone schemes that stretch the defense laterally instead of causing a stalemate at the point of impact
pass protection schemes that are true to life
realistic and intelligent check releases by the rb's and te's in pass protection
realistic depth of receivers routes
quarterback drops that time up with the depth of receiver routes
defenders that utilize their leverage and help in regards to the specific defense called
all the other defensive issues addressed by LBZComment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
This.Comment
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Re: Whats the Most Important Gameplay Issues That Have Not Yet Been Addressed?
The two in bold are huge and are on top of my list for them for 11. I got a few things that I will be posting soon for Madden 11 but I can tell you now gap control is one of them. The game does not have gap assignments on D and crashing right or left does not affect thatPlaybooks/Play Calling - The offensive, defensive & special teams playbooks all need to be multiplied. And defensive play calling won't be right until they tier it.
Footwork/Physics - Players change direction too easilly, without the necessary footwork.
Defensive assignments - Contain and gap control are nonexistant.
Engaged Block Mobility - EA needs to turn the steering up 100X so engaged blocks can flow towards plays.
Analog Running - Bring it back.
Animations - Many animations are stiff and/or unrealistic. And we need more running animation types.
So they are gonna need to address that real quick because what this tells me is that stopping the run is a matter of luck rather than football fundamentals 
Engaged block mobility is also a huge element of run defense/run game. Most of your longest runs in football are due to cutbacks and someone abandoning their backside assignment. This is not possible in Madden without the Engaged block mobility. This is also important with respect to pass rushing. Would be nice to see the end engaged with the tackle and reaching out for the QB.Comment

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