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  • Hellisan
    Fan of real schools
    • Jul 2002
    • 1905

    #1

    Anatomy of a Recruiting Class

    For anybody who is really into recruiting/dynasty mode and would like to read about a recruiting class from start to finish just to see the natural progression of things, read on. It won't be terribly in depth but you should get an idea...

    Anatomy of a recruiting Class

    This post will detail a full recruiting class from signing day to graduation. I will also point out changes in the recruiting process as I notice them. Some things I understand, others I don't, but I'll call everything out.

    I'm starting with the Georgia Bulldogs, which will be my team in the Tradition Online Dynasty this year.

    Our needs are at DT, MLB, and FS. Everywhere else, we are pretty much set. Especially on offense, where we are two deep across the offensive line in great players, have four or five great running backs, have a ton of tight ends, WRs, you name it. Even have a couple good young QBs.

    HB is my pet position - sometimes to my detriment - so I'm recruiting of them even though I don't need any.

    Here are the positions I'm recruiting to start off with:

    QB: 0
    HB: 3
    FB: 0
    WR: 1
    TE: 1
    T: 1
    G: 1
    C: 1
    DE: 1
    DT: 4
    OLB: 0
    MLB: 2
    CB: 2
    FS: 1
    SS: 1
    ATH: 3


    Things I've noticed so far:

    The squat numbers have been drastically changed. From what people have told me, the current way is more accurate. That is, that upper echelon skill players will have squat ratings up near 400. That is hte current way, while a year ago, upper echelon was 735 for a power RB... What gives? Why such a huge disparity? Whatever, offensive linemen, D-linemen and linebackers seem mostly similar to before.

    There's some color coding that I don't quite understand. Each recruit has a certain number of teams under his interest list that have a yellow bar nect to them. Other teams have a red bar. The teams at the top are yellow and he might have anywhere from 1 to ALL of them that color. Then others on the list are red. Of course, the manual doesn't say anythign about this. Are these his "favorite" schools and he still has to have a top 10 but the others don't really have much of a chance? Maybe we'll figure this out.

    If I go to search and sort for all teams that have Georgia in their Top 10, I get 339 teams at the beginning of the year. Assuming that number will rise somewhat with the extra recruits that are added in the offseason, that's similar to last year's figures.



    Week 1
    23 players on the list

    For the most part it is easier to "find" a pitch than before. You don't seem to have to wait as long, and there's much less chance of calling the recruit, wasting an entire hour and getting nothing. When it comes right down to it, though, I still feel like quick calling on the opening week gives me the best chance of opening up a good number of pitches with very little risk. So for the most part I did that. The exception was players that had me #1 on their list.

    The first cornerback on my list, who had UGA #1, seemed happy to talk to me. There was a little "X2" in the upper left-hand corner, which means (apparently) that your pitches are working twice as well on him as normal. For instance, when I hard pitch most recruits I'm getting around +18 per "tick" on the time clock. With him I was getting +36 and I filled up his interest bar for the call very quickly. I offered the scholarship after finding and pitching his most important pitch, and he didn't commit. But good talk, Russ.

    Overall, I talked to 17 of the 23 players. No commits occurred.
  • Hellisan
    Fan of real schools
    • Jul 2002
    • 1905

    #2
    Re: Anatomy of a Recruiting Class

    Week 2

    Um... I had 23 players on the list, and then after we played/won our first game, I had 21. They don't show the players you lost now. I really don't like that. Comparing the list from before, a center and a MLB signed with another team. But I have no idea which players. I'll say it again. I really don't like this! Why'd they change this? Overall, we had very good success in week 1, not losing ground on anybody and making good gains.


    I'll note here that I really don't like the new menu style in recruiting. Where last year you could click on a player and see all his estimated ratings on one page, now you have to click through 2-4 pages because all of the ratings are displayed as bulky graphs. It's really senseless. I mean if you wanted to do all this by screenshots you'd have to take six screenshots per player just to show everything. Even when you click on "schedule a visit" you have to page through 2-3 pages to see each game that you have available for him to see, because they are huge labels that take up 1/4 of the screen on each page. You'll see what I mean if you don't already have this game.

    If a player has a "high" level of interest in a particular category, then if it isn't locked, you can only try and sway it in your favor now. You gain small amounts of interest by talking to him about it (like +5 per tick), but there's no option to just hard sell a high, unlocked pitch now. I take this back. You can hard pitch it by pressing the D-pad right/left to cycle through the options for each pitch... However, when you successfully sway a pitch, you get a big bonus increase. a +44 popped up on the meter when I swayed one. If you don't successfully sway it, you get a small negative (-6 or so) when he finally says no I'm not going to listen to that.

    One thing I really like is that now next to each recruit on your board, you can see not only if you have offered them a scholly, but how many teams total have offered them one. I don't think that was in there before.

    In week 2, we talked to 16 players. Nothing close to a commit yet, or so it appears. First visits scheduled for Week 5.
    Last edited by Hellisan; 07-13-2009, 12:11 AM.

    Comment

    • AlbertaIrish
      Rookie
      • Jul 2004
      • 19

      #3
      Re: Anatomy of a Recruiting Class

      Thanks for the walkthrough. Always found recruiting to be the most interesting, unique part of the NCAA series.

      I'm surprised you went after so many guys right of the bat. If you talked to 17 or so guys a week, are you basically doing one unlock/pitch per guy?
      Commish of the OFFL TeamBuilder Dynasty

      www.traditionfootball.com/offl

      Comment

      • Hellisan
        Fan of real schools
        • Jul 2002
        • 1905

        #4
        Re: Anatomy of a Recruiting Class

        Originally posted by AlbertaIrish
        Thanks for the walkthrough. Always found recruiting to be the most interesting, unique part of the NCAA series.

        I'm surprised you went after so many guys right of the bat. If you talked to 17 or so guys a week, are you basically doing one unlock/pitch per guy?
        The top guys I was going with 45 minutes which opens up 3-5 things. Toward the bottom of that list it was a scholarship offer and 1 pitch open (20 minutes)..

        Comment

        • jello1717
          All Star
          • Feb 2006
          • 5723

          #5
          Re: Anatomy of a Recruiting Class

          Originally posted by Hellisan
          Week 2

          Um... I had 23 players on the list, and then after we played/won our first game, I had 21. They don't show the players you lost now. I really don't like that. Comparing the list from before, a center and a MLB signed with another team. But I have no idea which players. I'll say it again. I really don't like this! Why'd they change this?
          See how it looks the next time someone signs with someone else. In '09 if anyone signed with another team during the first week (and first week only) they would just disappear from your list (like what just happened to you during week 1. For all weeks after week 1, if they sign, they'll stay on your list for a week so you can see who signed and with whom.

          If, in later weeks, you lose someone, and they stay on your list for that week, then it works the same as last year.
          Favorite Teams:
          College #1: Michigan Wolverines
          College #2: Michigan State Spartans (my alma mater)
          College #3: North Carolina Tar Heels
          NHL: Detroit Redwings

          Comment

          • sportzbro
            MVP
            • May 2008
            • 3892

            #6
            Re: Anatomy of a Recruiting Class

            This is sweet Hellisan.. I'm a huge dynasty buff, and can't wait to hear about what is actually good about the mode this year since not much was done.

            Comment

            • Hellisan
              Fan of real schools
              • Jul 2002
              • 1905

              #7
              Re: Anatomy of a Recruiting Class

              Originally posted by jello1717
              See how it looks the next time someone signs with someone else. In '09 if anyone signed with another team during the first week (and first week only) they would just disappear from your list (like what just happened to you during week 1. For all weeks after week 1, if they sign, they'll stay on your list for a week so you can see who signed and with whom.

              If, in later weeks, you lose someone, and they stay on your list for that week, then it works the same as last year.

              Ah! thank you sir! And that answers a couple of confusing questions I had about the last year hahahaha.

              Couple of guys I really wanted disappeared but I never really noted that it was week 1 as opposed to any other week...

              Comment

              • sportzbro
                MVP
                • May 2008
                • 3892

                #8
                Re: Anatomy of a Recruiting Class

                Originally posted by Hellisan
                Week 2

                They don't show the players you lost now. I really don't like that.

                I'll note here that I really don't like the new menu style in recruiting. Where last year you could click on a player and see all his estimated ratings on one page, now you have to click through 2-4 pages because all of the ratings are displayed as bulky graphs. It's really senseless. I mean if you wanted to do all this by screenshots you'd have to take six screenshots per player just to show everything. Even when you click on "schedule a visit" you have to page through 2-3 pages to see each game that you have available for him to see, because they are huge labels that take up 1/4 of the screen on each page. You'll see what I mean if you don't already have this game.
                This sounds like a horrible process. I saw some of this with the dynasty screens that Steve posted, and thought it looked just plain dumb.

                Also I wish the players you lost in season would remain on your list, but just be X'ed out.

                Comment

                • jello1717
                  All Star
                  • Feb 2006
                  • 5723

                  #9
                  Re: Anatomy of a Recruiting Class

                  Since you mentioned that you were going to follow these guys from signing day until graduation, I'm very, very curious to see how these guys progress over the years. From what I've read here and there, I think these changes have been made:
                  fewer stud recruits
                  most (all?) recruits start out rated lower than in '09
                  because of that, recruits will progress faster in '10
                  recruits are slower than in '09
                  recruits get faster more quickly in '10

                  Because of that, I'd be curious of things like:
                  How many of these guys can actually start as FR? (the toning down of original ratings was deliberate to prevent as many FR from starting)
                  How soon until they can start? (JRs? SRs?)
                  How does speed progress? Can you sign a "B" speed RB and have him be "A" speed when he's a SR? If you want an "A" speed RB as a JR or SR, how slow of a FR can you recruit? "A"? "A-"? "B+"? etc
                  If you do sign an "A" speed recruit, does he become ridiculously fast as a JR and/or SR?

                  I think I read that they reworked the ratings such that important ratings count more (IE. high speed makes for high OVR for RBs and WRs, while slow speed will make for lower OVR WRs and RBs) This was done to reduce the 95+ OVR, 85 SPD guys and (probably more importantly) the 80 OVR, 99 SPD guys. I'd be curious if you see many recruits like that (slow 5* RB/WR/CB or fast 3* RB/WR/CB or weak 5* linemen, etc).
                  Favorite Teams:
                  College #1: Michigan Wolverines
                  College #2: Michigan State Spartans (my alma mater)
                  College #3: North Carolina Tar Heels
                  NHL: Detroit Redwings

                  Comment

                  • NoDakHusker
                    Ice Cold
                    • Mar 2009
                    • 4348

                    #10
                    Re: Anatomy of a Recruiting Class

                    Originally posted by BORN4CORN
                    This sounds like a horrible process. I saw some of this with the dynasty screens that Steve posted, and thought it looked just plain dumb.

                    Also I wish the players you lost in season would remain on your list, but just be X'ed out.
                    whine whine whine thats all you do Born4corn.
                    on topic...
                    i can't wait to do dynasty this year with my TB teams and of course my cornhuskers!
                    one question
                    is recruiting better this year than last year?
                    Huskers | Chelsea FC | Minnesota United | Omaha

                    Comment

                    • Hellisan
                      Fan of real schools
                      • Jul 2002
                      • 1905

                      #11
                      Re: Anatomy of a Recruiting Class

                      Originally posted by jello1717
                      Since you mentioned that you were going to follow these guys from signing day until graduation, I'm very, very curious to see how these guys progress over the years. From what I've read here and there, I think these changes have been made:
                      fewer stud recruits
                      most (all?) recruits start out rated lower than in '09
                      because of that, recruits will progress faster in '10
                      recruits are slower than in '09
                      recruits get faster more quickly in '10

                      Because of that, I'd be curious of things like:
                      How many of these guys can actually start as FR? (the toning down of original ratings was deliberate to prevent as many FR from starting)
                      How soon until they can start? (JRs? SRs?)
                      How does speed progress? Can you sign a "B" speed RB and have him be "A" speed when he's a SR? If you want an "A" speed RB as a JR or SR, how slow of a FR can you recruit? "A"? "A-"? "B+"? etc
                      If you do sign an "A" speed recruit, does he become ridiculously fast as a JR and/or SR?

                      I think I read that they reworked the ratings such that important ratings count more (IE. high speed makes for high OVR for RBs and WRs, while slow speed will make for lower OVR WRs and RBs) This was done to reduce the 95+ OVR, 85 SPD guys and (probably more importantly) the 80 OVR, 99 SPD guys. I'd be curious if you see many recruits like that (slow 5* RB/WR/CB or fast 3* RB/WR/CB or weak 5* linemen, etc).
                      Good suggestions. I'll try to keep track of some things like this.



                      Originally posted by ndhusker90
                      one question
                      is recruiting better this year than last year?
                      That's a question that I hope to shed a little light on, but undoubtedly will not be able to answer in this exercise. That'll be vetted out over time.

                      Comment

                      • Hellisan
                        Fan of real schools
                        • Jul 2002
                        • 1905

                        #12
                        Re: Anatomy of a Recruiting Class

                        Week 3:

                        Anytime I try to do negative recruiting, the recruit gets pissed. I like this, because I probably wasn't going to use it much anyway and I don't want people in my OD teaming up and having success with it. But there's the chance i just haven't figured out how to use this feature yet, I suppose.

                        One thing that's really annoying me: Just in general the menus are very clunky now. I know we thought they were last year too, but.... wow. Anyway, when you pitch something, if it's running long and you want to back out, the only way I can tell of doing it is to hit B. But... If the pitch somehow stops right before you push that, it backs you out of the pitch menu. It's a minor annoyance but it just KEEPS happening, and each week of recruiting seems to take forever compared to before. I'm going to jot that down as being the fact that I'm not as familiar with it yet, obviously. but so far the menus are a big negative for me.

                        Only got through 13 recruits. Definitely no commits yet.




                        Week 4:

                        Have one player visiting against Arizona State. I tried to schedule them against a bunch of different teams so we can see the success levels.

                        One nice touch is that when you're scheduling the activiites for a visit, his interests are highlighted in green. Just makes it much more easy to visually discern and get in/out quickly when doing that. Quite nice.

                        Ah, o.k. Now I see something that is very telling. When "finding" a pitch, I went through a few different ones and was getting +2 interest per click and they didn't end up being the Very high or Most pitches. Then the next one I hit, I was getting +8 per click and it turned out to be the Very High. If this is consistent, it'll be almost too easy to find the pitches. I hate to turn something like that into a negative so quickly, but honestly, the act of finding those pitches was quite difficult to do quickly last year and that's what made it interesting.

                        Ok, now this is good. I really like this because it's different. Just talking to a player, and I went to pitch a "very high" - and he said hung up and said "I don't know where you get your information from, but yes, I'm willing to sign!" DT Eric Young who was the #1 player in the country and had UGA #1 on his list to start the season - has now signed. Obviously, it wasn't possible to just sign a guy mid-call last year other than when you offered a scholly. I had done that with Young in Week 1.

                        We lost 21-30 to Arizona State during tackle Todd Lyle's visit. We knew his top 3 pitches and got a B-

                        Comment

                        • Potatoes002
                          MVP
                          • Jul 2008
                          • 2143

                          #13
                          Re: Anatomy of a Recruiting Class

                          Originally posted by ndhusker90
                          whine whine whine thats all you do Born4corn.
                          on topic...
                          i can't wait to do dynasty this year with my TB teams and of course my cornhuskers!
                          one question
                          is recruiting better this year than last year?
                          I actually agree with B4C, the new process is stupid after seeing the added time it adds and the new look of it from the screens.

                          Comment

                          • Potatoes002
                            MVP
                            • Jul 2008
                            • 2143

                            #14
                            Re: Anatomy of a Recruiting Class

                            Good write up Hellisan. One question though, do you give out your scholorships early or spread them out during the season? Is there really a difference?

                            Comment

                            • Hellisan
                              Fan of real schools
                              • Jul 2002
                              • 1905

                              #15
                              Re: Anatomy of a Recruiting Class

                              Originally posted by Potatoes002
                              Good write up Hellisan. One question though, do you give out your scholorships early or spread them out during the season? Is there really a difference?
                              I always offered them right at the beginning. Not sure if that is the best way to do it this year, but it's working so far. Seems like it's easier to recruit? Let's see how it shakes out...

                              Comment

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