NCAA 10 Heisman Sliders (Testing Phase) 360 Only Pre Patch
Pre Patch Sliders for 360 users with no patch
I have been testing the sliders out and I do believe that some don't work like they should. They all do work but some work like they should and others you see subtle changes but not like they should work Try these out and see what kind of results you get. Tweak them to your liking and I hope it provides a good solid game from Heisman level which I feel is the most balanced Heisman level ever on NCAA next gen Skill: Heisman Quarters: 8 minimum (Chew Clock is optional) (Offense) Human: QB Accuracy: 30 30 Pass Blocking: 70 60 WR Catching: 55 55 RB Ability: 50 50 Run Blocking: 50 50 CPU: QB Accuracy: 35 40 Pass Blocking: 0 0 WR Catching: 40 45 RB Ability: 60 60 Run Blocking: 100 100 (Defense) Human: Awareness: 40 45 Knockdowns: 70 75 Interceptions: 10 0 Break Block: 20 0 Tackling: 55 50 CPU: Awareness: 55 60 Knockdowns: 70 70 Interceptions: 0 0 Break Block: 30 35 Tackling: 45 50 (Special Teams) Human: FG Power: 0 0 FG Strength: 25 15 Punt Power: 55 50 Punt Accuracy: 45 50 KickOff Power: 100 100 CPU: FG Power: 0 0 FG Accuracy: 25 25 Punt Power: 55 50 Punt Accuracy: 45 50 KickOff Power: 100 100 Penalties: Offsides: 100 False Start: 100 Holding: 25 Facemask: 25 Offensive Inter: 100 Defensive Inter: 100 KR/PR Inter: 100 Clipping: 100 The rest default |
Re: NCAA 10 Heisman Sliders (Testing Phase)
I'mma test these out in a few and post some detailed stats.
Alright I just started it. TCU vs. Clemson |
Re: NCAA 10 Heisman Sliders (Testing Phase)
Alright Through Half time.
TCU vs. Clemson Score 10 - 14 First Downs 13 - 5 Total Off. 212 - 114 Rushes - Yards - TD 16-66-0 - 17-37-0 Comp - Att - TD 12-19-1 - 6-10-1 Passing Yards 146 - 77 3rd Down Conv 2-4 - 2-7 4th Down Conv 0-0 - 0-0 2-Point Conv 0-0 - 0-0 Redzone - TD - FG 2-1-0 - 0-0-0 Turnovers 3 - 0 Fumbles Lost 1 - 0 Intercepted 2 - 0 PR Yards 24 - 1 KR Yards 0 - 74 Total Yards 236 - 189 Punts - Average 1-46.0 - 4-45 Penalties - Yards 4-25 - 2-15 T.O.P. 6:50 - 11:53 Well I actually can't finish the game. haha. I'm so tired I can hardly stay awake. Damn. But man good sliders. I'mma use these until I find any that blow them out of the water haha. |
Re: NCAA 10 Heisman Sliders (Testing Phase)
I will have to lower holding slider because to many holding calls vs the cpu and some vs me...
LAst 2 games I saw the cpu get called for holding about 7 times per game Glad you enjoyed them. They are not perfect but they are decent I guess |
Re: NCAA 10 Heisman Sliders (Testing Phase)
just tried it, cpu seems to get a lot of sacks. also a lot of droped balls, besides that everything else was pretty good, it was a close game all the way through.
|
Re: NCAA 10 Heisman Sliders (Testing Phase)
Quote:
If the drops are for human then try and raise the slider a notch. If it happens for the cpu then put it back to default |
Re: NCAA 10 Heisman Sliders (Testing Phase)
Quote:
|
Re: NCAA 10 Heisman Sliders (Testing Phase)
I didn't see a problem with them getting alot of sacks...
Which playing with clemson of course they aren't passers.... they only run, with some PAa nd short slants thrown in. |
All times are GMT -4. The time now is 04:23 PM. |
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.