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Silent Nature 07-22-2009 08:04 AM

SN's All American Sliders (Xbox 360 - POST-PATCH)
 
UPDATE!

Due to popular demand to try to reduce QB Accuracy on both sides and give CPU the ability to run the ball realistically. I've came up with v4.1. It seems like QB Accuracy feels the same when planted, but a lot more harsher when passing on the run or not planted. Leading the pass seems to be harder.

SN's All American Sliders v4.1
7 Minutes Quarters (Do not use Chew Clock unless in final 2 minutes before halftime/final or a blowout game with 21+ points lead/deficit)
Quiz The QB: Off
Ice The Kicker: On

OFFENSE (USER/CPU)
QB Accuracy: 15/15
Pass Blocking: 50/65
WR Catching: 45/45
RB Ability: 45/55
Run Blocking: 45/75

DEFENSE (USER/CPU)
Pass Coverage: 75/75
Pass Rush: 55/55
Interception: 25/15
Rush Defense: 0/70
Tackling: 60/50

SPECIAL TEAMS (USER/CPU)
FG Power: 15/25
FG Accuracy: 10/50
Punt Power: 45/65
Punt Accuracy: 10/85
Kickoff Power: 45/55

<b>PENALTIES</b>
Offsides: 90
False Start: 85
Holding: 55
Facemask: 50
Offensive P.I.: 100
Defensive P.I.: 100
KR/PR Interference: 100
Clipping: 50
Intentional Grounding: 100
Roughing the Passer: 70
Roughing the Kicker: 0

-----------------------

If you have any questions, you can contact me online anytime to my Gamertag: Dylan Gardner

Silent Nature 07-22-2009 09:00 AM

Re: SN's All American Sliders (Xbox 360)
 
v1.1 is updated. I toned down the HB Ability and Blocking since I really underestimated the effectiveness. EA Sports actually made it responsive!

I added more to Kickoff Power since there needs to be more boost to the kicking game.

trendsetter09 07-22-2009 09:34 AM

Re: SN's All American Sliders (Xbox 360)
 
I'll give these a try because I used to love using your sliders.

Silent Nature 07-22-2009 09:41 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by trendsetter09 (Post 2039878472)
I'll give these a try because I used to love using your sliders.

Remember, it's still in the "alpha" stage. It's quite rough around the edges so we need to smooth it out and make it as perfect as possible with some time working on it.

All I have to say is to PAY ATTENTION when you kick a FG or XP. I actually missed a XP because I was just kicking it like away and I hooked it because I didn't hit it anywhere close in the middle. It didn't do that to me before because I could hit the XP regardless. It was my first time missing a XP since I intentionally missed one somewhere back in 2004 or something, haha.

pdiehm 07-22-2009 10:01 AM

Re: SN's All American Sliders (Xbox 360)
 
if I play 5 minute quarters is it pointless to adjust sliders?

Silent Nature 07-22-2009 10:24 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by pdiehm (Post 2039878604)
if I play 5 minute quarters is it pointless to adjust sliders?

No, you just won't have "sim-like" statistics. You will still get a pretty good game, but you may not have enough yards to compete with other players for the awards or such.

If you still can rack up great stats with 5 minutes quarters, then go for it! :)

Also, I use chew clock a lot so it really shorten the game a lot when I want to.

trendsetter09 07-22-2009 10:49 AM

Re: SN's All American Sliders (Xbox 360)
 
OKay I'm playing a ND-USC rivalry with these sliders. Here's a couple of things I noticed before I post the stats:

1. TONS of Holding penalties for the computer.

2. No effective human pass rush. O-Lineman are pancaking all of the ND lineman. QB has tons of time to pass.

3. It my be that the USC running backs are absolute beasts but they are running all over me right now.

4. Kicking is tremendously harder. I haven't missed an XP yet but USC has.


Stats:
ND:
Passing- J. Clausen - 15/30, 106.4 QB Rating, 1 TD, 2 INTs
Rushing- A. Allen- 14 attempts, 35 yards, 0 TD

USC:
Passing- A. Corp- 8/14, 120.7 QB Rating, 0TD, 0INT
Rushing- C. Gable- 10 attempts, 208 yards, 1 TD, 20.8 AVG
J. McKnight- 3 attempts, 21 yards, 2 TD, 7.0 AVG


Hopefully we can shut it down the second half. The score is 23-7 USC on top.

JHedges2 07-22-2009 11:15 AM

Re: SN's All American Sliders (Xbox 360)
 
wow playing as UGA getting straight owned by ARMY!?!?! lol, QB (80 spd) has 2 TD's; 38 yards and 70 yards...wtf lol

Silent Nature 07-22-2009 11:16 AM

Re: SN's All American Sliders (Xbox 360)
 
Georgia Tech 10, Florida 7

(using v1.2 sliders at the moment that hasn't been posted yet)

I went with Georgia Tech to take it to Ben Hill Griffin Stadium against UF. It was a great defensive battle with Georgia Tech eating up the clock with "chew clock". GT racked up 31:13 minutes while holding UF to only 5:05, due to triple option offense.

UF got 2 key forced fumbles to stop my drives short, but they weren't able to convert a 3rd down the entire game, due to my aggressive defense.

I had 55 rushes for 227 yards and the only TD of the game. 1-1 passing for 4 yards. UF went 9-18 passing for 51 yards and 9 rushes for -3 yards.

The key thing is that my gameplan worked to keep the ball away from UF's offense and make them capitalize on their limited opportunities, but they blew it in this game.

I probably should make their blocking stronger though.

Silent Nature 07-22-2009 11:17 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039878983)
wow playing as UGA getting straight owned by ARMY!?!?! lol, QB (80 spd) has 2 TD's; 38 yards and 70 yards...wtf lol

I guess you were seriously underestimating All American level. :spit:

EA Sports actually made it better.

JHedges2 07-22-2009 11:22 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by Silent Nature (Post 2039879005)
I guess you were seriously underestimating All American level. :spit:

EA Sports actually made it better.

No, I seriously underestimated the difference in the new sliders!!! It's great, can't wait to hone in on the best set!

Silent Nature 07-22-2009 11:27 AM

Re: SN's All American Sliders (Xbox 360)
 
Okay, v1.2 sliders have been updated and posted in the first post.

It's starting to become more smoother. I noticed that you can really have a huge difference in stats between games. If you chew clock the whole game, you can really affect the entire game.

If you don't chew the clock, you could be into a whole different game, than if you were chewing the clock. Situations are taken in account differently throughout the game.

Other thing I noticed is that UF's offense really sucks with CPU A.I. UF would be a very dangerous team if they had a different playbook.

Silent Nature 07-22-2009 11:28 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by trendsetter09 (Post 2039878834)
OKay I'm playing a ND-USC rivalry with these sliders. Here's a couple of things I noticed before I post the stats:

1. TONS of Holding penalties for the computer.

2. No effective human pass rush. O-Lineman are pancaking all of the ND lineman. QB has tons of time to pass.

3. It my be that the USC running backs are absolute beasts but they are running all over me right now.

4. Kicking is tremendously harder. I haven't missed an XP yet but USC has.


Stats:
ND:
Passing- J. Clausen - 15/30, 106.4 QB Rating, 1 TD, 2 INTs
Rushing- A. Allen- 14 attempts, 35 yards, 0 TD

USC:
Passing- A. Corp- 8/14, 120.7 QB Rating, 0TD, 0INT
Rushing- C. Gable- 10 attempts, 208 yards, 1 TD, 20.8 AVG
J. McKnight- 3 attempts, 21 yards, 2 TD, 7.0 AVG


Hopefully we can shut it down the second half. The score is 23-7 USC on top.

I believe USC is very aggressive with their gameplan. They like to go for 4th downs a lot as well. I would expect a lot of holding or other penalties from USC because they like to go with an aggressive gameplan. If they're going to bust out for big runs, they're going to risk some penalties.

MMMonty 07-22-2009 11:37 AM

Re: SN's All American Sliders (Xbox 360)
 
Excellent, I'm going to test out these sliders in a bit. I'll check back after I've played a game

GaryT531 07-22-2009 11:41 AM

Re: SN's All American Sliders (Xbox 360)
 
I consider myself an average player at best when it comes to the NCAA series. I used to play on varsity, but I'm ready for all-american.

Here's what I'm looking for:

I want to play games where anything can happen. One game can be like a 45-35 final score of a big 12 game which is common in that conference. Another game could have a 10-6 final score, which is common in the big ten.

I know that was hard last year because the 09 version was very offense friendly, so most games resulted with high scores.

I'm also looking for accurate QB passing stats. I think that maybe 22-30 for 225 yards happens more often than 7-28 for 67 yards. I'd rather see those stats based on the teams and players more than my ability playing the game, if that even makes sense. I'm sure there's someone out there who understands where I'm coming from, who feels the same way that I do.

So I guess what I want to know is, are these sliders intended to make the game more realistic, or more challenging? Do you believe I will get the desired results that I am looking for with this set? Thanks.

trendsetter09 07-22-2009 11:41 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by Silent Nature (Post 2039879065)
I believe USC is very aggressive with their gameplan. They like to go for 4th downs a lot as well. I would expect a lot of holding or other penalties from USC because they like to go with an aggressive gameplan. If they're going to bust out for big runs, they're going to risk some penalties.

Good point. As a side note, there were three missed extra points in all. 1 by me (ND) and 2 by USC.

Silent Nature 07-22-2009 11:47 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by GaryT531 (Post 2039879134)
I consider myself an average player at best when it comes to the NCAA series. I used to play on varsity, but I'm ready for all-american.

Here's what I'm looking for:

I want to play games where anything can happen. One game can be like a 45-35 final score of a big 12 game which is common in that conference. Another game could have a 10-6 final score, which is common in the big ten.

I know that was hard last year because the 09 version was very offense friendly, so most games resulted with high scores.

I'm also looking for accurate QB passing stats. I think that maybe 22-30 for 225 yards happens more often than 7-28 for 67 yards. I'd rather see those stats based on the teams and players more than my ability playing the game, if that even makes sense. I'm sure there's someone out there who understands where I'm coming from, who feels the same way that I do.

So I guess what I want to know is, are these sliders intended to make the game more realistic, or more challenging? Do you believe I will get the desired results that I am looking for with this set? Thanks.

It's a bit of both. I'm actually making it realistic by making all of us and CPU to be mortal when it comes to kicking FGs or XPs. Also, I'm looking to try to make the games more diverse. I just had a game posted earlier that ended 10-7, Georgia Tech over Florida. That never happened for me last year because they all turned out into shootouts.

I've had some shootouts with this set as well. Chew Clock will make a huge impact in the games, making the scores and stats widely varied from game to game.

Silent Nature 07-22-2009 11:48 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by trendsetter09 (Post 2039879140)
Good point. As a side note, there were three missed extra points in all. 1 by me (ND) and 2 by USC.

I only missed one XP so far. CPU hasn't missed any for me. IIRC, there was a kicker last year in real life missed 3 XPs in a game. Obviously, it can happen.

JHedges2 07-22-2009 11:53 AM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by trendsetter09 (Post 2039879140)
Good point. As a side note, there were three missed extra points in all. 1 by me (ND) and 2 by USC.

Unrealistic, but how do we fix too easy FG while not making PAT too difficult? lol

Unacceptable. lol

Silent Nature 07-22-2009 12:06 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879213)
Unrealistic, but how do we fix too easy FG while not making PAT too difficult? lol

Unacceptable. lol

Don't USC have a bad kicker this year though?

Anyway, like I said before, I only missed one XP because I wasn't paying attention. I always just flick it around and will get it every time. This time, you actually have to kick it right!

CPU hasn't missed an XP on me yet. If it's really a big problem, all we have to do is bump up the FG accuracy for CPU. No biggie.

JHedges2 07-22-2009 12:09 PM

Re: SN's All American Sliders (Xbox 360)
 
Just played: Utah State at Oklahoma (me). I wanted to see if V1.0 would produce a blowout, which it should...and did. I only played the first half, and was up 35-0.

My running game was unstoppable, as this was my RB's line:

11 rush, 213 yards, 3 TD (long 75)


The important team statistics are as follows (OU listed 2nd):
Total offense: 170 - 329
Rushes/yards/TD: 14/22/0 - 13/224/3
Comp/Att: 11/22/158 - 7/10/105

Next I will try an opposite matchup, perhaps Army (me) at USC.

Silent Nature 07-22-2009 12:11 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879323)
Just played: Utah State at Oklahoma (me). I wanted to see if V1.0 would produce a blowout, which it should...and did. I only played the first half, and was up 35-0.

My running game was unstoppable, as this was my RB's line:

11 rush, 213 yards, 3 TD (long 75)


The important team statistics are as follows (OU listed 2nd):
Total offense: 170 - 329
Rushes/yards/TD: 14/22/0 - 13/224/3
Comp/Att: 11/22/158 - 7/10/105

Next I will try an opposite matchup, perhaps Army (me) at USC.

Adjust it to v1.2. There were some serious flaws with v1.0 with the kickoff game. That was fixed in v1.2.

tnottke 07-22-2009 12:20 PM

Re: SN's All American Sliders (Xbox 360)
 
I tried your sliders for my UNC dynasty and enjoyed the results.

Positives
+good defensive game 3-3 at halftime vs Arizona St.
+Human running seemed right

Negatives
-I had 4 sacks with one of my lineman, team total of 8 (not all blitzing)
-Not alot of time to scan the field and find a WR when passing - sacked a number of times
-8 penalties - 7 holding by my team

Overall, enjoyed the sliders. Will play again later and report back.

JHedges2 07-22-2009 12:47 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by tnottke (Post 2039879415)
I tried your sliders for my UNC dynasty and enjoyed the results.

Positives
+good defensive game 3-3 at halftime vs Arizona St.
+Human running seemed right

Negatives
-I had 4 sacks with one of my lineman, team total of 8 (not all blitzing)
-Not alot of time to scan the field and find a WR when passing - sacked a number of times
-8 penalties - 7 holding by my team

Overall, enjoyed the sliders. Will play again later and report back.

Yeah I had 5 holding penalties (combined) in the 1st half of my OU v. Utah State game; even with holding at 50...probably needs to come down to 45 or 40.

Silent Nature 07-22-2009 12:51 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879578)
Yeah I had 5 holding penalties (combined) in the 1st half of my OU v. Utah State game; even with holding at 50...probably needs to come down to 45 or 40.

Yes, I wasn't expecting that. Last year with 99 for Holding would produce maybe 1 or 2 calls per game.

Now at 50, they will call it a lot. I'll put it down to 45. Other penalties are fine and could be raised.

Silent Nature 07-22-2009 01:05 PM

Re: SN's All American Sliders (Xbox 360)
 
UPDATE!

I am going to go with low Run Blocking for CPU to reduce pancakes, but better CPU HB Ability. We would rather have the opportunity to tackle the carrier, rather than being flat on our asses while a slower carrier runs past us for an easy TD.

Also, there has been a huge change with penalties. Holding will be now at 45, and most of the other penalties were raised by 5 to 80.

JHedges2 07-22-2009 01:12 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by Silent Nature (Post 2039879684)
UPDATE!

I am going to go with low Run Blocking for CPU to reduce pancakes, but better CPU HB Ability. We would rather have the opportunity to tackle the carrier, rather than being flat on our asses while a slower carrier runs past us for an easy TD.

I'd also rather get beaten by a really good HB, than be a victim to a high run block rating for all O-Lines.

Good adjustment, can't wait to test.

Silent Nature 07-22-2009 01:20 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879736)
I'd also rather get beaten by a really good HB, than be a victim to a high run block rating for all O-Lines.

Good adjustment, can't wait to test.

I posted the update for v2.0. It should be nearly completed. I'm trying to complete this project in one day.

I tested the CPU's kickoff return game with Northern Illinois against LSU's Trindon Holliday. I was able to actually stop Trindon Holliday. My players weren't being pancaked all over like before.

To be honest, if you have a weak team, a great team should be able to come up big with KO returns. If you really want to play it safe, you can always kick it out of bounds or skykick it straight up to a FB/LB, haha! You can always prevent a TD that way.

Silent Nature 07-22-2009 01:20 PM

Re: SN's All American Sliders (Xbox 360)
 
SN's All American Sliders v2.0
7 Minutes Quarters
Quiz The QB: Off
Ice The Kicker: On

OFFENSE (USER/CPU)
QB Accuracy: 35/60
Pass Blocking: 45/60
WR Catching: 45/45
RB Ability: 40/65
Run Blocking: 50/40

DEFENSE (USER/CPU)
Pass Coverage: 55/55
Pass Rush: 55/60
Interception: 30/30
Rush Defense: 35/65
Tackling: 60/60

SPECIAL TEAMS (USER/CPU)
FG Power: 5/35
FG Accuracy: 5/40
Punt Power: 55/55
Punt Accuracy: 25/35
Kickoff Power: 65/65

<b>PENALTIES</b>
Offsides: 80
False Start: 80
Holding: 45
Facemask: 50
Offensive P.I.: 80
Defensive P.I.: 80
KR/PR Interference: 80
Clipping: 50
Intentional Grounding: 80
Roughing the Passer: 60
Roughing the Kicker: 100

MMMonty 07-22-2009 01:42 PM

Re: SN's All American Sliders (Xbox 360)
 
So far the sliders are looking good. I just played Middle Tennessee State (me) vs. North Texas and I was overall pleased with the results. I lost 23-16, mainly due to the fact that my starter is injured and my backup has 74 THA. The passing slider seemed right as he went something along the lines of 12-28 with 2 TDs and an INT.

My running game was hurting but that may be that I'm running out of spread formations.

I changed run block to 45, and that solved the Kickoff problem.

i changed opponent Kick Acc because the CPU kicker missed 2 field goals and an extra point and has 85 Kick Acc, so I boosted up opponent kick accuracy.

One major thing I noticed was with the roughing the kicker. It was at 100, but I changed it to 55. I changed it because I dove to block a kick and missed the kicker but still had a penalty called on me. I must have gone into his bubble...

Overall they're not bad for only working on them for a few hours, lol. Keep up the good work.

JHedges2 07-22-2009 01:42 PM

Re: SN's All American Sliders (Xbox 360)
 
Playing USC vs Army (me)

I intercepted their first pass, then drove down the field and was picked myself...

I just put together a 10 play 66 yard drive, they couldn't stop the option...Brings some concern that running is still too easy...we'll see as game goes on.

I think perhaps Army is extremely overrated in this years game.

jcern23 07-22-2009 01:47 PM

Re: SN's All American Sliders (Xbox 360)
 
Just played my first game with these version 1.2 and won 31-10 with Notre Dame over Nevada. I think the difficulty seemed a little too easy but its only one game and Nevadas pretty bad so I just punched in 2.0 and I am going to play Michigan.
The game did play very very well though

Silent Nature 07-22-2009 02:09 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by jcern23 (Post 2039879994)
Just played my first game with these version 1.2 and won 31-10 with Notre Dame over Nevada. I think the difficulty seemed a little too easy but its only one game and Nevadas pretty bad so I just punched in 2.0 and I am going to play Michigan.
The game did play very very well though

31-10 sounds about right for ND vs Nevada though. It's a positive sign.

Silent Nature 07-22-2009 02:11 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879949)
Playing USC vs Army (me)

I intercepted their first pass, then drove down the field and was picked myself...

I just put together a 10 play 66 yard drive, they couldn't stop the option...Brings some concern that running is still too easy...we'll see as game goes on.

I think perhaps Army is extremely overrated in this years game.

Triple option offense is really good this year so it can be really effective, if ran correctly.

I think throughout the game, USC should start to spurt out some quick points and put you away. If not, I think you just played hell of a game.

jello1717 07-22-2009 02:15 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by Silent Nature (Post 2039878358)
I added more to Kickoff Power since there needs to be more boost to the kicking game.

What's your kicker's leg like? On the default setting of 50, my kickoff guy boots the ball to the very back of the end zone, and with a slight breeze, will kick it out of the back of the end zone.

Silent Nature 07-22-2009 02:24 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by jello1717 (Post 2039880204)
What's your kicker's leg like? On the default setting of 50, my kickoff guy boots the ball to the very back of the end zone, and with a slight breeze, will kick it out of the back of the end zone.

Are you playing with Michigan? I thought Michigan got one of the best kickers in the game.

Anyway, I was using NIU who got a kicker that is rated 78 overall with 76 Kick Power. He's barely breaking to 20 yard line.

JHedges2 07-22-2009 02:36 PM

Re: SN's All American Sliders (Xbox 360)
 
Yeah I jumped the gun on the Army/USC game, it was 28-7 at half, so I quit, I saw what I needed and was happy.

I've also noticed that the kickoffs are going a bit too long I think. 45 would probably be perfect instead of 50 KO Power.

Currently playing UF (me) at FSU and up 21-10 heading into the half, so far...VERY fun.

jcern23 07-22-2009 02:42 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by Silent Nature (Post 2039880171)
31-10 sounds about right for ND vs Nevada though. It's a positive sign.

Yeh well I just played Michigan with version 2.0 and can't believe how well it played. I won 15-12 and it was just a great game. they had the ball 3 times in the 4th quarter but couldn't score. I think your very close here, I made a few big mistakes that kept them in the game cuz i was kinda testing some things so am still slightly leaning towards maybe a little too easy but 2 games is way too small a sample.

Compared to the season I just played on Heisman and went 10-3 this is so much better though. Theres no robo qb theres no crazy 20 sec drives for the comp and its just feels more real. Awesome job man!!!!

Von Dozier 07-22-2009 02:56 PM

Re: SN's All American Sliders (Xbox 360)
 
These look very close to what I myself tweaked around on the first game the day was released, so I'll be using these.

Silent Nature 07-22-2009 02:58 PM

Re: SN's All American Sliders (Xbox 360)
 
LSU at Northern Illinois (Me) - using v2.0 sliders

LSU - 24
NIU - 3

Rushes - Yards
LSU - 30 rushes for 125 yards
NIU - 45 rushes for 137 yards

Com/Att - Yards
LSU - 16/24 for 215 yards
NIU - 14-29 for 117 yards

3rd Down Conversions
LSU - 2-10 (20%)
NIU - 7-18 (38%)

T.O.P.
LSU - 12:06
NIU - 16:08

LSU had no turnovers while I had 3 turnovers. I thought I played great defense against them, but they were just simply better and made more bigger plays on both sides to beat me solidly. It was like one of those games where I felt like I played well, but just got beat because they just were better. If I played bad, they would have blown me out so badly. LSU did missed 2 FGs from inside 30. One bounced off the post and one just went wide left from right hash.

I'm really liking this version the best. There should be only minor changes from now on. I'd rather wait to see what happens with other people's impressions. I'm feeling that CPU FG Accuracy needs to be adjusted though.


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