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-   -   SN's All American Sliders (Xbox 360) (/forums/showthread.php?t=337609)

Silent Nature 07-22-2009 12:51 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879578)
Yeah I had 5 holding penalties (combined) in the 1st half of my OU v. Utah State game; even with holding at 50...probably needs to come down to 45 or 40.

Yes, I wasn't expecting that. Last year with 99 for Holding would produce maybe 1 or 2 calls per game.

Now at 50, they will call it a lot. I'll put it down to 45. Other penalties are fine and could be raised.

Silent Nature 07-22-2009 01:05 PM

Re: SN's All American Sliders (Xbox 360)
 
UPDATE!

I am going to go with low Run Blocking for CPU to reduce pancakes, but better CPU HB Ability. We would rather have the opportunity to tackle the carrier, rather than being flat on our asses while a slower carrier runs past us for an easy TD.

Also, there has been a huge change with penalties. Holding will be now at 45, and most of the other penalties were raised by 5 to 80.

JHedges2 07-22-2009 01:12 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by Silent Nature (Post 2039879684)
UPDATE!

I am going to go with low Run Blocking for CPU to reduce pancakes, but better CPU HB Ability. We would rather have the opportunity to tackle the carrier, rather than being flat on our asses while a slower carrier runs past us for an easy TD.

I'd also rather get beaten by a really good HB, than be a victim to a high run block rating for all O-Lines.

Good adjustment, can't wait to test.

Silent Nature 07-22-2009 01:20 PM

Re: SN's All American Sliders (Xbox 360)
 
Quote:

Originally Posted by JMan350Z (Post 2039879736)
I'd also rather get beaten by a really good HB, than be a victim to a high run block rating for all O-Lines.

Good adjustment, can't wait to test.

I posted the update for v2.0. It should be nearly completed. I'm trying to complete this project in one day.

I tested the CPU's kickoff return game with Northern Illinois against LSU's Trindon Holliday. I was able to actually stop Trindon Holliday. My players weren't being pancaked all over like before.

To be honest, if you have a weak team, a great team should be able to come up big with KO returns. If you really want to play it safe, you can always kick it out of bounds or skykick it straight up to a FB/LB, haha! You can always prevent a TD that way.

Silent Nature 07-22-2009 01:20 PM

Re: SN's All American Sliders (Xbox 360)
 
SN's All American Sliders v2.0
7 Minutes Quarters
Quiz The QB: Off
Ice The Kicker: On

OFFENSE (USER/CPU)
QB Accuracy: 35/60
Pass Blocking: 45/60
WR Catching: 45/45
RB Ability: 40/65
Run Blocking: 50/40

DEFENSE (USER/CPU)
Pass Coverage: 55/55
Pass Rush: 55/60
Interception: 30/30
Rush Defense: 35/65
Tackling: 60/60

SPECIAL TEAMS (USER/CPU)
FG Power: 5/35
FG Accuracy: 5/40
Punt Power: 55/55
Punt Accuracy: 25/35
Kickoff Power: 65/65

<b>PENALTIES</b>
Offsides: 80
False Start: 80
Holding: 45
Facemask: 50
Offensive P.I.: 80
Defensive P.I.: 80
KR/PR Interference: 80
Clipping: 50
Intentional Grounding: 80
Roughing the Passer: 60
Roughing the Kicker: 100

MMMonty 07-22-2009 01:42 PM

Re: SN's All American Sliders (Xbox 360)
 
So far the sliders are looking good. I just played Middle Tennessee State (me) vs. North Texas and I was overall pleased with the results. I lost 23-16, mainly due to the fact that my starter is injured and my backup has 74 THA. The passing slider seemed right as he went something along the lines of 12-28 with 2 TDs and an INT.

My running game was hurting but that may be that I'm running out of spread formations.

I changed run block to 45, and that solved the Kickoff problem.

i changed opponent Kick Acc because the CPU kicker missed 2 field goals and an extra point and has 85 Kick Acc, so I boosted up opponent kick accuracy.

One major thing I noticed was with the roughing the kicker. It was at 100, but I changed it to 55. I changed it because I dove to block a kick and missed the kicker but still had a penalty called on me. I must have gone into his bubble...

Overall they're not bad for only working on them for a few hours, lol. Keep up the good work.

JHedges2 07-22-2009 01:42 PM

Re: SN's All American Sliders (Xbox 360)
 
Playing USC vs Army (me)

I intercepted their first pass, then drove down the field and was picked myself...

I just put together a 10 play 66 yard drive, they couldn't stop the option...Brings some concern that running is still too easy...we'll see as game goes on.

I think perhaps Army is extremely overrated in this years game.

jcern23 07-22-2009 01:47 PM

Re: SN's All American Sliders (Xbox 360)
 
Just played my first game with these version 1.2 and won 31-10 with Notre Dame over Nevada. I think the difficulty seemed a little too easy but its only one game and Nevadas pretty bad so I just punched in 2.0 and I am going to play Michigan.
The game did play very very well though


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