YpSiGooN55's HEISMAN (Post Patch)
Ive been testing these slider and have had some very realistic games.
6 MIN QUARTERS HUMAN/CPU OFFENSE QB ACCURACY 15/15 ( you can tell difference between frosh Tate forcier and colt mccoy...Tate Forcier 83 ovr has a hard time passing compared to colt mccoy 98 ovr) PASS BLOCK 40/15 ( cpu still blocks good but this will get the human more of a rush sometimes) WR CATCH 45/45 (raise to 50 if too many drops occur) RB ABILITY 50/50 RUN BLOCK 50/40 ( raised to 50; to help the human blocking) DEFENSE PASS COVERAGE 45/35 (at human 35 I saw too many cbs getting unrealistically beaten) PASS RUSH 75/50 (at 75 there were too many sacks) INT 20/20 RUSH DEFENSE 25/50 (raised pass rush and this evens it out, still very capable of stopping the run) TACKLE 45/45 SPECIAL TEAMS FG POWER 45/30 (saw a 78 ovr kicker hit a 54 at 35 cpu) FG ACCURACY 50/45 PUNT POWER 50/50 PUNT ACCURACY 50/60 KICK POWER 50/60 PENALTIES *NOTE THAT THE HOLDING, FACEMASK, AND CLIPPING SLIDERS HAVE AN EFFECT DUE TO THE AGGRESSIVE SETTING. OFFSIDES 70 FALSE START 80 HOLDING 40 (tones down a little) FACEMASK 40 (tones down a little) OFF P.I. 60 DEF P.I. 100 (still not seen a lot at 100) KR/PR 60 CLIPPING 40 (tones down a little) INTEN. GROUND. 60 ROUGH. PASSER 50 ROUGH. KICKER 60 Tell me what you guys think |
Re: YpSiGooN55's HEISMAN (Post Patch)
any feedback?
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Re: YpSiGooN55's HEISMAN (Post Patch)
Gonna try these tonight!! Has the CPU been able to run the ball <meta http-equiv="Content-Type" content="text/html; charset=utf-8"><meta name="ProgId" content="Word.Document"><meta name="Generator" content="Microsoft Word 11"><meta name="Originator" content="Microsoft Word 11"><link rel="File-List" href="file:///C:%5CDOCUME%7E1%5CADMINI%7E1%5CLOCALS%7E1%5CTemp%5 Cmsohtml1%5C01%5Cclip_filelist.xml"><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> </w:Compatibility> <w:BrowserLevel>MicrosoftInternetExplorer4</w:BrowserLevel> </w:WordDocument> </xml><![endif]--><!--[if gte mso 9]><xml> <w:LatentStyles DefLockedState="false" LatentStyleCount="156"> </w:LatentStyles> </xml><![endif]--><style> <!-- /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:"Times New Roman"; mso-fareast-font-family:"Times New Roman";} @page Section1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.Section1 {page:Section1;} --> </style><!--[if gte mso 10]> <style> /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman"; mso-ansi-language:#0400; mso-fareast-language:#0400; mso-bidi-language:#0400;} </style> <![endif]-->effectively using these sliders?
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Re: YpSiGooN55's HEISMAN (Post Patch)
yeah I just played a game Wisconsin (me) vs penn state
Rushing wisc 26 attempts-102 yards- 3 tds penn st 23 attempts- 105 yards-2 tds Passing wisc 21/32 attempts 311 pass yards 2 int penn st 12/20 attempts 149 I won with a last second td 34-27 Penn st didn't have many plays because I ran the ball effectivly in the second half in order to limit their possessions. I also used the playaction and wisconsin 6'5 receivers on a lot of middle slants and fades. Overall the game felt really good but I noticed some things and will change accordingly above in bold |
Re: YpSiGooN55's HEISMAN (Post Patch)
What system r these for
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Re: YpSiGooN55's HEISMAN (Post Patch)
360 but should work for both I beleive.
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Re: YpSiGooN55's HEISMAN (Post Patch)
Nice call to reduce CPU pass rush. I played a game with your original sliders and my QB got sacked way too many times. Tyrod Taylor from Va. Tech.
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Re: YpSiGooN55's HEISMAN (Post Patch)
haven't tried phillys yet, but ive played 2 1/2 games so and these are pretty solid but we need more feedback. btw, this is what we(me and wolverine) are running so far in our od
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