On the flip side though, PS2 Madden is often remembered with rose colored glasses. Even though its pre-snap features and options are superior to the newer versions, it was still easily exploitable because of a number of limitations. One being technical limits with the hardware at the time, and the other being that even in the so called “glory days” the A.I. in the game was largely shut off from the user. It was created at a “medium” that the dev team felt was appropriate for the game.
People spout on boards all the time that “Madden will always have dominant tactics that throw the balance of the game off”. They say that “it will be this way forever”. They will continue to be right until EA realizes that the key to making the best A.I. possible is by letting the user have full access to it. Make it customizable in every way. Here are some features tied to that, and also a few others that I feel would push video game football into the “football simulation” realm."

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