threshold at 65
12min acc clock at 20 seconds. get 60 plays per team
penalties are holding-53 clipping-65 everything else 100
Human
1) Passing
- QB accuracy-18
- Pass Blocking-17
- WR catching-25
2) Rushing
-Broken Tackles-30
-Run blocking-35
-Fumbles-30
3) Pass Defense
-Reaction time-23
-Interceptions-23
-Pass Rushing-95
4) Rush Defense
-Reaction Time-0 (This really forces you to make the tackle and call the right play call)
-Block Shedding-0(This really forces you to make the tackle and call the right play call)
-Tackling-10
CPU
1) Passing
- QB accuracy-45
- Pass Blocking-10 (I have gotten 6 sacks in 2 games)
- WR catching -40
2) Rushing
-Broken Tackles-51
-Run blocking-77
-Fumbles -48
3) Pass Defense
-Reaction time-52
-Interceptions-40
-Pass Rushing-53
4) Rush Defense
-Reaction Time-49
-Block Shedding-33(makes it so Dlineman dont magically break off right when you next to them but stud dlineman do have an impact)
-Tackling-51
Special Teams
FG Power 60
FG Accuracy 60
Punt Power 50
Punt Accuracy 55
Kickoff Power 55
These sliders have given me pretty good games still tweaking them a bit. I have had a couple 24-21 games and 17-10 and even a 7-6 game.
The running sliders make it possible to run the ball effectively if your a good running team
Let me know what you guys think
Changes are in BOLD

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