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-   -   Claystone's Lions Franchise Cpu vs Cpu (/forums/showthread.php?t=347767)

claystone 08-17-2009 03:21 PM

Claystone's Lions Franchise Cpu vs Cpu
 
This thread was made for my Lions Franchise. I will post all the games stats in this thread using the sliders for CPU vs CPU for my entire Lions Franchise season.

CPU VS CPU SLIDERS ONLY


Clock: 15 min w/ 25 sec. acc. (I get 120 to 125 plays)
Player Skills: Custom (set all to "0")
Cpu Skills: all set to "0" (Zero).
Penalties: all set to 50 (still testing)
Auto Sub: 60/80 (updated 8/22)
Game Speed: Slow (updated 8/22)
Speed Threshold: 42 (updated 8/22)
Playcalling: Beginner (updated 8/22)
Fatigue:


HOUSE RULES FOR CPU VS CPU
Since there are no injuries in cpu vs cpu, i'm going to have to franchises going at the same time. One will be played cpu vs cpu and the other will be simmed. The resason for this is to run the same game as a sim to figure out who i should keep out the next game due to injury. It's the only way to have a franchise with injuries.<!-- / message -->

claystone 08-17-2009 03:27 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
WEEK 1
CPU vs CPU



LIONS:7 - SAINTS:51



LIONS PASSING:
D. Culpepper: 13 of 27 for 170yds / 1TD / 4 Int / 48% comp


SAINTS PASSING:
D. Brees: 36 of 49 for 403yds / 4TD / 0 Int / 73% comp
__________________________________________________ ____
LIONS RUSHING:
K. Smith: 11 for 28yds / 0TD / 2.5 avg


SAINTS RUSHING:
R. Bush: 21 for 76yds / 0TD / 3.6 avg.
P. Thomas: 7 for 24yds / 0TD / 3.4 avg.
__________________________________________________ ____
LIONS DEFENSE:
Sacks: 0
INT: 0


SAINTS DEFENSE:
Sacks: 1
INT: 4


NOTES: Even though the Saints were up big on my Lions, they still continued to pass the ball. Even late in the 4th quarter. EA needs to look at this logic.

I'll have the injury list once i sim my other franchise file.<!-- / message --><!-- edit note -->

claystone 08-17-2009 03:38 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
INJURIES for Week 1

LT: J. Backus (Out for 10 weeks)

claystone 08-17-2009 08:07 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
WEEK 2
CPU vs CPU



VIKINGS: 24 - LIONS: 17



LIONS PASSING:
M. Stafford: 29 of 44 for 261yds / 2TD / 4 Int / 65% comp


VIKINGS PASSING:
T. Jackson: 15 of 24 for 153yds / 1TD / 3 Int / 62% comp
__________________________________________________ ____
LIONS RUSHING:
K. Smith: 15 for 37yds / 0TD / 2.4 avg


VIKINGS RUSHING:
A. Peterson: 31 for 163yds / 2TD / 5.2 avg.
C. Taylor: 8 for 48yds / 0TD / 6.0 avg.
__________________________________________________ ____
LIONS DEFENSE:
Sacks: 2
INT: 3


VIKINGS DEFENSE:
Sacks: 5
INT: 4

Altohombre 08-17-2009 08:45 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
i'll be following. Seems like INT is high no matter what. I'm also taking a look at RB avg, because in past years cpu vs cpu hasn't produced much in terms of RB running. Adrian Peterson having a 5.2 is a good sign, but Smith having a 2.5 avg isn't so hot

claystone 08-20-2009 12:32 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
I'm restarting my franchise tonight with "Speed Threshold" set to 40. I like the way the rb was seeing the holes. I was doing a test game in my franchise with Lions vs Ram and S. Jackson had like 127 yards on 24 carries. Also my game against GB i was sacked 7 times.

K. smith i forgot to add also ran better.

I've also notice that the "Game Speed" setting affects how well the players play. If i set the speed to slow, the low rated players especially the qb play bad. I like this. I need to test more on the speed. Roght now i'm staying with normal.

The trick with sliders is to have great players play well and bad players play bad. You should play a game using your first string players, and the same game again using your 2nd string players to see how well your sliders are. If both the 1st string and 2nd string play the same, then the slider set is not the right ones.

claystone 08-20-2009 12:50 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
Quote:

Originally Posted by Altohombre (Post 2040040473)
i'll be following. Seems like INT is high no matter what. I'm also taking a look at RB avg, because in past years cpu vs cpu hasn't produced much in terms of RB running. Adrian Peterson having a 5.2 is a good sign, but Smith having a 2.5 avg isn't so hot

I'll show more stats. T. Jackson is not a very good QB and Stafford is a rookie QB so they should be picked off more. But more game testing will be provided with stats.

claystone 08-20-2009 09:23 PM

Re: Claystone's Lions Franchise Cpu vs Cpu
 
This game i played with "Speed Threshold" set to 40. Btw, my Lions are 0-7...lol



WEEK 8
CPU vs CPU



Rams: 30 - Lions: 14



LIONS PASSING:
M. Stafford: 24 of 44 for 281yds / 1TD / 5 Int / 54% comp


RAMS PASSING:
M. Bulger: 15 of 29 for 214yds / 3TD / 2 Int / 51% comp
__________________________________________________ ____
LIONS RUSHING:
K. Smith: 29 for 114yds / 0TD / 3.9 avg


RAMS RUSHING:
S. Jackson: 23 for 90yds / 0TD / 3.9 avg. __________________________________________________ ____
LIONS DEFENSE:
Sacks: 0
INT: 2


RAMS DEFENSE:
Sacks: 4
INT: 5


NOTES: Smoother running by the HB. This game Jackson didn't run for 127 yards on us. Don't worry about the int's. I've played test games where Good QB's didn't throw any. I'll post more game stats.


NEXT GAME UP SEATTLE SEAHAWKS: WEEK 9


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